CONNECT: allow using 3-argument CONNECT with port == 0 locally (closes #119)
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1 changed files with 7 additions and 10 deletions
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@ -110,20 +110,17 @@ mo_connect(struct Client *client_p, struct Client *source_p, int parc, const cha
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* use the default form configuration structure. If missing
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* use the default form configuration structure. If missing
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* from there, then use the precompiled default.
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* from there, then use the precompiled default.
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*/
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*/
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tmpport = port = server_p->port;
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tmpport = port = 0;
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if(parc > 2 && !EmptyString(parv[2]))
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if(parc > 2 && !EmptyString(parv[2]))
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port = atoi(parv[2]);
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if(port == 0 && server_p->port)
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port = server_p->port;
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else if(port <= 0)
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{
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{
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if((port = atoi(parv[2])) <= 0)
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sendto_one_notice(source_p, ":Connect: illegal port number");
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{
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sendto_one_notice(source_p, ":Connect: Illegal port number");
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return 0;
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}
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}
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else if(port <= 0 && (port = PORTNUM) <= 0)
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{
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sendto_one_notice(source_p, ":Connect: missing port number");
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return 0;
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return 0;
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}
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}
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/*
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/*
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* Notify all operators about remote connect requests
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* Notify all operators about remote connect requests
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*/
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*/
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