Remove old ducks.py
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1 changed files with 0 additions and 263 deletions
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from operator import itemgetter
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from threading import Timer
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import Utils
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import random
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DUCK_LIST = [
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"・゜゜・。。・゜ ゜\_O< quack!",
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"・゜゜・。。・゜ ゜\_o< QUACK!",
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"・゜゜・。 。・゜゜\_ó< quack!",
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"・゜゜・。 。・゜゜\_ó< quack quack!",
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"・゜゜ 。 。・゜ \_ó< bawk!",
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"・゜゜ 。 。・゜゜\_ó< squawk!",
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"・ ゜・。 。・゜゜ \_ó< beep beep!"
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]
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class Module(object):
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def __init__(self, bot, events, exports):
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self.bot = bot
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self.events = events
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events.on("received.command.bef").hook(self.duck_bef,
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help="Befriend a duck!")
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events.on("received.command.bang").hook(self.duck_bang,
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help="Shoot a duck! Meanie.")
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events.on("received.command.decoy").hook(self.set_decoy,
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help="Be a sneaky fellow and make a decoy duck.")
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events.on("received.command.friends").hook(self.duck_friends,
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help="See who the friendliest people to ducks are!")
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events.on("received.command.killers").hook(self.duck_enemies,
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help="See who shoots the most amount of ducks.")
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events.on("received.command.duckstats").hook(self.duck_stats,
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help="Shows your duck "
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"stats!")
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#exports.add("channelset", {"setting": "ducks-enabled",
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# "help": "Toggle ducks!", "validate": Utils.bool_or_none})
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#events.on("received.numeric.366").hook(self.bootstrap)
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#events.on("raw").on("376").hook(self.duck_loop_entry)
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#events.on("timer").on("duck-decoy").hook(self.duck_decoy)
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#events.on("timer").on("show-duck").hook(self.show_duck)
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def duck_loop_entry(self, event):
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wait = self.get_random_duck_time()
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self.bot.log.info("Sending out a wave of ducks in %s seconds",
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[wait])
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self.bot.add_timer("show-duck", wait, persist=False)
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def bootstrap(self, event):
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for server in self.bot.servers.values():
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for channel in server.channels.values():
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ducks_enabled = channel.get_setting("ducks-enabled", False)
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if ducks_enabled == True:
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channel.set_setting("active-duck", False)
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def duck_enemies(self, event):
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the_enemy = event["server"].find_all_user_channel_settings(
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"ducks-shot")
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notorious = {}
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enemy_nicks = []
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enemy_ducks = []
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for i in the_enemy:
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if i[1] in notorious.keys():
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notorious[i[1]] += i[2]
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else:
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notorious[i[1]] = i[2]
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for user, enemies in sorted(notorious.items(), key=itemgetter(1),
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reverse=True):
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enemy_nicks.append(user)
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enemy_ducks.append(enemies)
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sentence = "Most Notorious Users -- "
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length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
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for i in range(0, length):
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sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
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if i < 10:
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sentence += ", "
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sentence = sentence[0:-2]
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event["stdout"].write(sentence)
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def duck_friends(self, event):
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friends = event["server"].find_all_user_channel_settings(
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"ducks-befriended")
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friendliest = {}
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friend_nicks = []
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friend_ducks = []
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for i in friends:
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if i[1] in friendliest.keys():
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friendliest[i[1]] += i[2]
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else:
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friendliest[i[1]] = i[2]
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for user, friends in sorted(friendliest.items(), key = itemgetter(1),
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reverse = True):
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friend_nicks.append(user)
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friend_ducks.append(friends)
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sentence = "Friendliest Users -- "
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length = len(friend_nicks) if len(friend_nicks) < 11 else 11
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for i in range(0, length):
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sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
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if i < 10:
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sentence += ", "
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sentence = sentence[0:-2]
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event["stdout"].write(sentence)
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def duck_bef(self, event):
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user = event["user"]
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target = user.nickname
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id = user.get_id()
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active_duck = event["target"].get_setting("active-duck", False)
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if active_duck == False:
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if event["server"].has_user(target):
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if not event["server"].is_own_nickname(target):
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event["target"].send_kick(target,
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"You tried befriending a non-existent duck. Creepy!")
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else:
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event["stderr"].write("Nope.")
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else:
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event["stderr"].write("That user is not in this channel")
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else:
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befriended_ducks = event["target"].get_user_setting(id,
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"ducks-befriended",
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0)
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event["target"].set_user_setting(id,
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"ducks-befriended",
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befriended_ducks + 1)
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event["target"].set_setting("active-duck", False)
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grammar = "" if befriended_ducks == 0 else "s"
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event["stdout"].write(
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target + ", you've befriended " + Utils.bold(str(
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befriended_ducks + 1)) + " duck" + grammar + " in " +
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Utils.bold(event[
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"target"].name))
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self.duck_loop_entry(event)
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def duck_bang(self, event):
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user = event["user"]
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target = user.nickname
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id = user.get_id()
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if not event["target"].get_setting("active-duck", False):
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event["stderr"].set_prefix("Kick")
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if event["server"].has_user(target):
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if not event["server"].is_own_nickname(target):
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event["target"].send_kick(target,
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"You tried shooting a non-existent duck. Creepy!")
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else:
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event["stderr"].write("Nope.")
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else:
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event["stderr"].write("That user is not in this channel")
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else:
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shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
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event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
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event["target"].set_setting("active-duck", False)
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grammar = "" if shot_ducks == 0 else "s"
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event["stdout"].write(
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target + ", you've shot "
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+ Utils.bold(str(shot_ducks + 1)) + " duck"
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+ grammar + " in "
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+ Utils.bold(event["target"].name))
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self.duck_loop_entry(event)
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def get_random_duck_time(self):
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return random.randint(720, 3600)
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def show_duck(self, event):
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for server in self.bot.servers.values():
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for channel in server.channels.values():
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ducks_enabled = channel.get_setting("ducks-enabled", False)
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if ducks_enabled == False:
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continue
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active_duck = channel.get_setting("active-duck", False)
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if ducks_enabled == True and active_duck == False:
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channel.send_message(random.choice(DUCK_LIST))
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channel.set_setting("active-duck", True)
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elif ducks_enabled == True and active_duck == True:
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pass
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else:
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channel.set_setting("active-duck", False)
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def duck_decoy(self, event):
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self.events.on("send").on("stdout").call(target=event["channel"],
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module_name="Ducks", server=event["server"],
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message=random.choice(DUCK_LIST))
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def set_decoy(self, event):
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next_decoy_time = self.get_random_duck_time()
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self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
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server=event["server"], channel=event["target"])
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def duck_stats(self, event):
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user = event["user"]
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channel = event["target"].name
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nick = user.nickname
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id = user.get_id()
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poached = user.get_channel_settings_per_setting("ducks-shot", []
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)
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friends = user.get_channel_settings_per_setting(
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"ducks-befriended", []
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)
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channel_friends = 0
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channel_poached = 0
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total_friends = 0
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total_poached = 0
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for room, number in friends:
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if room == channel:
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channel_friends = number
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total_friends += number
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else:
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total_friends += number
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for room, number in poached:
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if room == channel:
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channel_poached = number
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total_poached += number
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else:
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total_poached += number
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event["stdout"].write(
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nick + ": " + str(total_poached) + " ducks killed (" + str(
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channel_poached) + " in " + channel + "), and " + str(
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total_friends) + " ducks befriended (" + str(channel_friends)
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+ " in " + channel + ")")
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