solanum-vs-hackint-and-char.../src/packet.c
nenolod 212380e3f4 [svn] - the new plan:
+ branches/release-2.1 -> 2.2 base
  + 3.0 -> branches/cxxconversion
  + backport some immediate 3.0 functionality for 2.2
  + other stuff
2007-01-24 22:40:21 -08:00

474 lines
11 KiB
C

/*
* ircd-ratbox: A slightly useful ircd.
* packet.c: Packet handlers.
*
* Copyright (C) 1990 Jarkko Oikarinen and University of Oulu, Co Center
* Copyright (C) 1996-2002 Hybrid Development Team
* Copyright (C) 2002-2005 ircd-ratbox development team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA
*
* $Id: packet.c 262 2005-09-22 00:38:45Z jilles $
*/
#include "stdinc.h"
#include "tools.h"
#include "commio.h"
#include "s_conf.h"
#include "s_serv.h"
#include "client.h"
#include "common.h"
#include "ircd.h"
#include "parse.h"
#include "packet.h"
#include "irc_string.h"
#include "memory.h"
#include "hook.h"
#include "send.h"
static char readBuf[READBUF_SIZE];
static void client_dopacket(struct Client *client_p, char *buffer, size_t length);
/*
* parse_client_queued - parse client queued messages
*/
static void
parse_client_queued(struct Client *client_p)
{
int dolen = 0;
int checkflood = 1;
if(IsAnyDead(client_p))
return;
if(IsUnknown(client_p))
{
int i = 0;
for (;;)
{
/* rate unknown clients at MAX_FLOOD per loop */
if(i >= MAX_FLOOD)
break;
dolen = linebuf_get(&client_p->localClient->
buf_recvq, readBuf, READBUF_SIZE,
LINEBUF_COMPLETE, LINEBUF_PARSED);
if(dolen <= 0 || IsDead(client_p))
break;
client_dopacket(client_p, readBuf, dolen);
i++;
/* He's dead cap'n */
if(IsAnyDead(client_p))
return;
/* if theyve dropped out of the unknown state, break and move
* to the parsing for their appropriate status. --fl
*/
if(!IsUnknown(client_p))
break;
}
}
if(IsAnyServer(client_p) || IsExemptFlood(client_p))
{
while (!IsAnyDead(client_p) && (dolen = linebuf_get(&client_p->localClient->buf_recvq,
readBuf, READBUF_SIZE, LINEBUF_COMPLETE,
LINEBUF_PARSED)) > 0)
{
client_dopacket(client_p, readBuf, dolen);
}
}
else if(IsClient(client_p))
{
if(IsOper(client_p) && ConfigFileEntry.no_oper_flood)
checkflood = 0;
/*
* Handle flood protection here - if we exceed our flood limit on
* messages in this loop, we simply drop out of the loop prematurely.
* -- adrian
*/
for (;;)
{
/* This flood protection works as follows:
*
* A client is given allow_read lines to send to the server. Every
* time a line is parsed, sent_parsed is increased. sent_parsed
* is decreased by 1 every time flood_recalc is called.
*
* Thus a client can 'burst' allow_read lines to the server, any
* excess lines will be parsed one per flood_recalc() call.
*
* Therefore a client will be penalised more if they keep flooding,
* as sent_parsed will always hover around the allow_read limit
* and no 'bursts' will be permitted.
*/
if(checkflood)
{
if(client_p->localClient->sent_parsed >= client_p->localClient->allow_read)
break;
}
/* allow opers 4 times the amount of messages as users. why 4?
* why not. :) --fl_
*/
else if(client_p->localClient->sent_parsed >= (4 * client_p->localClient->allow_read))
break;
dolen = linebuf_get(&client_p->localClient->
buf_recvq, readBuf, READBUF_SIZE,
LINEBUF_COMPLETE, LINEBUF_PARSED);
if(!dolen)
break;
client_dopacket(client_p, readBuf, dolen);
if(IsAnyDead(client_p))
return;
client_p->localClient->sent_parsed++;
}
}
}
/* flood_endgrace()
*
* marks the end of the clients grace period
*/
void
flood_endgrace(struct Client *client_p)
{
SetFloodDone(client_p);
/* Drop their flood limit back down */
client_p->localClient->allow_read = MAX_FLOOD;
/* sent_parsed could be way over MAX_FLOOD but under MAX_FLOOD_BURST,
* so reset it.
*/
client_p->localClient->sent_parsed = 0;
}
/*
* flood_recalc
*
* recalculate the number of allowed flood lines. this should be called
* once a second on any given client. We then attempt to flush some data.
*/
void
flood_recalc(int fd, void *data)
{
struct Client *client_p = data;
struct LocalUser *lclient_p = client_p->localClient;
/* This can happen in the event that the client detached. */
if(!lclient_p)
return;
/* allow a bursting client their allocation per second, allow
* a client whos flooding an extra 2 per second
*/
if(IsFloodDone(client_p))
lclient_p->sent_parsed -= 2;
else
lclient_p->sent_parsed = 0;
if(lclient_p->sent_parsed < 0)
lclient_p->sent_parsed = 0;
if(--lclient_p->actually_read < 0)
lclient_p->actually_read = 0;
parse_client_queued(client_p);
if(IsAnyDead(client_p))
return;
/* and finally, reset the flood check */
comm_setflush(fd, 1000, flood_recalc, client_p);
}
/*
* read_ctrl_packet - Read a 'packet' of data from a servlink control
* link and process it.
*/
void
read_ctrl_packet(int fd, void *data)
{
struct Client *server = data;
struct LocalUser *lserver = server->localClient;
struct SlinkRpl *reply;
int length = 0;
unsigned char tmp[2];
unsigned char *len = tmp;
struct SlinkRplDef *replydef;
#ifdef USE_IODEBUG_HOOKS
hook_data_int hdata;
#endif
s_assert(lserver != NULL);
if(IsAnyDead(server))
return;
reply = &lserver->slinkrpl;
if(!reply->command)
{
reply->gotdatalen = 0;
reply->readdata = 0;
reply->data = NULL;
length = read(fd, tmp, 1);
if(length <= 0)
{
if((length == -1) && ignoreErrno(errno))
goto nodata;
error_exit_client(server, length);
return;
}
reply->command = tmp[0];
}
for (replydef = slinkrpltab; replydef->handler; replydef++)
{
if((int)replydef->replyid == reply->command)
break;
}
/* we should be able to trust a local slink process...
* and if it sends an invalid command, that's a bug.. */
s_assert(replydef->handler);
if((replydef->flags & SLINKRPL_FLAG_DATA) && (reply->gotdatalen < 2))
{
/* we need a datalen u16 which we don't have yet... */
length = read(fd, len, (2 - reply->gotdatalen));
if(length <= 0)
{
if((length == -1) && ignoreErrno(errno))
goto nodata;
error_exit_client(server, length);
return;
}
if(reply->gotdatalen == 0)
{
reply->datalen = *len << 8;
reply->gotdatalen++;
length--;
len++;
}
if(length && (reply->gotdatalen == 1))
{
reply->datalen |= *len;
reply->gotdatalen++;
if(reply->datalen > 0)
reply->data = MyMalloc(reply->datalen);
}
if(reply->gotdatalen < 2)
return; /* wait for more data */
}
if(reply->readdata < reply->datalen) /* try to get any remaining data */
{
length = read(fd, (reply->data + reply->readdata),
(reply->datalen - reply->readdata));
if(length <= 0)
{
if((length == -1) && ignoreErrno(errno))
goto nodata;
error_exit_client(server, length);
return;
}
reply->readdata += length;
if(reply->readdata < reply->datalen)
return; /* wait for more data */
}
#ifdef USE_IODEBUG_HOOKS
hdata.client = server;
hdata.arg1 = NULL;
hdata.arg2 = reply->command;
hdata.data = NULL;
call_hook(h_iorecvctrl_id, &hdata);
#endif
/* we now have the command and any data, pass it off to the handler */
(*replydef->handler) (reply->command, reply->datalen, reply->data, server);
/* reset SlinkRpl */
if(reply->datalen > 0)
MyFree(reply->data);
reply->command = 0;
if(IsAnyDead(server))
return;
nodata:
/* If we get here, we need to register for another COMM_SELECT_READ */
comm_setselect(fd, FDLIST_SERVER, COMM_SELECT_READ, read_ctrl_packet, server, 0);
}
/*
* read_packet - Read a 'packet' of data from a connection and process it.
*/
void
read_packet(int fd, void *data)
{
struct Client *client_p = data;
struct LocalUser *lclient_p = client_p->localClient;
int length = 0;
int lbuf_len;
int binary = 0;
#ifdef USE_IODEBUG_HOOKS
hook_data_int hdata;
#endif
if(IsAnyDead(client_p))
return;
/*
* Read some data. We *used to* do anti-flood protection here, but
* I personally think it makes the code too hairy to make sane.
* -- adrian
*/
length = read(client_p->localClient->fd, readBuf, READBUF_SIZE);
if(length <= 0)
{
if((length == -1) && ignoreErrno(errno))
{
comm_setselect(client_p->localClient->fd, FDLIST_IDLECLIENT,
COMM_SELECT_READ, read_packet, client_p, 0);
return;
}
error_exit_client(client_p, length);
return;
}
#ifdef USE_IODEBUG_HOOKS
hdata.client = client_p;
hdata.arg1 = readBuf;
hdata.arg2 = length;
call_hook(h_iorecv_id, &hdata);
#endif
if(client_p->localClient->lasttime < CurrentTime)
client_p->localClient->lasttime = CurrentTime;
client_p->flags &= ~FLAGS_PINGSENT;
/*
* Before we even think of parsing what we just read, stick
* it on the end of the receive queue and do it when its
* turn comes around.
*/
if(IsHandshake(client_p) || IsUnknown(client_p))
binary = 1;
lbuf_len = linebuf_parse(&client_p->localClient->buf_recvq, readBuf, length, binary);
lclient_p->actually_read += lbuf_len;
if(IsAnyDead(client_p))
return;
/* Attempt to parse what we have */
parse_client_queued(client_p);
if(IsAnyDead(client_p))
return;
/* Check to make sure we're not flooding */
if(!IsAnyServer(client_p) &&
(linebuf_alloclen(&client_p->localClient->buf_recvq) > ConfigFileEntry.client_flood))
{
if(!(ConfigFileEntry.no_oper_flood && IsOper(client_p)))
{
exit_client(client_p, client_p, client_p, "Excess Flood");
return;
}
}
/* If we get here, we need to register for another COMM_SELECT_READ */
if(PARSE_AS_SERVER(client_p))
{
comm_setselect(client_p->localClient->fd, FDLIST_SERVER, COMM_SELECT_READ,
read_packet, client_p, 0);
}
else
{
comm_setselect(client_p->localClient->fd, FDLIST_IDLECLIENT,
COMM_SELECT_READ, read_packet, client_p, 0);
}
}
/*
* client_dopacket - copy packet to client buf and parse it
* client_p - pointer to client structure for which the buffer data
* applies.
* buffer - pointr to the buffer containing the newly read data
* length - number of valid bytes of data in the buffer
*
* Note:
* It is implicitly assumed that dopacket is called only
* with client_p of "local" variation, which contains all the
* necessary fields (buffer etc..)
*/
void
client_dopacket(struct Client *client_p, char *buffer, size_t length)
{
s_assert(client_p != NULL);
s_assert(buffer != NULL);
if(client_p == NULL || buffer == NULL)
return;
if(IsAnyDead(client_p))
return;
/*
* Update messages received
*/
++me.localClient->receiveM;
++client_p->localClient->receiveM;
/*
* Update bytes received
*/
client_p->localClient->receiveB += length;
if(client_p->localClient->receiveB > 1023)
{
client_p->localClient->receiveK += (client_p->localClient->receiveB >> 10);
client_p->localClient->receiveB &= 0x03ff; /* 2^10 = 1024, 3ff = 1023 */
}
me.localClient->receiveB += length;
if(me.localClient->receiveB > 1023)
{
me.localClient->receiveK += (me.localClient->receiveB >> 10);
me.localClient->receiveB &= 0x03ff;
}
parse(client_p, buffer, buffer + length);
}