Remove a large amount of code duplication in modules/coins.py

This commit is contained in:
jesopo 2018-10-16 13:05:55 +01:00
parent 743b3bc754
commit 8aafa219ec

View file

@ -59,19 +59,20 @@ class Module(ModuleManager.BaseModule):
coins = self._get_pool(server) coins = self._get_pool(server)
self._set_pool(server, coins+amount) self._set_pool(server, coins+amount)
def _user_coins(self, user, wallet="default"): def _get_user_coins(self, user):
return decimal.Decimal(user.get_setting("wallets", {}).get(wallet, return decimal.Decimal(user.get_setting("coins", "0.0"))
"0.0")) def _set_user_coins(self, user, coins):
def _all_user_coins(self, user): user.set_setting("coins", self._coin_str(coins))
coins = user.get_setting("wallets", {})
return sum(coins.values())
def _reset_user_coins(self, user): def _reset_user_coins(self, user):
user.del_setting("wallets") user.del_setting("coins")
def _coin_str(self, coins):
return "{0:.2f}".format(coins)
@utils.hook("received.command.bank") @utils.hook("received.command.bank")
def bank(self, event): def bank(self, event):
event["stdout"].write("The Bank has %s coins" % event["stdout"].write("The Bank has %s coins" %
"{0:.2f}".format(self._get_pool(event["server"]))) self._coin_str(self._get_pool(event["server"])))
def _total_coins(self, server): def _total_coins(self, server):
all_coins = server.get_all_user_settings("coins", []) all_coins = server.get_all_user_settings("coins", [])
@ -83,7 +84,7 @@ class Module(ModuleManager.BaseModule):
@utils.hook("received.command.totalcoins") @utils.hook("received.command.totalcoins")
def total_coins(self, event): def total_coins(self, event):
event["stdout"].write("Total coins: %s" % "{0:.2f}".format( event["stdout"].write("Total coins: %s" % self._coin_str(
self._total_coins(event["server"]))) self._total_coins(event["server"])))
@utils.hook("received.command.coins") @utils.hook("received.command.coins")
@ -95,9 +96,9 @@ class Module(ModuleManager.BaseModule):
target = event["server"].get_user(event["args_split"][0]) target = event["server"].get_user(event["args_split"][0])
else: else:
target = event["user"] target = event["user"]
coins = decimal.Decimal(target.get_setting("coins", "0.0")) coins = self._get_user_coins(target)
event["stdout"].write("%s has %s coin%s" % (target.nickname, event["stdout"].write("%s has %s coin%s" % (target.nickname,
"{0:.2f}".format(coins), "" if coins == 1 else "s")) self._coin_str(coins), "" if coins == 1 else "s"))
@utils.hook("received.command.resetcoins", min_args=1) @utils.hook("received.command.resetcoins", min_args=1)
def reset_coins(self, event): def reset_coins(self, event):
@ -107,14 +108,13 @@ class Module(ModuleManager.BaseModule):
:permission: resetcoins :permission: resetcoins
""" """
target = event["server"].get_user(event["args_split"][0]) target = event["server"].get_user(event["args_split"][0])
coins = decimal.Decimal(target.get_setting("coins", "0.0")) coins = self._get_user_coins(target)
if coins == DECIMAL_ZERO: if coins == DECIMAL_ZERO:
event["stderr"].write("%s already has %s coins" % ( event["stderr"].write("%s already has %s coins" % (
target.nickname, str(DECIMAL_ZERO))) target.nickname, str(DECIMAL_ZERO)))
else: else:
coins = decimal.Decimal(target.get_setting("coins", "0.0"))
self._give_to_pool(event["server"], coins) self._give_to_pool(event["server"], coins)
target.del_setting("coins") self._reset_user_coins(target)
event["stdout"].write("Reset coins for %s" % target.nickname) event["stdout"].write("Reset coins for %s" % target.nickname)
@utils.hook("received.command.givecoins", min_args=1) @utils.hook("received.command.givecoins", min_args=1)
@ -134,9 +134,9 @@ class Module(ModuleManager.BaseModule):
return return
coins = decimal.Decimal(match.group(0)) coins = decimal.Decimal(match.group(0))
target_coins = decimal.Decimal(target.get_setting("coins", "0.0")) target_coins = self._get_user_coins(target)
self._take_from_pool(event["server"], coins) self._take_from_pool(event["server"], coins)
target.set_setting("coins", str(target_coins+coins)) self._set_user_coins(target, target_coins+coins)
event["stdout"].write("Gave '%s' %s coins" % (target.nickname, event["stdout"].write("Gave '%s' %s coins" % (target.nickname,
str(coins))) str(coins)))
@ -155,7 +155,7 @@ class Module(ModuleManager.BaseModule):
top_10 = utils.top_10(all_coins, top_10 = utils.top_10(all_coins,
convert_key=lambda nickname: utils.prevent_highlight( convert_key=lambda nickname: utils.prevent_highlight(
event["server"].get_user(nickname).nickname), event["server"].get_user(nickname).nickname),
value_format=lambda value: "{0:.2f}".format(value)) value_format=lambda value: self._coin_str(value))
event["stdout"].write("Richest users: %s" % ", ".join(top_10)) event["stdout"].write("Richest users: %s" % ", ".join(top_10))
def _redeem_cache(self, server, user): def _redeem_cache(self, server, user):
@ -166,18 +166,16 @@ class Module(ModuleManager.BaseModule):
""" """
:help: Redeem your free coins :help: Redeem your free coins
""" """
user_coins = decimal.Decimal(event["user"].get_setting( user_coins = self._get_user_coins(event["user"])
"coins", "0.0"))
if user_coins == DECIMAL_ZERO: if user_coins == DECIMAL_ZERO:
cache = self._redeem_cache(event["server"], event["user"]) cache = self._redeem_cache(event["server"], event["user"])
if not self.bot.cache.has_item(cache): if not self.bot.cache.has_item(cache):
redeem_amount = decimal.Decimal(event["server" redeem_amount = decimal.Decimal(event["server"
].get_setting("redeem-amount", DEFAULT_REDEEM_AMOUNT)) ].get_setting("redeem-amount", DEFAULT_REDEEM_AMOUNT))
event["user"].set_setting("coins", str( self._set_user_coins(event["user"], user_coins+redeem_amount)
user_coins+redeem_amount))
self._take_from_pool(event["server"], redeem_amount) self._take_from_pool(event["server"], redeem_amount)
event["stdout"].write("Redeemed %s coins" % "{0:.2f}".format( event["stdout"].write("Redeemed %s coins" % self._coin_str(
redeem_amount)) redeem_amount))
redeem_delay = event["server"].get_setting("redeem-delay", redeem_delay = event["server"].get_setting("redeem-delay",
@ -202,30 +200,30 @@ class Module(ModuleManager.BaseModule):
side_name = event["args_split"][0].lower() side_name = event["args_split"][0].lower()
coin_bet = event["args_split"][1].lower() coin_bet = event["args_split"][1].lower()
if coin_bet == "all": if coin_bet == "all":
coin_bet = event["user"].get_setting("coins", "0.0") coin_bet = self._get_user_coins(event["user"])
if decimal.Decimal(coin_bet) <= DECIMAL_ZERO: if coin_bet <= DECIMAL_ZERO:
event["stderr"].write("%s: You have no coins to bet" % event["stderr"].write("%s: You have no coins to bet" %
event["user"].nickname) event["user"].nickname)
return return
else:
try:
coin_bet = utils.parse_number(coin_bet)
except ValueError:
pass
match = REGEX_FLOAT.match(coin_bet)
if not match or round(decimal.Decimal(coin_bet), 2) <= DECIMAL_ZERO:
event["stderr"].write("%s: Please provide a number of coins "
"to bet" % event["user"].nickname)
return
coin_bet = decimal.Decimal(match.group(0))
try: coin_bet_str = self._coin_str(coin_bet)
coin_bet = utils.parse_number(coin_bet)
except ValueError:
pass
match = REGEX_FLOAT.match(coin_bet)
if not match or round(decimal.Decimal(coin_bet), 2) <= DECIMAL_ZERO:
event["stderr"].write("%s: Please provide a number of coins to bet"
% event["user"].nickname)
return
coin_bet = decimal.Decimal(match.group(0))
coin_bet_str = "{0:.2f}".format(coin_bet)
if not side_name in SIDES: if not side_name in SIDES:
event["stderr"].write("%s: Please provide 'heads' or 'tails'" % event["stderr"].write("%s: Please provide 'heads' or 'tails'" %
event["user"].nickname) event["user"].nickname)
return return
user_coins = decimal.Decimal(event["user"].get_setting( user_coins = self._get_user_coins(event["user"])
"coins", "0.0"))
if coin_bet > user_coins: if coin_bet > user_coins:
event["stderr"].write("%s: You don't have enough coins to bet" % event["stderr"].write("%s: You don't have enough coins to bet" %
event["user"].nickname) event["user"].nickname)
@ -235,23 +233,25 @@ class Module(ModuleManager.BaseModule):
win = side_name == chosen_side win = side_name == chosen_side
if win: if win:
new_coins = str(user_coins+coin_bet) new_coins = user_coins+coin_bet
self._take_from_pool(event["server"], coin_bet) self._take_from_pool(event["server"], coin_bet)
event["user"].set_setting("coins", new_coins) self._set_user_coins(event["user"], new_coins)
event["stdout"].write( event["stdout"].write(
"%s flips %s and wins %s coin%s! (new total: %s)" % ( "%s flips %s and wins %s coin%s! (new total: %s)" % (
event["user"].nickname, side_name, coin_bet_str, event["user"].nickname, side_name, coin_bet_str,
"" if coin_bet == 1 else "s", new_coins "" if coin_bet == 1 else "s", self._coin_str(new_coins)
) )
) )
else: else:
new_coins = str(user_coins-coin_bet) new_coins = user_coins-coin_bet
self._give_to_pool(event["server"], coin_bet) self._give_to_pool(event["server"], coin_bet)
event["user"].set_setting("coins", new_coins) self._set_user_coins(event["user"], new_coins)
event["stdout"].write( event["stdout"].write(
"%s flips %s and loses %s coin%s! (new total: %s)" % ( "%s flips %s and loses %s coin%s! (new total: %s)" % (
event["user"].nickname, side_name, coin_bet_str, event["user"].nickname, side_name, coin_bet_str,
"" if coin_bet == 1 else "s", new_coins "" if coin_bet == 1 else "s", self._coin_str(new_coins)
) )
) )
@ -266,6 +266,7 @@ class Module(ModuleManager.BaseModule):
event["stderr"].write("%s: You can't send coins to yourself" % event["stderr"].write("%s: You can't send coins to yourself" %
event["user"].nickname) event["user"].nickname)
return return
send_amount = event["args_split"][1] send_amount = event["args_split"][1]
match = REGEX_FLOAT.match(send_amount) match = REGEX_FLOAT.match(send_amount)
if not match or round(decimal.Decimal(send_amount), 2 if not match or round(decimal.Decimal(send_amount), 2
@ -276,8 +277,7 @@ class Module(ModuleManager.BaseModule):
return return
send_amount = decimal.Decimal(match.group(0)) send_amount = decimal.Decimal(match.group(0))
user_coins = decimal.Decimal(event["user"].get_setting("coins", user_coins = self._get_user_coins(event["user"])
"0.0"))
redeem_amount = decimal.Decimal(event["server"].get_setting( redeem_amount = decimal.Decimal(event["server"].get_setting(
"redeem-amount", DEFAULT_REDEEM_AMOUNT)) "redeem-amount", DEFAULT_REDEEM_AMOUNT))
new_user_coins = user_coins-send_amount new_user_coins = user_coins-send_amount
@ -291,25 +291,24 @@ class Module(ModuleManager.BaseModule):
"%s: You cannot send an amount of money that puts" "%s: You cannot send an amount of money that puts"
" you below %s coins" % ( " you below %s coins" % (
event["user"].nickname, event["user"].nickname,
"{0:.2f}".format(redeem_amount))) self._coin_str(redeem_amount)))
return return
target_user = event["server"].get_user(event["args_split"][0]) target_user = event["server"].get_user(event["args_split"][0])
target_user_coins = target_user.get_setting("coins", None) target_user_coins = self._get_user_coins(target)
if target_user_coins == None: if target_user_coins == None:
event["stderr"].write("%s: You can only send coins to users that " event["stderr"].write("%s: You can only send coins to users that "
"have had coins before" % event["user"].nickname) "have had coins before" % event["user"].nickname)
return return
event["user"].set_setting("coins", str(new_user_coins)) self._set_user_coins(event["user"], new_user_coins)
# get target_user_coins again, just in case *somehow* someone's # get target_user_coins again, just in case *somehow* someone's
# sending coins to themselves. # sending coins to themselves.
target_user_coins = target_user.get_setting("coins", None) target_user_coins = self._get_user_coins(target_user)
target_user_coins = decimal.Decimal(target_user_coins) self._set_user_coins(target_user, target_user_coins+send_amount)
target_user.set_setting("coins", str(target_user_coins+send_amount))
event["stdout"].write("%s sent %s coins to %s" % ( event["stdout"].write("%s sent %s coins to %s" % (
event["user"].nickname, "{0:.2f}".format(send_amount), event["user"].nickname, self._coin_str(send_amount),
target_user.nickname)) target_user.nickname))
@utils.hook("received.command.roulette", min_args=2, authenticated=True) @utils.hook("received.command.roulette", min_args=2, authenticated=True)
@ -329,11 +328,12 @@ class Module(ModuleManager.BaseModule):
event["user"].nickanme) event["user"].nickanme)
return return
if len(bet_amounts) == 1 and bet_amounts[0] == "all": if len(bet_amounts) == 1 and bet_amounts[0] == "all":
bet_amounts[0] = event["user"].get_setting("coins", "0.0") bet_amounts[0] = self._get_user_coins(event["user"])
if decimal.Decimal(bet_amounts[0]) <= DECIMAL_ZERO: if bet_amounts[0] <= DECIMAL_ZERO:
event["stderr"].write("%s: You have no coins to bet" % event["stderr"].write("%s: You have no coins to bet" %
event["user"].nickname) event["user"].nickname)
return return
bet_amounts[0] = self._coin_str(bet_amounts[0])
for i, bet_amount in enumerate(bet_amounts): for i, bet_amount in enumerate(bet_amounts):
try: try:
@ -350,8 +350,7 @@ class Module(ModuleManager.BaseModule):
bet_amounts[i] = decimal.Decimal(match.group(0)) bet_amounts[i] = decimal.Decimal(match.group(0))
bet_amount_total = sum(bet_amounts) bet_amount_total = sum(bet_amounts)
user_coins = decimal.Decimal(event["user"].get_setting("coins", user_coins = self._get_user_coins(event["user"])
"0.0"))
if bet_amount_total > user_coins: if bet_amount_total > user_coins:
event["stderr"].write("%s: You don't have enough coins to bet" % event["stderr"].write("%s: You don't have enough coins to bet" %
event["user"].nickname) event["user"].nickname)
@ -366,7 +365,7 @@ class Module(ModuleManager.BaseModule):
if choice == 0: if choice == 0:
loss = sum(bet_amounts) loss = sum(bet_amounts)
self._give_to_pool(event["server"], loss) self._give_to_pool(event["server"], loss)
event["user"].set_setting("coins", str(user_coins-loss)) self._set_user_coins(event["user"], user_coins-loss)
event["stdout"].write("Roulette spin lands on 0, " event["stdout"].write("Roulette spin lands on 0, "
"the house wins, %s loses %s" % ( "the house wins, %s loses %s" % (
event["user"].nickname, loss)) event["user"].nickname, loss))
@ -433,13 +432,13 @@ class Module(ModuleManager.BaseModule):
winnings.keys()) > 1 else "" winnings.keys()) > 1 else ""
new_user_coins = (user_coins-coin_losses)+coin_winnings new_user_coins = (user_coins-coin_losses)+coin_winnings
event["user"].set_setting("coins", str(new_user_coins)) self._set_user_coins(event["user"], new_user_coins)
choice = "%d %s" % (choice, colour) choice = "%d %s" % (choice, colour)
if not losses and winnings: if not losses and winnings:
event["stdout"].write("Roulette spin lands on %s, " event["stdout"].write("Roulette spin lands on %s, "
"%s wins %s%s" % (choice, event["user"].nickname, "%s wins %s%s" % (choice, event["user"].nickname,
", ".join(winnings_str), str(total_winnings_str))) ", ".join(winnings_str), total_winnings_str))
elif losses and winnings: elif losses and winnings:
event["stdout"].write("Roulette spin lands on %s, " event["stdout"].write("Roulette spin lands on %s, "
"%s wins %s%s; loses %s" % (choice, "%s wins %s%s; loses %s" % (choice,
@ -463,9 +462,9 @@ class Module(ModuleManager.BaseModule):
coins = decimal.Decimal(coins) coins = decimal.Decimal(coins)
if coins > redeem_amount: if coins > redeem_amount:
interest = round(coins*interest_rate, 2) interest = round(coins*interest_rate, 2)
coins += interest
self._take_from_pool(server, interest) self._take_from_pool(server, interest)
server.set_user_setting(nickname, "coins", str(coins)) server.set_user_setting(nickname, "coins",
self._coin_str(coins+interest))
event["timer"].redo() event["timer"].redo()
@utils.hook("received.command.lotterybuy", authenticated=True) @utils.hook("received.command.lotterybuy", authenticated=True)
@ -483,7 +482,7 @@ class Module(ModuleManager.BaseModule):
return return
amount = int(amount) amount = int(amount)
user_coins = decimal.Decimal(event["user"].get_setting("coins", "0.0")) user_coins = self._get_user_coins(event["user"])
coin_amount = decimal.Decimal(LOTTERY_BUYIN)*amount coin_amount = decimal.Decimal(LOTTERY_BUYIN)*amount
if coin_amount > user_coins: if coin_amount > user_coins:
event["stderr"].write("%s: You don't have enough coins" % event["stderr"].write("%s: You don't have enough coins" %
@ -491,7 +490,7 @@ class Module(ModuleManager.BaseModule):
return return
self._give_to_pool(event["server"], coin_amount) self._give_to_pool(event["server"], coin_amount)
event["user"].set_setting("coins", str(user_coins-coin_amount)) self._set_user_coins(event["user"], user_coins-coin_amount)
lottery = event["server"].get_setting("lottery", {}) lottery = event["server"].get_setting("lottery", {})
nickname = event["user"].nickname_lower nickname = event["user"].nickname_lower
@ -502,7 +501,7 @@ class Module(ModuleManager.BaseModule):
event["stdout"].write("%s: You bought %d lottery ticket%s for %s" % ( event["stdout"].write("%s: You bought %d lottery ticket%s for %s" % (
event["user"].nickname, amount, "" if amount == 1 else "s", event["user"].nickname, amount, "" if amount == 1 else "s",
"{0:.2f}".format(coin_amount))) self._coin_str(coin_amount)))
@utils.hook("received.command.mylottery") @utils.hook("received.command.mylottery")
def my_lottery(self, event): def my_lottery(self, event):
@ -549,12 +548,12 @@ class Module(ModuleManager.BaseModule):
winner = random.choice(users) winner = random.choice(users)
user = server.get_user(winner) user = server.get_user(winner)
coins = decimal.Decimal(user.get_setting("coins", "0.0")) coins = self._get_user_coins(user)
winnings = decimal.Decimal(LOTTERY_BUYIN)*len(users) winnings = decimal.Decimal(LOTTERY_BUYIN)*len(users)
self._take_from_pool(server, winnings) self._take_from_pool(server, winnings)
new_coins = coins+winnings new_coins = coins+winnings
user.set_setting("coins", str(new_coins)) self._set_user_coins(user, new_coins)
server.set_setting("lottery-winner", user.nickname) server.set_setting("lottery-winner", user.nickname)
user.send_notice("You won %s in the lottery! you now have %s coins" user.send_notice("You won %s in the lottery! you now have %s coins"
% ("{0:.2f}".format(winnings), "{0:.2f}".format(new_coins))) % (self._coin_str(winnings), self._coin_str(new_coins)))