If we see an invalid nick, close the local link instead of killing it.
This avoids annoying users when someone links a test server with the wrong nicklen and is more likely to lead to the inconsistency being fixed than a kill.
This commit is contained in:
parent
6484936e51
commit
ad35b2cd1f
1 changed files with 24 additions and 27 deletions
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@ -64,6 +64,7 @@ static int ms_euid(struct Client *, struct Client *, int, const char **);
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static int ms_save(struct Client *, struct Client *, int, const char **);
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static int can_save(struct Client *);
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static void save_user(struct Client *, struct Client *, struct Client *);
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static void bad_nickname(struct Client *, const char *);
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struct Message nick_msgtab = {
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"NICK", 0, 0, 0, MFLG_SLOW,
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@ -281,18 +282,7 @@ mc_nick(struct Client *client_p, struct Client *source_p, int parc, const char *
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/* if nicks erroneous, or too long, kill */
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if(!clean_nick(parv[1], 0))
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{
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ServerStats.is_kill++;
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sendto_realops_snomask(SNO_DEBUG, L_ALL,
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"Bad Nick: %s From: %s(via %s)",
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parv[1], source_p->servptr->name, client_p->name);
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sendto_one(client_p, ":%s KILL %s :%s (Bad Nickname)", me.name, parv[1], me.name);
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/* bad nick change, issue kill for the old nick to the rest
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* of the network.
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*/
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kill_client_serv_butone(client_p, source_p, "%s (Bad Nickname)", me.name);
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source_p->flags |= FLAGS_KILLED;
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exit_client(client_p, source_p, &me, "Bad Nickname");
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bad_nickname(client_p, parv[1]);
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return 0;
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}
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@ -343,11 +333,7 @@ ms_nick(struct Client *client_p, struct Client *source_p, int parc, const char *
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/* if nicks empty, erroneous, or too long, kill */
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if(!clean_nick(parv[1], 0))
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{
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ServerStats.is_kill++;
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sendto_realops_snomask(SNO_DEBUG, L_ALL,
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"Bad Nick: %s From: %s(via %s)",
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parv[1], parv[7], client_p->name);
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sendto_one(client_p, ":%s KILL %s :%s (Bad Nickname)", me.name, parv[1], me.name);
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bad_nickname(client_p, parv[1]);
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return 0;
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}
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@ -435,11 +421,7 @@ ms_uid(struct Client *client_p, struct Client *source_p, int parc, const char *p
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/* if nicks erroneous, or too long, kill */
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if(!clean_nick(parv[1], 0))
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{
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ServerStats.is_kill++;
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sendto_realops_snomask(SNO_DEBUG, L_ALL,
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"Bad Nick: %s From: %s(via %s)",
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parv[1], source_p->name, client_p->name);
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sendto_one(client_p, ":%s KILL %s :%s (Bad Nickname)", me.id, parv[8], me.name);
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bad_nickname(client_p, parv[1]);
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return 0;
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}
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@ -527,11 +509,7 @@ ms_euid(struct Client *client_p, struct Client *source_p, int parc, const char *
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/* if nicks erroneous, or too long, kill */
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if(!clean_nick(parv[1], 0))
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{
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ServerStats.is_kill++;
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sendto_realops_snomask(SNO_DEBUG, L_ALL,
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"Bad Nick: %s From: %s(via %s)",
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parv[1], source_p->name, client_p->name);
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sendto_one(client_p, ":%s KILL %s :%s (Bad Nickname)", me.id, parv[8], me.name);
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bad_nickname(client_p, parv[1]);
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return 0;
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}
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@ -1365,3 +1343,22 @@ save_user(struct Client *client_p, struct Client *source_p,
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else
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change_remote_nick(target_p, target_p, SAVE_NICKTS, target_p->id, 0);
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}
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static void bad_nickname(struct Client *client_p, const char *nick)
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{
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char squitreason[100];
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sendto_wallops_flags(UMODE_WALLOP, &me,
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"Squitting %s because of bad nickname %s (NICKLEN mismatch?)",
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client_p->name, nick);
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sendto_server(NULL, NULL, CAP_TS6, NOCAPS,
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":%s WALLOPS :Squitting %s because of bad nickname %s (NICKLEN mismatch?)",
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me.id, client_p->name, nick);
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sendto_server(NULL, NULL, NOCAPS, CAP_TS6,
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":%s WALLOPS :Squitting %s because of bad nickname %s (NICKLEN mismatch?)",
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me.name, client_p->name, nick);
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rb_snprintf(squitreason, sizeof squitreason,
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"Bad nickname introduced [%s]", nick);
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exit_client(client_p, client_p, &me, squitreason);
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}
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