03f04cd80e
When a server disconnects the client_exit hook will only be called once but there could be multiple servers and clients behind that server. After any client exits, check if the agent is still present.
138 lines
2.6 KiB
C
138 lines
2.6 KiB
C
/*
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* Copyright (C) 2004-2005 Lee Hardy <lee -at- leeh.co.uk>
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* Copyright (C) 2004-2005 ircd-ratbox development team
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*
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* $Id: hook.h 906 2006-02-21 02:25:43Z nenolod $
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*/
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#ifndef INCLUDED_HOOK_H
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#define INCLUDED_HOOK_H
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typedef struct
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{
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char *name;
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rb_dlink_list hooks;
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} hook;
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typedef void (*hookfn) (void *data);
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extern int h_iosend_id;
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extern int h_iorecv_id;
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extern int h_iorecvctrl_id;
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extern int h_burst_client;
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extern int h_burst_channel;
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extern int h_burst_finished;
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extern int h_server_introduced;
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extern int h_server_eob;
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extern int h_client_exit;
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extern int h_after_client_exit;
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extern int h_umode_changed;
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extern int h_new_local_user;
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extern int h_new_remote_user;
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extern int h_introduce_client;
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extern int h_can_kick;
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extern int h_privmsg_channel;
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extern int h_privmsg_user;
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extern int h_conf_read_start;
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extern int h_conf_read_end;
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void init_hook(void);
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int register_hook(const char *name);
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void add_hook(const char *name, hookfn fn);
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void remove_hook(const char *name, hookfn fn);
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void call_hook(int id, void *arg);
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typedef struct
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{
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struct Client *client;
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const void *arg1;
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const void *arg2;
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} hook_data;
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typedef struct
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{
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struct Client *client;
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const void *arg1;
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int arg2;
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} hook_data_int;
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typedef struct
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{
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struct Client *client;
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struct Client *target;
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struct Channel *chptr;
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int approved;
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} hook_data_client;
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typedef struct
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{
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struct Client *client;
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struct Channel *chptr;
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int approved;
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} hook_data_channel;
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typedef struct
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{
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struct Client *client;
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struct Channel *chptr;
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char *key;
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} hook_data_channel_activity;
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typedef struct
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{
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struct Client *client;
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struct Channel *chptr;
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struct membership *msptr;
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struct Client *target;
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int approved;
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int dir;
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} hook_data_channel_approval;
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typedef struct
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{
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struct Client *client;
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struct Client *target;
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int approved;
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} hook_data_client_approval;
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typedef struct
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{
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struct Client *local_link; /* local client originating this, or NULL */
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struct Client *target; /* dying client */
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struct Client *from; /* causing client (could be &me or target) */
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const char *comment;
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} hook_data_client_exit;
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typedef struct
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{
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struct Client *client;
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unsigned int oldumodes;
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unsigned int oldsnomask;
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} hook_data_umode_changed;
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enum message_type {
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MESSAGE_TYPE_NOTICE,
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MESSAGE_TYPE_PRIVMSG,
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MESSAGE_TYPE_PART,
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MESSAGE_TYPE_COUNT
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};
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typedef struct
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{
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enum message_type msgtype;
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struct Client *source_p;
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struct Channel *chptr;
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const char *text;
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int approved;
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} hook_data_privmsg_channel;
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typedef struct
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{
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enum message_type msgtype;
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struct Client *source_p;
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struct Client *target_p;
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const char *text;
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int approved;
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} hook_data_privmsg_user;
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#endif
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