Remove a large amount of code duplication in modules/coins.py
This commit is contained in:
parent
743b3bc754
commit
8aafa219ec
1 changed files with 67 additions and 68 deletions
135
modules/coins.py
135
modules/coins.py
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@ -59,19 +59,20 @@ class Module(ModuleManager.BaseModule):
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coins = self._get_pool(server)
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self._set_pool(server, coins+amount)
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def _user_coins(self, user, wallet="default"):
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return decimal.Decimal(user.get_setting("wallets", {}).get(wallet,
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"0.0"))
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def _all_user_coins(self, user):
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coins = user.get_setting("wallets", {})
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return sum(coins.values())
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def _get_user_coins(self, user):
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return decimal.Decimal(user.get_setting("coins", "0.0"))
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def _set_user_coins(self, user, coins):
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user.set_setting("coins", self._coin_str(coins))
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def _reset_user_coins(self, user):
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user.del_setting("wallets")
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user.del_setting("coins")
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def _coin_str(self, coins):
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return "{0:.2f}".format(coins)
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@utils.hook("received.command.bank")
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def bank(self, event):
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event["stdout"].write("The Bank has %s coins" %
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"{0:.2f}".format(self._get_pool(event["server"])))
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self._coin_str(self._get_pool(event["server"])))
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def _total_coins(self, server):
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all_coins = server.get_all_user_settings("coins", [])
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@ -83,7 +84,7 @@ class Module(ModuleManager.BaseModule):
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@utils.hook("received.command.totalcoins")
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def total_coins(self, event):
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event["stdout"].write("Total coins: %s" % "{0:.2f}".format(
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event["stdout"].write("Total coins: %s" % self._coin_str(
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self._total_coins(event["server"])))
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@utils.hook("received.command.coins")
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@ -95,9 +96,9 @@ class Module(ModuleManager.BaseModule):
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target = event["server"].get_user(event["args_split"][0])
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else:
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target = event["user"]
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coins = decimal.Decimal(target.get_setting("coins", "0.0"))
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coins = self._get_user_coins(target)
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event["stdout"].write("%s has %s coin%s" % (target.nickname,
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"{0:.2f}".format(coins), "" if coins == 1 else "s"))
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self._coin_str(coins), "" if coins == 1 else "s"))
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@utils.hook("received.command.resetcoins", min_args=1)
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def reset_coins(self, event):
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@ -107,14 +108,13 @@ class Module(ModuleManager.BaseModule):
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:permission: resetcoins
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"""
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target = event["server"].get_user(event["args_split"][0])
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coins = decimal.Decimal(target.get_setting("coins", "0.0"))
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coins = self._get_user_coins(target)
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if coins == DECIMAL_ZERO:
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event["stderr"].write("%s already has %s coins" % (
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target.nickname, str(DECIMAL_ZERO)))
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else:
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coins = decimal.Decimal(target.get_setting("coins", "0.0"))
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self._give_to_pool(event["server"], coins)
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target.del_setting("coins")
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self._reset_user_coins(target)
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event["stdout"].write("Reset coins for %s" % target.nickname)
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@utils.hook("received.command.givecoins", min_args=1)
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@ -134,9 +134,9 @@ class Module(ModuleManager.BaseModule):
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return
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coins = decimal.Decimal(match.group(0))
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target_coins = decimal.Decimal(target.get_setting("coins", "0.0"))
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target_coins = self._get_user_coins(target)
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self._take_from_pool(event["server"], coins)
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target.set_setting("coins", str(target_coins+coins))
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self._set_user_coins(target, target_coins+coins)
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event["stdout"].write("Gave '%s' %s coins" % (target.nickname,
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str(coins)))
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@ -155,7 +155,7 @@ class Module(ModuleManager.BaseModule):
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top_10 = utils.top_10(all_coins,
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convert_key=lambda nickname: utils.prevent_highlight(
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event["server"].get_user(nickname).nickname),
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value_format=lambda value: "{0:.2f}".format(value))
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value_format=lambda value: self._coin_str(value))
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event["stdout"].write("Richest users: %s" % ", ".join(top_10))
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def _redeem_cache(self, server, user):
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@ -166,18 +166,16 @@ class Module(ModuleManager.BaseModule):
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"""
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:help: Redeem your free coins
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"""
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user_coins = decimal.Decimal(event["user"].get_setting(
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"coins", "0.0"))
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user_coins = self._get_user_coins(event["user"])
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if user_coins == DECIMAL_ZERO:
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cache = self._redeem_cache(event["server"], event["user"])
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if not self.bot.cache.has_item(cache):
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redeem_amount = decimal.Decimal(event["server"
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].get_setting("redeem-amount", DEFAULT_REDEEM_AMOUNT))
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event["user"].set_setting("coins", str(
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user_coins+redeem_amount))
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self._set_user_coins(event["user"], user_coins+redeem_amount)
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self._take_from_pool(event["server"], redeem_amount)
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event["stdout"].write("Redeemed %s coins" % "{0:.2f}".format(
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event["stdout"].write("Redeemed %s coins" % self._coin_str(
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redeem_amount))
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redeem_delay = event["server"].get_setting("redeem-delay",
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@ -202,30 +200,30 @@ class Module(ModuleManager.BaseModule):
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side_name = event["args_split"][0].lower()
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coin_bet = event["args_split"][1].lower()
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if coin_bet == "all":
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coin_bet = event["user"].get_setting("coins", "0.0")
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if decimal.Decimal(coin_bet) <= DECIMAL_ZERO:
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coin_bet = self._get_user_coins(event["user"])
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if coin_bet <= DECIMAL_ZERO:
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event["stderr"].write("%s: You have no coins to bet" %
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event["user"].nickname)
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return
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else:
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try:
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coin_bet = utils.parse_number(coin_bet)
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except ValueError:
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pass
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match = REGEX_FLOAT.match(coin_bet)
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if not match or round(decimal.Decimal(coin_bet), 2) <= DECIMAL_ZERO:
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event["stderr"].write("%s: Please provide a number of coins "
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"to bet" % event["user"].nickname)
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return
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coin_bet = decimal.Decimal(match.group(0))
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try:
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coin_bet = utils.parse_number(coin_bet)
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except ValueError:
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pass
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match = REGEX_FLOAT.match(coin_bet)
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if not match or round(decimal.Decimal(coin_bet), 2) <= DECIMAL_ZERO:
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event["stderr"].write("%s: Please provide a number of coins to bet"
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% event["user"].nickname)
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return
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coin_bet = decimal.Decimal(match.group(0))
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coin_bet_str = "{0:.2f}".format(coin_bet)
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coin_bet_str = self._coin_str(coin_bet)
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if not side_name in SIDES:
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event["stderr"].write("%s: Please provide 'heads' or 'tails'" %
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event["user"].nickname)
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return
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user_coins = decimal.Decimal(event["user"].get_setting(
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"coins", "0.0"))
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user_coins = self._get_user_coins(event["user"])
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if coin_bet > user_coins:
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event["stderr"].write("%s: You don't have enough coins to bet" %
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event["user"].nickname)
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@ -235,23 +233,25 @@ class Module(ModuleManager.BaseModule):
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win = side_name == chosen_side
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if win:
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new_coins = str(user_coins+coin_bet)
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new_coins = user_coins+coin_bet
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self._take_from_pool(event["server"], coin_bet)
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event["user"].set_setting("coins", new_coins)
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self._set_user_coins(event["user"], new_coins)
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event["stdout"].write(
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"%s flips %s and wins %s coin%s! (new total: %s)" % (
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event["user"].nickname, side_name, coin_bet_str,
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"" if coin_bet == 1 else "s", new_coins
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"" if coin_bet == 1 else "s", self._coin_str(new_coins)
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)
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)
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else:
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new_coins = str(user_coins-coin_bet)
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new_coins = user_coins-coin_bet
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self._give_to_pool(event["server"], coin_bet)
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event["user"].set_setting("coins", new_coins)
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self._set_user_coins(event["user"], new_coins)
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event["stdout"].write(
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"%s flips %s and loses %s coin%s! (new total: %s)" % (
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event["user"].nickname, side_name, coin_bet_str,
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"" if coin_bet == 1 else "s", new_coins
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"" if coin_bet == 1 else "s", self._coin_str(new_coins)
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)
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)
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@ -266,6 +266,7 @@ class Module(ModuleManager.BaseModule):
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event["stderr"].write("%s: You can't send coins to yourself" %
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event["user"].nickname)
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return
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send_amount = event["args_split"][1]
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match = REGEX_FLOAT.match(send_amount)
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if not match or round(decimal.Decimal(send_amount), 2
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@ -276,8 +277,7 @@ class Module(ModuleManager.BaseModule):
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return
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send_amount = decimal.Decimal(match.group(0))
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user_coins = decimal.Decimal(event["user"].get_setting("coins",
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"0.0"))
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user_coins = self._get_user_coins(event["user"])
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redeem_amount = decimal.Decimal(event["server"].get_setting(
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"redeem-amount", DEFAULT_REDEEM_AMOUNT))
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new_user_coins = user_coins-send_amount
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@ -291,25 +291,24 @@ class Module(ModuleManager.BaseModule):
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"%s: You cannot send an amount of money that puts"
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" you below %s coins" % (
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event["user"].nickname,
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"{0:.2f}".format(redeem_amount)))
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self._coin_str(redeem_amount)))
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return
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target_user = event["server"].get_user(event["args_split"][0])
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target_user_coins = target_user.get_setting("coins", None)
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target_user_coins = self._get_user_coins(target)
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if target_user_coins == None:
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event["stderr"].write("%s: You can only send coins to users that "
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"have had coins before" % event["user"].nickname)
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return
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event["user"].set_setting("coins", str(new_user_coins))
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self._set_user_coins(event["user"], new_user_coins)
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# get target_user_coins again, just in case *somehow* someone's
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# sending coins to themselves.
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target_user_coins = target_user.get_setting("coins", None)
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target_user_coins = decimal.Decimal(target_user_coins)
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target_user.set_setting("coins", str(target_user_coins+send_amount))
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target_user_coins = self._get_user_coins(target_user)
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self._set_user_coins(target_user, target_user_coins+send_amount)
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event["stdout"].write("%s sent %s coins to %s" % (
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event["user"].nickname, "{0:.2f}".format(send_amount),
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event["user"].nickname, self._coin_str(send_amount),
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target_user.nickname))
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@utils.hook("received.command.roulette", min_args=2, authenticated=True)
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@ -329,11 +328,12 @@ class Module(ModuleManager.BaseModule):
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event["user"].nickanme)
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return
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if len(bet_amounts) == 1 and bet_amounts[0] == "all":
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bet_amounts[0] = event["user"].get_setting("coins", "0.0")
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if decimal.Decimal(bet_amounts[0]) <= DECIMAL_ZERO:
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bet_amounts[0] = self._get_user_coins(event["user"])
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if bet_amounts[0] <= DECIMAL_ZERO:
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event["stderr"].write("%s: You have no coins to bet" %
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event["user"].nickname)
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return
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bet_amounts[0] = self._coin_str(bet_amounts[0])
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for i, bet_amount in enumerate(bet_amounts):
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try:
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@ -350,8 +350,7 @@ class Module(ModuleManager.BaseModule):
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bet_amounts[i] = decimal.Decimal(match.group(0))
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bet_amount_total = sum(bet_amounts)
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user_coins = decimal.Decimal(event["user"].get_setting("coins",
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"0.0"))
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user_coins = self._get_user_coins(event["user"])
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if bet_amount_total > user_coins:
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event["stderr"].write("%s: You don't have enough coins to bet" %
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event["user"].nickname)
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@ -366,7 +365,7 @@ class Module(ModuleManager.BaseModule):
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if choice == 0:
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loss = sum(bet_amounts)
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self._give_to_pool(event["server"], loss)
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event["user"].set_setting("coins", str(user_coins-loss))
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self._set_user_coins(event["user"], user_coins-loss)
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event["stdout"].write("Roulette spin lands on 0, "
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"the house wins, %s loses %s" % (
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event["user"].nickname, loss))
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@ -433,13 +432,13 @@ class Module(ModuleManager.BaseModule):
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winnings.keys()) > 1 else ""
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new_user_coins = (user_coins-coin_losses)+coin_winnings
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event["user"].set_setting("coins", str(new_user_coins))
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self._set_user_coins(event["user"], new_user_coins)
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choice = "%d %s" % (choice, colour)
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if not losses and winnings:
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event["stdout"].write("Roulette spin lands on %s, "
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"%s wins %s%s" % (choice, event["user"].nickname,
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", ".join(winnings_str), str(total_winnings_str)))
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", ".join(winnings_str), total_winnings_str))
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elif losses and winnings:
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event["stdout"].write("Roulette spin lands on %s, "
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"%s wins %s%s; loses %s" % (choice,
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@ -463,9 +462,9 @@ class Module(ModuleManager.BaseModule):
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coins = decimal.Decimal(coins)
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if coins > redeem_amount:
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interest = round(coins*interest_rate, 2)
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coins += interest
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self._take_from_pool(server, interest)
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server.set_user_setting(nickname, "coins", str(coins))
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server.set_user_setting(nickname, "coins",
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self._coin_str(coins+interest))
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event["timer"].redo()
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@utils.hook("received.command.lotterybuy", authenticated=True)
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@ -483,7 +482,7 @@ class Module(ModuleManager.BaseModule):
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return
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amount = int(amount)
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user_coins = decimal.Decimal(event["user"].get_setting("coins", "0.0"))
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user_coins = self._get_user_coins(event["user"])
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coin_amount = decimal.Decimal(LOTTERY_BUYIN)*amount
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if coin_amount > user_coins:
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event["stderr"].write("%s: You don't have enough coins" %
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@ -491,7 +490,7 @@ class Module(ModuleManager.BaseModule):
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return
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self._give_to_pool(event["server"], coin_amount)
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event["user"].set_setting("coins", str(user_coins-coin_amount))
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self._set_user_coins(event["user"], user_coins-coin_amount)
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lottery = event["server"].get_setting("lottery", {})
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nickname = event["user"].nickname_lower
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@ -502,7 +501,7 @@ class Module(ModuleManager.BaseModule):
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event["stdout"].write("%s: You bought %d lottery ticket%s for %s" % (
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event["user"].nickname, amount, "" if amount == 1 else "s",
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"{0:.2f}".format(coin_amount)))
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self._coin_str(coin_amount)))
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@utils.hook("received.command.mylottery")
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def my_lottery(self, event):
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@ -549,12 +548,12 @@ class Module(ModuleManager.BaseModule):
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winner = random.choice(users)
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user = server.get_user(winner)
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coins = decimal.Decimal(user.get_setting("coins", "0.0"))
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coins = self._get_user_coins(user)
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winnings = decimal.Decimal(LOTTERY_BUYIN)*len(users)
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self._take_from_pool(server, winnings)
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new_coins = coins+winnings
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user.set_setting("coins", str(new_coins))
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self._set_user_coins(user, new_coins)
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server.set_setting("lottery-winner", user.nickname)
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user.send_notice("You won %s in the lottery! you now have %s coins"
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% ("{0:.2f}".format(winnings), "{0:.2f}".format(new_coins)))
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% (self._coin_str(winnings), self._coin_str(new_coins)))
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