From 8ffa82752949f16260e2780c05c529f8962b78df Mon Sep 17 00:00:00 2001 From: "B.Greenham" Date: Thu, 9 Dec 2010 18:44:24 -0500 Subject: [PATCH] Add extensions/m_roleplay, which provides various roleplay commands. --- extensions/Makefile.in | 1 + extensions/m_roleplay.c | 216 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 217 insertions(+) create mode 100644 extensions/m_roleplay.c diff --git a/extensions/Makefile.in b/extensions/Makefile.in index a05b1e36..4a4df162 100644 --- a/extensions/Makefile.in +++ b/extensions/Makefile.in @@ -66,6 +66,7 @@ SRCS = \ m_opme.c \ m_sendbans.c \ m_webirc.c \ + m_roleplay.c \ no_locops.c \ no_oper_invis.c \ spy_admin_notice.c \ diff --git a/extensions/m_roleplay.c b/extensions/m_roleplay.c new file mode 100644 index 00000000..c0b950ee --- /dev/null +++ b/extensions/m_roleplay.c @@ -0,0 +1,216 @@ +/* + * roleplay commands for charybdis. + * + * adds NPC, NPCA, and SCENE which allow users to send messages from 'fake' + * nicknames. in the case of NPC and NPCA, the nickname will be underlined + * to clearly show that it is fake. SCENE is a special case and not underlined. + * these commands only work on channels set +N + * + * also adds oper commands FSAY and FACTION, which are like NPC and NPCA + * except without the underline. + * + * all of these messages have the hostmask npc.fakeuser.invalid, and their ident + * is the nickname of the user running the commands. + */ + + +#include "stdinc.h" +#include "ircd.h" +#include "client.h" +#include "modules.h" +#include "send.h" +#include "numeric.h" +#include "hash.h" +#include "s_serv.h" +#include "inline/stringops.h" +#include "chmode.h" +#include "tgchange.h" +#include "channel.h" + +static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text); +static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); +static unsigned int mymode; + +static int +_modinit(void) +{ + /* initalize the +N cmode */ + mymode = cflag_add('N', chm_simple); + if (mymode == 0) + return -1; + + return 0; +} + +static void +_moddeinit(void) +{ + /* orphan the +N cmode on modunload */ + cflag_orphan('N'); +} + + +struct Message scene_msgtab = { + "SCENE", 0, 0, 0, MFLG_SLOW, + {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}} +}; + +/* this serves as an alias for people who are used to inspircd/unreal m_roleplay */ +struct Message ambiance_msgtab = { + "AMBIANCE", 0, 0, 0, MFLG_SLOW, + {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}} +}; + +struct Message fsay_msgtab = { + "FSAY", 0, 0, 0, MFLG_SLOW, + {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}} +}; + +struct Message faction_msgtab = { + "FACTION", 0, 0, 0, MFLG_SLOW, + {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}} +}; + +struct Message npc_msgtab = { + "NPC", 0, 0, 0, MFLG_SLOW, + {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}} +}; + +struct Message npca_msgtab = { + "NPCA", 0, 0, 0, MFLG_SLOW, + {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}} +}; + +struct Message roleplay_msgtab = { + "ROLEPLAY", 0, 0, 0, MFLG_SLOW, + {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 5}, mg_ignore} +}; + +mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL }; + +DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$"); + +static int +m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +{ + m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]); + return 0; +} + +static int +m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +{ + m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]); + return 0; +} + +static int +m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +{ + m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]); + return 0; +} + +static int +m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +{ + m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]); + return 0; +} + +static int +m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +{ + m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]); + return 0; +} + +static int +m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text) +{ + struct Channel *chptr; + struct membership *msptr; + char nick2[NICKLEN+1]; + char *nick3 = rb_strdup(nick); + char text2[BUFSIZE]; + + if((chptr = find_channel(channel)) == NULL) + { + sendto_one(source_p, form_str(ERR_NOSUCHCHANNEL), channel); + return 0; + } + + if(!(msptr = find_channel_membership(chptr, source_p))) + { + sendto_one_numeric(source_p, ERR_NOTONCHANNEL, + form_str(ERR_NOTONCHANNEL), chptr->chname); + return 0; + } + + if(!(chptr->mode.mode & chmode_flags['N'])) + { + sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname); + return 0; + } + + if(!can_send(chptr, source_p, msptr)) + { + sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname); + return 0; + } + + /* enforce flood stuff on roleplay commands */ + if(flood_attack_channel(0, source_p, chptr, chptr->chname)) + return 0; + + /* enforce target change on roleplay commands */ + if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr)) + { + sendto_one(source_p, form_str(ERR_TARGCHANGE), + me.name, source_p->name, chptr->chname); + return 0; + } + + if(underline) + rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3)); + else + rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3)); + + /* don't allow nicks to be empty after stripping + * this prevents nastiness like fake factions, etc. */ + if(EmptyString(nick3)) + { + sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname); + return 0; + } + + if(action) + rb_snprintf(text2, sizeof(text2), "\1ACTION %s", text); + else + rb_snprintf(text2, sizeof(text2), "%s", text); + + sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2); + sendto_match_servs(&me, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s %s :%s", + source_p->name, channel, nick2, text2); + return 0; +} + +static int +me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) +{ + struct Channel *chptr; + + /* Don't segfault if we get ROLEPLAY with an invalid channel. + * This shouldn't happen but it's best to be on the safe side. + * Other than that, we're going to trust remote ROLEPLAY messages. */ + if((chptr = find_channel(parv[2])) == NULL) + return 0; + + sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[3], parv[1], parv[2], parv[4]); + return 0; +}