Remove superfluous code from ducks.py and introduce dice.py (DND rolling function .roll 1d20)
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3d3cb9a598
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3f66940e77
2 changed files with 55 additions and 37 deletions
43
modules/dice.py
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43
modules/dice.py
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@ -0,0 +1,43 @@
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import random
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class Module(object):
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def __init__(self, bot, events):
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events.on("received.command.roll").hook(
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self.roll_dice,
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min_args=1,
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help="Roll some dice, DND style!",
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usage="[1-5]d[1-20]"
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)
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self.err_msg = "Incorrectly formatted dice! Format must be [number]d[number], for example, 1d20"
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def roll_dice(self, event):
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raw_input = event["args_split"][0]
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roll = raw_input.split("d")
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results = []
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if len(roll) is not 2:
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event["stderr"].write(self.err_msg)
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return
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if roll[0].isdigit() is False or roll[1].isdigit() is False:
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event["stderr"].write(self.err_msg)
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return
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roll = [int(roll[0]), int(roll[1])]
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num_of_die = 5 if roll[0] > 5 else roll[0]
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sides_of_die = 20 if roll[1] > 20 else roll[1]
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str_roll = str(num_of_die) + "d" + str(sides_of_die)
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for i in range(0, num_of_die):
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results.append(random.randint(1, sides_of_die))
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total = sum(results)
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results = ', '.join(map(str, results))
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event["stdout"].write("Rolled " + str_roll + " for a total "
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+ "of " + str(total)
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+ ": [" + results + "]")
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@ -2,22 +2,25 @@ from operator import itemgetter
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from threading import Timer
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from threading import Timer
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import datetime
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import datetime
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import random
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import random
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import time
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import IRCLogging
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DUCK_LAST_SEEN = datetime.datetime.now()
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class Module(object):
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class Module(object):
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def __init__(self, bot, events):
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def __init__(self, bot, events):
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self.log = IRCLogging.Log
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self.bot = bot
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self.bot = bot
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self.events = events
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self.events = events
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self.active_duck = 0
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self.decoy_hooked = 0
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self.decoy_hooked = 0
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self.duck_timer = None
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self.duck_timer = None
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self.duck_list = [
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"・゜゜・。。・゜ ゜\_O< quack!",
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"・゜゜・。。・゜ ゜\_o< QUACK!",
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"・゜゜・。 。・゜゜\_ó< quack!",
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"・゜゜・。 。・゜゜\_ó< quack quack!",
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"・゜゜ 。 。・゜ \_ó< bawk!",
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"・゜゜ 。 。・゜゜\_ó< squawk!",
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"・ ゜・。 。・゜゜ \_ó< beep beep!"
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]
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events.on("received.command.bef").hook(self.duck_bef,
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events.on("received.command.bef").hook(self.duck_bef,
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help="Befriend a duck!")
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help="Befriend a duck!")
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events.on("received.command.bang").hook(self.duck_bang,
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events.on("received.command.bang").hook(self.duck_bang,
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@ -32,15 +35,7 @@ class Module(object):
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# events.on("received.command.ducks").hook(self.duck_list,
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# events.on("received.command.ducks").hook(self.duck_list,
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# help="Shows a list of the most popular duck superstars.")
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# help="Shows a list of the most popular duck superstars.")
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now = datetime.datetime.now()
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next_duck_time = self.get_random_duck_time()
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self.duck_timer = None
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self.duck_times = {}
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self.duck_times = {}
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self.decoys = {}
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tricky = next_duck_time - now.second
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tricky += ((next_duck_time - (now.minute + 1)) * 2)
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events.on("postboot").on("configure").on(
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events.on("postboot").on("configure").on(
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"channelset").assure_call(setting="ducks-enabled",
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"channelset").assure_call(setting="ducks-enabled",
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@ -255,17 +250,7 @@ class Module(object):
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str) else active_duck
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str) else active_duck
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if ducks_enabled == 1 and active_duck == 0:
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if ducks_enabled == 1 and active_duck == 0:
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ducks = [
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channel.send_message(random.choice(self.duck_list))
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"・゜゜・。。・゜ ゜\_O< quack!",
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"・゜゜・。。・゜ ゜\_o< QUACK!",
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"・゜゜・。 。・゜゜\_ó< quack!",
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"・゜゜・。 。・゜゜\_ó< quack quack!",
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"・゜゜ 。 。・゜ \_ó< bawk!",
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"・゜゜ 。 。・゜゜\_ó< squawk!",
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"・ ゜・。 。・゜゜ \_ó< beep beep!"
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]
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channel.send_message(random.choice(ducks))
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channel.set_setting("active-duck", 1)
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channel.set_setting("active-duck", 1)
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@ -276,17 +261,7 @@ class Module(object):
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channel.set_setting("active-duck", 0)
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channel.set_setting("active-duck", 0)
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def duck_decoy(self, event):
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def duck_decoy(self, event):
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ducks = [
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event["stdout"].write(random.choice(self.duck_list))
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"・゜゜・。。・゜ ゜\_O< quack!",
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"・゜゜・。。・゜ ゜\_o< QUACK!",
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"・゜゜・。 。・゜゜\_ó< quack!",
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"・゜゜・。 。・゜゜\_ó< quack quack!",
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"・゜゜ 。 。・゜ \_ó< bawk!",
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"・゜゜ 。 。・゜゜\_ó< squawk!",
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"・ ゜・。 。・゜゜ \_ó< beep beep!"
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]
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event["stdout"].write(random.choice(ducks))
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def set_decoy(self, event):
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def set_decoy(self, event):
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channel = event["target"]
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channel = event["target"]
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