bitbot-3.11-fork/modules/ducks.py_old

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from operator import itemgetter
from threading import Timer
import Utils
import random
DUCK_LIST = [
"・゜゜・。。・゜ ゜\_O< quack!",
"・゜゜・。。・゜ ゜\_o< QUACK!",
"・゜゜・。 。・゜゜\_ó< quack!",
"・゜゜・。 。・゜゜\_ó< quack quack!",
"・゜゜ 。 。・゜ \_ó< bawk!",
"・゜゜ 。 。・゜゜\_ó< squawk!",
"・ ゜・。 。・゜゜ \_ó< beep beep!"
]
class Module(object):
def __init__(self, bot, events, exports):
self.bot = bot
self.events = events
events.on("received.command.bef").hook(self.duck_bef,
help="Befriend a duck!")
events.on("received.command.bang").hook(self.duck_bang,
help="Shoot a duck! Meanie.")
events.on("received.command.decoy").hook(self.set_decoy,
help="Be a sneaky fellow and make a decoy duck.")
events.on("received.command.friends").hook(self.duck_friends,
help="See who the friendliest people to ducks are!")
events.on("received.command.killers").hook(self.duck_enemies,
help="See who shoots the most amount of ducks.")
events.on("received.command.duckstats").hook(self.duck_stats,
help="Shows your duck "
"stats!")
#exports.add("channelset", {"setting": "ducks-enabled",
# "help": "Toggle ducks!", "validate": Utils.bool_or_none})
#events.on("received.numeric.366").hook(self.bootstrap)
#events.on("raw").on("376").hook(self.duck_loop_entry)
#events.on("timer").on("duck-decoy").hook(self.duck_decoy)
#events.on("timer").on("show-duck").hook(self.show_duck)
def duck_loop_entry(self, event):
wait = self.get_random_duck_time()
self.bot.log.info("Sending out a wave of ducks in %s seconds",
[wait])
self.bot.add_timer("show-duck", wait, persist=False)
def bootstrap(self, event):
for server in self.bot.servers.values():
for channel in server.channels.values():
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == True:
channel.set_setting("active-duck", False)
def duck_enemies(self, event):
the_enemy = event["server"].find_all_user_channel_settings(
"ducks-shot")
notorious = {}
enemy_nicks = []
enemy_ducks = []
for i in the_enemy:
if i[1] in notorious.keys():
notorious[i[1]] += i[2]
else:
notorious[i[1]] = i[2]
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
reverse=True):
enemy_nicks.append(user)
enemy_ducks.append(enemies)
sentence = "Most Notorious Users -- "
length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
for i in range(0, length):
sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
def duck_friends(self, event):
friends = event["server"].find_all_user_channel_settings(
"ducks-befriended")
friendliest = {}
friend_nicks = []
friend_ducks = []
for i in friends:
if i[1] in friendliest.keys():
friendliest[i[1]] += i[2]
else:
friendliest[i[1]] = i[2]
for user, friends in sorted(friendliest.items(), key = itemgetter(1),
reverse = True):
friend_nicks.append(user)
friend_ducks.append(friends)
sentence = "Friendliest Users -- "
length = len(friend_nicks) if len(friend_nicks) < 11 else 11
for i in range(0, length):
sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
def duck_bef(self, event):
user = event["user"]
target = user.nickname
id = user.get_id()
active_duck = event["target"].get_setting("active-duck", False)
if active_duck == False:
if event["server"].has_user(target):
if not event["server"].is_own_nickname(target):
event["target"].send_kick(target,
"You tried befriending a non-existent duck. Creepy!")
else:
event["stderr"].write("Nope.")
else:
event["stderr"].write("That user is not in this channel")
else:
befriended_ducks = event["target"].get_user_setting(id,
"ducks-befriended",
0)
event["target"].set_user_setting(id,
"ducks-befriended",
befriended_ducks + 1)
event["target"].set_setting("active-duck", False)
grammar = "" if befriended_ducks == 0 else "s"
event["stdout"].write(
target + ", you've befriended " + Utils.bold(str(
befriended_ducks + 1)) + " duck" + grammar + " in " +
Utils.bold(event[
"target"].name))
self.duck_loop_entry(event)
def duck_bang(self, event):
user = event["user"]
target = user.nickname
id = user.get_id()
if not event["target"].get_setting("active-duck", False):
event["stderr"].set_prefix("Kick")
if event["server"].has_user(target):
if not event["server"].is_own_nickname(target):
event["target"].send_kick(target,
"You tried shooting a non-existent duck. Creepy!")
else:
event["stderr"].write("Nope.")
else:
event["stderr"].write("That user is not in this channel")
else:
shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
event["target"].set_setting("active-duck", False)
grammar = "" if shot_ducks == 0 else "s"
event["stdout"].write(
target + ", you've shot "
+ Utils.bold(str(shot_ducks + 1)) + " duck"
+ grammar + " in "
+ Utils.bold(event["target"].name))
self.duck_loop_entry(event)
def get_random_duck_time(self):
return random.randint(720, 3600)
def show_duck(self, event):
for server in self.bot.servers.values():
for channel in server.channels.values():
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == False:
continue
active_duck = channel.get_setting("active-duck", False)
if ducks_enabled == True and active_duck == False:
channel.send_message(random.choice(DUCK_LIST))
channel.set_setting("active-duck", True)
elif ducks_enabled == True and active_duck == True:
pass
else:
channel.set_setting("active-duck", False)
def duck_decoy(self, event):
self.events.on("send").on("stdout").call(target=event["channel"],
module_name="Ducks", server=event["server"],
message=random.choice(DUCK_LIST))
def set_decoy(self, event):
next_decoy_time = self.get_random_duck_time()
self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
server=event["server"], channel=event["target"])
def duck_stats(self, event):
user = event["user"]
channel = event["target"].name
nick = user.nickname
id = user.get_id()
poached = user.get_channel_settings_per_setting("ducks-shot", []
)
friends = user.get_channel_settings_per_setting(
"ducks-befriended", []
)
channel_friends = 0
channel_poached = 0
total_friends = 0
total_poached = 0
for room, number in friends:
if room == channel:
channel_friends = number
total_friends += number
else:
total_friends += number
for room, number in poached:
if room == channel:
channel_poached = number
total_poached += number
else:
total_poached += number
event["stdout"].write(
nick + ": " + str(total_poached) + " ducks killed (" + str(
channel_poached) + " in " + channel + "), and " + str(
total_friends) + " ducks befriended (" + str(channel_friends)
+ " in " + channel + ")")