Refector ducks.py

This commit is contained in:
jesopo 2019-05-03 15:34:54 +01:00
parent 35aaf8b574
commit 5bfffc25e9

View file

@ -1,422 +1,81 @@
import random
from operator import itemgetter
from time import time
from src import EventManager, ModuleManager, utils
from src import ModuleManager, utils
DUCK_TAIL = "・゜゜・。。・゜゜"
DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
"\_\u00f3< "]
DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!",
utils.irc.underline("I AM THE METAL DUCK")]
DUCK_MINIMUM_MESSAGES = 10
DUCK_MINIMUM_UNIQUE = 3
DUCK = "・゜゜・。。・゜゜\_o< QUACK!"
NO_DUCK = "There was no duck!"
@utils.export("channelset", {"setting": "ducks-enabled",
"help": "Toggle ducks!", "validate": utils.bool_or_none})
@utils.export("channelset", {"setting": "ducks-kick",
"help": "Should the bot kick if there's no duck?",
"validate": utils.bool_or_none})
@utils.export("channelset", {"setting": "ducks-min-unique",
"help": "Minimum unique users required to talk before a duck spawns.",
"validate": utils.int_or_none})
"help": "Whether or not to spawn ducks", "validate": utils.bool_or_none})
@utils.export("channelset", {"setting": "ducks-min-messages",
"help": "Minimum messages between ducks spawning.",
"help": "Minimum messages between ducks spawning",
"validate": utils.int_or_none})
@utils.export("channelset", {"setting": "ducks-kick",
"help": "Whether or not to kick someone talking to non-existent ducks",
"validate": utils.bool_or_none})
class Module(ModuleManager.BaseModule):
def on_load(self):
for server in self.bot.servers.values():
for channel in server.channels.values():
self.bootstrap(channel)
@utils.hook("new.channel")
def new_channel(self, event):
self.bootstrap(event["channel"])
event["channel"].duck_active = False
event["channel"].duck_lines = 0
def bootstrap(self, channel):
self.init_game_var(channel)
# getset
def _activity(self, channel):
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled and not channel.duck_active:
channel.duck_lines += 1
min_lines = channel.get_setting("ducks-min-messages", 20)
if ducks_enabled == True:
self.start_game(channel)
if channel.duck_lines >= min_lines:
show_duck = random.SystemRandom().randint(1, 20) == 1
def is_duck_channel(self, channel):
if channel.get_setting("ducks-enabled", False) == False:
return False
if show_duck:
self._trigger_duck(channel)
if hasattr(channel, 'games') == False:
return False
if "ducks" not in channel.games.keys():
return False
return True
def init_game_var(self, channel):
if hasattr(channel, 'games') == False:
channel.games = {}
def clear_ducks(self, channel):
rand_time = self.generate_next_duck_time()
if hasattr(channel.games, "ducks"):
del channel.games["ducks"]
channel.games["ducks"] = {'messages': 0, 'duck_spawned': 0,
'unique_users': [],
'next_duck_time': rand_time,
'decoy_spawned': 0, 'decoy_requested': 0,
'next_decoy_time': rand_time}
def start_game(self, channel):
# event is immediately the IRCChannel.Channel() event for the current
# channel
self.clear_ducks(channel)
min_unique = channel.get_setting("ducks-min-unique", 0)
min_messages = channel.get_setting("ducks-min-messages", 0)
if min_unique == 0:
channel.set_setting("ducks-min-unique", DUCK_MINIMUM_UNIQUE)
if min_messages == 0:
channel.set_setting("ducks-min-messages", DUCK_MINIMUM_MESSAGES)
def generate_next_duck_time(self):
rand_time = random.randint(int(time()) + 360, int(time()) + 1200)
return rand_time
def is_duck_visible(self, event, decoy=False):
channel = event["target"]
visible = channel.games["ducks"]["decoy_spawned"] if \
decoy else channel.games["ducks"]["duck_spawned"]
return visible
def should_kick(self, event):
channel = event["target"]
return channel.get_setting("ducks-kick", False)
def kick_bef(self, event):
channel = event["target"]
target = event["user"].nickname
channel.send_kick(target,
"You tried befriending a non-existent duck. Creepy!")
def kick_bang(self, event):
channel = event["target"]
target = event["user"].nickname
channel.send_kick(target,
"You tried shooting a non-existent duck. Creepy!")
@utils.hook("received.command.decoy")
def duck_decoy(self, event):
"""
:help: Prepare a decoy duck
"""
channel = event["target"]
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event):
return
game = channel.games["ducks"]
game["decoy_requested"] = 1
event.eat()
def should_generate_duck(self, event):
channel = event["channel"]
game = channel.games["ducks"]
spawned = int(game["decoy_spawned"] or game["duck_spawned"])
decoy = bool(game["decoy_requested"])
unique = len(game["unique_users"])
messages = game["messages"]
next_duck = game["next_decoy_time"] if decoy else game["next_duck_time"]
min_unique = 1 if decoy else channel.get_setting("ducks-min-unique",
DUCK_MINIMUM_UNIQUE)
min_messages = channel.get_setting("ducks-min-messages", DUCK_MINIMUM_MESSAGES)
requirement = (unique >= min_unique and messages >= min_messages)
# DUCK_MINIMUM_MESSAGES = 10
# DUCK_MINIMUM_UNIQUE = 3
if spawned == 0 and next_duck < time():
if requirement:
return True
else:
return False
else:
return False
def show_duck(self, event):
channel = event["channel"]
game = channel.games["ducks"]
duck = ""
if game["duck_spawned"] == 1 or game["decoy_spawned"] == 1:
return
duck += DUCK_TAIL
duck += random.choice(DUCK_HEAD)
if random.randint(1, 20) == 1:
# rare!
message = random.choice(DUCK_MESSAGE_RARE)
duck = utils.irc.color(utils.irc.bold(duck + message),
utils.consts.RED)
else:
# not rare!
duck += random.choice(DUCK_MESSAGE)
channel.send_message(duck)
# Decoys take priority over regular ducks.
if game["decoy_requested"] == 1:
game["decoy_spawned"] = 1
game["decoy_requested"] = 0
game["next_duck_time"] = self.generate_next_duck_time()
else:
game["duck_spawned"] = 1
@utils.hook("received.message.channel",
priority=EventManager.PRIORITY_MONITOR)
@utils.hook("received.join")
def join(self, event):
self._activity(event["channel"])
@utils.hook("received.message.channel")
def channel_message(self, event):
if not event["channel"].get_setting("ducks-enabled", False):
return
channel = event["channel"]
self._activity(event["channel"])
if "ducks" not in channel.games.keys():
return
def _trigger_duck(self, channel):
channel.duck_active = True
channel.send_message(DUCK)
user = event["user"]
game = channel.games["ducks"]
def _duck_action(self, channel, user, action, setting):
channel.duck_active = False
if game["decoy_spawned"] == 1 or game["duck_spawned"] == 1 or \
channel.has_user(event["user"]) == False:
return
user_id = user.get_id()
action_count = channel.get_user_setting(user_id, setting, 0)
action_count += 1
channel.set_user_setting(user_id, setting, action_count)
unique = game["unique_users"]
messages = game["messages"]
return "%s %s a duck! You've %s %d ducks in %s!" % (
user.nickname, action, action, action_count, channel.name)
if user not in unique:
game["unique_users"].append(user)
messages_increment = 1
def _no_duck(self, channel, user, stderr, action):
if channel.get_setting("ducks-kick"):
channel.send_kick(user.nickname, NO_DUCK)
else:
messages_increment = 0.5
stderr.write(NO_DUCK)
game["messages"] = messages + messages_increment
if self.should_generate_duck(event) == True:
self.show_duck(event)
@utils.hook("received.command.bef")
@utils.hook("received.command.bef", alias_of="befriend")
@utils.hook("received.command.befriend", channel_only=True)
def befriend(self, event):
"""
:help: Befriend a duck
"""
channel = event["target"]
user = event["user"]
nick = user.nickname
uid = user.get_id()
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event, False) == False:
if self.should_kick(event):
self.kick_bef(event)
event.eat()
self.clear_ducks(channel)
return
channel.games["ducks"][
"next_duck_time"] = self.generate_next_duck_time()
channel.games["ducks"]["duck_spawned"] = 0
total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
total_befriended = total_befriended + 1
channel.set_user_setting(uid, "ducks-befriended", total_befriended)
msg = "Aww! %s befriended a duck! You've befriended %s ducks in %s!" \
% (utils.irc.bold(nick), utils.irc.bold(total_befriended),
utils.irc.bold(channel.name))
event["stdout"].write(msg)
self.clear_ducks(channel)
event.eat()
@utils.hook("received.command.bang")
def shoot(self, event):
"""
:help: Shoot a duck
"""
channel = event["target"]
user = event["user"]
nick = user.nickname
uid = user.get_id()
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event, False) == False:
if self.should_kick(event):
self.kick_bang(event)
event.eat()
self.clear_ducks(channel)
return
channel.games["ducks"][
"next_duck_time"] = self.generate_next_duck_time()
channel.games["ducks"]["duck_spawned"] = 0
total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
total_shot = total_shot + 1
channel.set_user_setting(uid, "ducks-shot", total_shot)
msg = "Pow! %s shot a duck! You've shot %s ducks in %s!" \
% (utils.irc.bold(nick), utils.irc.bold(total_shot),
utils.irc.bold(channel.name))
event["stdout"].write(msg)
self.clear_ducks(channel)
event.eat()
@utils.hook("received.command.duckstats")
def duck_stats(self, event):
"""
:help: Show your duck stats
"""
user = event["user"]
channel = event["target"].name
nick = user.nickname
id = user.get_id()
poached = user.get_channel_settings_per_setting("ducks-shot", [])
friends = user.get_channel_settings_per_setting("ducks-befriended", [])
channel_friends = 0
channel_poached = 0
total_friends = 0
total_poached = 0
for room, number in friends:
if room == channel:
channel_friends = number
total_friends += number
else:
total_friends += number
for room, number in poached:
if room == channel:
channel_poached = number
total_poached += number
else:
total_poached += number
tf = total_friends
tp = total_poached
cp = channel_poached
cf = channel_friends
msg = "%s ducks killed (%s in %s), and %s ducks befriended (%s in %s)" \
% (utils.irc.bold(tp), utils.irc.bold(cp), utils.irc.bold(channel),
utils.irc.bold(tf), utils.irc.bold(cf), utils.irc.bold(channel))
event["stdout"].write(utils.irc.bold(nick) + ": " + msg)
event.eat()
@utils.hook("received.command.killers")
def duck_enemies(self, event):
"""
:help: Show the top duck shooters
"""
the_enemy = event["server"].find_all_user_channel_settings("ducks-shot")
notorious = {}
enemy_nicks = []
enemy_ducks = []
for i in the_enemy:
if i[1] in notorious.keys():
notorious[i[1]] += i[2]
else:
notorious[i[1]] = i[2]
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
reverse=True):
enemy_nicks.append(user)
enemy_ducks.append(enemies)
sentence = utils.irc.bold("Duck Wranglers: ")
build = []
length = len(enemy_nicks) if len(enemy_nicks) < 8 else 8
for i in range(0, length):
nick = utils.prevent_highlight(enemy_nicks[i])
build.append("%s (%s)" \
% (utils.irc.bold(nick),
enemy_ducks[i]))
sentence += ", ".join(build)
event["stdout"].write(sentence)
event.eat()
@utils.hook("received.command.friends")
def duck_friends(self, event):
"""
:help: Show the top duck friends
"""
friends = event["server"].find_all_user_channel_settings(
if event["target"].duck_active:
action = self._duck_action(event["target"], event["user"], "saved",
"ducks-befriended")
friendliest = {}
friend_nicks = []
friend_ducks = []
for i in friends:
if i[1] in friendliest.keys():
friendliest[i[1]] += i[2]
event["stdout"].write(action)
else:
friendliest[i[1]] = i[2]
self._no_duck(event["target"], event["user"], event["stderr"],
"befriend")
for user, friends in sorted(friendliest.items(), key=itemgetter(1),
reverse=True):
friend_nicks.append(user)
friend_ducks.append(friends)
@utils.hook("received.command.bang", channel_only=True)
def bang(self, event):
if event["target"].duck_active:
action = self._duck_action(event["target"], event["user"], "shot",
"ducks-shot")
event["stdout"].write(action)
else:
self._no_duck(event["target"], event["user"], event["stderr"],
"shoot")
sentence = utils.irc.bold("Duck Friends: ")
length = len(friend_nicks) if len(friend_nicks) < 8 else 8
build = []
for i in range(0, length):
nick = utils.prevent_highlight(friend_nicks[i])
build.append("%s (%s)" \
% (utils.irc.bold(nick),
friend_ducks[i])
)
sentence += ", ".join(build)
event["stdout"].write(sentence)
event.eat()