bitbot-3.11-fork/modules/ducks.py

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from operator import itemgetter
from threading import Timer
import Utils
import random
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DUCK_LIST = [
"・゜゜・。。・゜ \_O< quack!",
"・゜゜・。。・゜ \_o< QUACK!",
"・゜゜・。 。・゜゜\_ó< quack!",
"・゜゜・。 。・゜゜\_ó< quack quack!",
"・゜゜ 。 。・゜ \_ó< bawk!",
"・゜゜ 。 。・゜゜\_ó< squawk!",
"・ ゜・。 。・゜゜ \_ó< beep beep!"
]
class Module(object):
def __init__(self, bot, events):
self.bot = bot
self.events = events
self.decoy_hooked = 0
self.duck_timer = None
events.on("received.command.bef").hook(self.duck_bef,
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help="Befriend a duck!")
events.on("received.command.bang").hook(self.duck_bang,
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help="Shoot a duck! Meanie.")
events.on("received.command.decoy").hook(self.set_decoy,
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help="Be a sneaky fellow and make a decoy duck.")
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events.on("received.command.friends").hook(self.duck_friends,
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help="See who the friendliest people to ducks are!")
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events.on("received.command.killers").hook(self.duck_enemies,
help="See who shoots the most amount of ducks.")
# events.on("received.command.ducks").hook(self.duck_list,
# help="Shows a list of the most popular duck superstars.")
self.duck_times = {}
events.on("postboot").on("configure").on(
"channelset").assure_call(setting="ducks-enabled",
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help="Toggles ducks!",
validate=Utils.bool_or_none)
events.on("postboot").on("configure").on(
"channelset").assure_call(setting="min-duck-time",
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help="Minimum seconds before a duck is "
"summoned",
validate=Utils.int_or_none)
events.on("postboot").on("configure").on(
"channelset").assure_call(setting="max-duck-time",
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help="Max seconds before a duck is "
"summoned",
validate=Utils.int_or_none)
events.on("received.numeric.366").hook(self.bootstrap)
events.on("raw").on("376").hook(self.duck_loop_entry)
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events.on("timer").on("duck-decoy").hook(self.duck_decoy)
events.on("timer").on("show-duck").hook(self.show_duck)
def duck_loop_entry(self, event):
wait = self.get_random_duck_time()
self.bot.log.info("Sending out a wave of ducks in %s seconds",
[wait])
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self.bot.add_timer("show-duck", wait)
def bootstrap(self, event):
for server in self.bot.servers.values():
for channel in server.channels.values():
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ducks_enabled = channel.get_setting("ducks-enabled", False)
min_time = "min-duck-time-%s" % channel.name
max_time = "max-duck-time-%s" % channel.name
min_duck_time = channel.get_setting("min-duck-time", 20)
max_duck_time = channel.get_setting("max-duck-time", 30)
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min_duck_time = int(min_duck_time) if isinstance(min_duck_time,
str) else min_duck_time
max_duck_time = int(max_duck_time) if isinstance(max_duck_time,
str) else max_duck_time
self.duck_times[min_time] = min_duck_time
self.duck_times[max_time] = max_duck_time
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if ducks_enabled == True:
channel.set_setting("active-duck", False)
def duck_time(self, channel):
if isinstance(channel, str):
channel_name = channel
else:
channel_name = channel["target"].name
min = "min-duck-time-%s" % (channel_name)
max = "max-duck-time-%s" % (channel_name)
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self.bot.log.debug("Attempting to set %s to %s",
[str(min), str(self.duck_times[min])])
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self.bot.log.debug("Attempting to set %s to %s",
[str(max), str(self.duck_times[max])])
return random.randint(self.duck_times[min], self.duck_times[max])
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def decoy_time(self):
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return random.randint(60, 180)
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def duck_enemies(self, event):
the_enemy = event["server"].find_all_user_channel_settings(
"ducks-shot")
notorious = {}
enemy_nicks = []
enemy_ducks = []
for i in the_enemy:
if i[1] in notorious.keys():
notorious[i[1]] += i[2]
else:
notorious[i[1]] = i[2]
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
reverse=True):
enemy_nicks.append(user)
enemy_ducks.append(enemies)
sentence = "Most Notorious Users -- "
length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
for i in range(0, length):
sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
def duck_friends(self, event):
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friends = event["server"].find_all_user_channel_settings(
"ducks-befriended")
friendliest = {}
friend_nicks = []
friend_ducks = []
for i in friends:
if i[1] in friendliest.keys():
friendliest[i[1]] += i[2]
else:
friendliest[i[1]] = i[2]
for user, friends in sorted(friendliest.items(), key = itemgetter(1),
reverse = True):
friend_nicks.append(user)
friend_ducks.append(friends)
sentence = "Friendliest Users -- "
length = len(friend_nicks) if len(friend_nicks) < 11 else 11
for i in range(0, length):
sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
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def duck_bef(self, event):
user = event["user"]
target = user.nickname
id = user.id
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active_duck = event["target"].get_setting("active-duck", False)
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if active_duck == False:
if event["server"].has_user(target):
if not event["server"].is_own_nickname(target):
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event["target"].send_kick(target,
"You tried befriending a non-existent duck. Creepy!")
else:
event["stderr"].write("Nope.")
else:
event["stderr"].write("That user is not in this channel")
else:
befriended_ducks = event["target"].get_user_setting(id,
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"ducks-befriended",
0)
event["target"].set_user_setting(id,
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"ducks-befriended",
befriended_ducks + 1)
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event["target"].set_setting("active-duck", False)
grammar = "" if befriended_ducks == 0 else "s"
event["stdout"].write(
target + ", you've befriended " + Utils.bold(str(
befriended_ducks + 1)) + " duck" + grammar + " in " +
Utils.bold(event[
"target"].name))
self.duck_loop_entry(event)
def duck_bang(self, event):
user = event["user"]
target = user.nickname
id = user.id
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if not event["target"].get_setting("active-duck", False):
event["stderr"].set_prefix("Kick")
if event["server"].has_user(target):
if not event["server"].is_own_nickname(target):
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event["target"].send_kick(target,
"You tried shooting a non-existent duck. Creepy!")
else:
event["stderr"].write("Nope.")
else:
event["stderr"].write("That user is not in this channel")
else:
shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
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event["target"].set_setting("active-duck", False)
grammar = "" if shot_ducks == 0 else "s"
event["stdout"].write(
target + ", you've shot "
+ Utils.bold(str(shot_ducks + 1)) + " duck"
+ grammar + " in "
+ Utils.bold(event["target"].name))
self.duck_loop_entry(event)
def get_random_duck_time(self):
return random.randint(120, 1200)
def show_duck(self, event):
for server in self.bot.servers.values():
for channel in server.channels.values():
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ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == False:
continue
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active_duck = channel.get_setting("active-duck", False)
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if ducks_enabled == True and active_duck == False:
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channel.send_message(random.choice(DUCK_LIST))
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channel.set_setting("active-duck", True)
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elif ducks_enabled == True and active_duck == True:
pass
else:
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channel.set_setting("active-duck", False)
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def duck_decoy(self, event):
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event["stdout"].write(random.choice(DUCK_LIST))
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def set_decoy(self, event):
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channel = event["target"]
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next_decoy_time = self.decoy_time()
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self.bot.add_timer("duck-decoy", next_decoy_time, None, None, False,
channel=channel)