remove strax.py - no one uses it
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#--depends-on commands
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import random
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from src import ModuleManager, utils
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class Module(ModuleManager.BaseModule):
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@utils.hook("received.command.strax")
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def strax(self, event):
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"""
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:help: Suggests a glorious method of battle for the glory of the
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Sontaran Empire, through IRC!
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"""
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suggestion_greeting = ["Might I suggest", "Can I suggest", "Should we attack immediately with"]
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command_greeting = ["We should attack now with", "We must attack now with", "I suggest attacking with",
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"We should coordinate an attack with"]
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method_of_attack_a = ["full-frontal", "pincer", "surprise", "brutally excessive", "multi-pronged", "glorious",
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"violent", "devastating", "superior", "fast-paced", "fleet-wide", "stealth",
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"diversionary", "exceptional", "point-blank", "night time"]
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method_of_attack_an = ["acid-heavy", "immediate", "overwhelming", "unstoppable", "underground", "arial",
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"naval", "amphibious", "full-scale"]
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type_of_attack = ["assault", "attack", "bombardment", "offensive", "barrage", "charge", "strike", "operation",
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"manoeuvre", "blitzkrieg", "ambush", "massacre"]
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attack_adjective = ["laser", "berserker", "acid", "armoured attack", "proton",
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"three kinds of", "atomic", "toxic", "explosive",
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"red-hot", "thermal", "automated fire", "cluster",
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"enhanced germ", "energy-drink-fueled", "battle ready", "Sontaran", "military"]
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attack_object = ["bees", "chainsaws", "marmots", "acid", "monkeys", "mines", "bombs", "snakes", "spiders",
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"knives", "rockets", "sharks", "owls", "repurposed cybermats", "cannons", "alligators", "ants",
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"gorillas", "genetically enhanced cyber-elephants", "mechanoids", "KGB agents",
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"MI5 operatives", "thermonuclear missiles"]
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attack_object_two = ["robots", "ninjas", "grenades", "a dolphin full of napalm", "dynamite",
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"xenomorphs", "lots and lots of C4", "tactical nukes", "bio-weapons",
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"rocket launchers", "an elephant", "a memory worm for afterwards", "this pencil"]
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method_of_attack = " an " + random.choice(method_of_attack_an) if random.choice([1,
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2]) == 1 else " a " + random.choice(
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method_of_attack_a)
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greeting_choice = random.choice([1, 2])
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greeting = random.choice(suggestion_greeting) if greeting_choice == 1 else random.choice(command_greeting)
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exclamation = "?" if greeting_choice == 1 else "!"
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suggestion = greeting + method_of_attack + " " + random.choice(type_of_attack) + " with " + random.choice(
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attack_adjective) + " " + random.choice(attack_object) + " and " + random.choice(
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attack_object_two) + exclamation
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event["stdout"].write(suggestion)
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