New and fresh ducks.py! And an 8ball.py adjustment...!
This commit is contained in:
parent
82a20a209a
commit
ac1eef729c
4 changed files with 550 additions and 302 deletions
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@ -1,4 +1,5 @@
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import random
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import Utils
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CHOICES = [
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"Definitely",
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@ -26,4 +27,5 @@ class Module(object):
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)
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def decide(selfs, event):
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event["stdout"].write(random.choice(CHOICES))
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event["stdout"].write("You shake the magic ball... it "
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"says " + Utils.bold(random.choice(CHOICES)))
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470
modules/ducks.py
470
modules/ducks.py
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@ -1,61 +1,300 @@
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from operator import itemgetter
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from threading import Timer
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import Utils
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import random
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from operator import itemgetter
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from time import time
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import Utils
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DUCK_TAIL = "・゜゜・。。・゜゜"
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DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
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"\_\u00f3< "]
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DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
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DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!",
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"HONK!", "I AM THE METAL DUCK"]
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DUCK_MINIMUM_MESSAGES = 10
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DUCK_MINIMUM_UNIQUE = 3
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CHANNELS_ENABLED = []
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DUCK_LIST = [
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"・゜゜・。。・゜ ゜\_O< quack!",
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"・゜゜・。。・゜ ゜\_o< QUACK!",
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"・゜゜・。 。・゜゜\_ó< quack!",
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"・゜゜・。 。・゜゜\_ó< quack quack!",
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"・゜゜ 。 。・゜ \_ó< bawk!",
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"・゜゜ 。 。・゜゜\_ó< squawk!",
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"・ ゜・。 。・゜゜ \_ó< beep beep!"
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]
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class Module(object):
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def __init__(self, bot, events, exports):
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self.bot = bot
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self.events = events
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events.on("received.command.bef").hook(self.duck_bef,
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help="Befriend a duck!")
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events.on("received.command.bang").hook(self.duck_bang,
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help="Shoot a duck! Meanie.")
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events.on("received.command.decoy").hook(self.set_decoy,
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help="Be a sneaky fellow and make a decoy duck.")
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events.on("received.command.friends").hook(self.duck_friends,
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help="See who the friendliest people to ducks are!")
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events.on("received.command.killers").hook(self.duck_enemies,
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help="See who shoots the most amount of ducks.")
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events.on("received.command.duckstats").hook(self.duck_stats,
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help="Shows your duck "
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"stats!")
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events.on("received").on("command").on("bef").hook(self.befriend,
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priority=1,
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help="Befriend a duck!")
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events.on("received").on("command").on("bang").hook(self.shoot,
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priority=1,
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help="Shoot a "
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"duck! "
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"Meanie.",
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)
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# events.on("received").on("command").on("decoy").hook(self.set_decoy,
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# help="Be a
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# sneaky fellow
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# and make a
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# decoy duck!")
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events.on("received").on("command").on("friends").hook(
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self.duck_friends,
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help="See who the friendliest people to ducks are!")
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events.on("received").on("command").on("killers").hook(
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self.duck_enemies,
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help="See who shoots the most smount of ducks!")
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events.on("received").on("command").on("duckstats").hook(
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self.duck_stats,
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help="Shows your duck stats!")
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exports.add("channelset", {"setting": "ducks-enabled",
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"help": "Toggle ducks!",
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"validate": Utils.bool_or_none})
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#exports.add("channelset", {"setting": "ducks-enabled",
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# "help": "Toggle ducks!", "validate": Utils.bool_or_none})
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exports.add("channelset", {"setting": "ducks-kick",
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"help": "Should the bot kick if there's no duck?",
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"validate": Utils.bool_or_none})
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#events.on("received.numeric.366").hook(self.bootstrap)
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events.on("new.channel").hook(self.bootstrap)
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#events.on("raw").on("376").hook(self.duck_loop_entry)
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#events.on("timer").on("duck-decoy").hook(self.duck_decoy)
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#events.on("timer").on("show-duck").hook(self.show_duck)
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def duck_loop_entry(self, event):
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wait = self.get_random_duck_time()
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self.bot.log.info("Sending out a wave of ducks in %s seconds",
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[wait])
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self.bot.add_timer("show-duck", wait, persist=False)
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events.on("received").on("message").on("channel").hook(
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self.channel_message, priority=2)
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def bootstrap(self, event):
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for server in self.bot.servers.values():
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for channel in server.channels.values():
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ducks_enabled = channel.get_setting("ducks-enabled", False)
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channel = event["channel"]
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if ducks_enabled == True:
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channel.set_setting("active-duck", False)
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self.init_game_var(channel)
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# getset
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ducks_enabled = channel.get_setting("ducks-enabled", False)
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if ducks_enabled == True:
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self.start_game(channel)
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def is_duck_channel(self, channel):
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if channel.get_setting("ducks-enabled", False) == False:
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return False
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if hasattr(channel, 'games') == False:
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return False
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if hasattr(channel["games"], 'ducks') == False:
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return False
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return True
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def init_game_var(self, channel):
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if hasattr(channel, 'games') == False:
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channel.games = {}
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def clear_ducks(self, channel):
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rand_time = self.generate_next_duck_time()
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channel.games["ducks"] = {
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'messages': 0,
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'duck_spawned': 0,
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'unique_users': [],
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'next_duck_time': rand_time
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}
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def start_game(self, channel):
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# event is immediately the IRCChannel.Channel() event for the current
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# channel
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self.clear_ducks(channel)
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def generate_next_duck_time(self):
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rand_time = random.randint(int(time()) + 300, int(time()) + 1200)
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return rand_time
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def is_duck_visible(self, event):
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channel = event["target"]
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visible = bool(channel.games["ducks"]["duck_spawned"])
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return visible
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def should_kick(self, event):
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channel = event["target"]
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return channel.get_setting("ducks-kick", False)
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def kick_bef(self, event):
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channel = event["target"]
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target = event["user"].nickname
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channel.send_kick(target,
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"You tried befriending a non-existent duck. Creepy!")
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def kick_bang(self, event):
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channel = event["target"]
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target = event["user"].nickname
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channel.send_kick(target,
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"You tried shooting a non-existent duck. Creepy!")
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def should_generate_duck(self, event):
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channel = event["channel"]
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game = channel.games["ducks"]
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spawned = game["duck_spawned"]
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unique = len(game["unique_users"])
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messages = game["messages"]
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next_duck = game["next_duck_time"]
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# DUCK_MINIMUM_MESSAGES = 10
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# DUCK_MINIMUM_UNIQUE = 3
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if spawned == 0 and next_duck < time() and unique > \
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DUCK_MINIMUM_UNIQUE and \
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messages > \
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DUCK_MINIMUM_MESSAGES:
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return True
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else:
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return False
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def show_duck(self, event):
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channel = event["channel"]
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duck = ""
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if channel.games["ducks"]["duck_spawned"] == 1:
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return
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duck += DUCK_TAIL
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duck += random.choice(DUCK_HEAD)
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duck = str(Utils.color(4) + Utils.bold(duck + random.choice(
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DUCK_MESSAGE_RARE)) + Utils.color(4)) if 1 == random.randint(1, 20) \
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else duck + random.choice(DUCK_MESSAGE)
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channel.send_message(duck)
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channel.games["ducks"]["duck_spawned"] = 1
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def channel_message(self, event):
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channel = event["channel"]
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if "ducks" not in channel.games.keys():
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return
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user = event["user"]
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game = channel.games["ducks"]
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delay_increment = 0
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if game["duck_spawned"] == 1 or channel.has_user(
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event["user"]) == False:
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return
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unique = game["unique_users"]
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messages = game["messages"]
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if user not in unique:
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game["unique_users"].append(user)
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messages_increment = 1
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else:
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messages_increment = 0.5
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game["messages"] = messages + messages_increment
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if self.should_generate_duck(event) == True:
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self.show_duck(event)
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def befriend(self, event):
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channel = event["target"]
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user = event["user"]
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nick = user.nickname
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uid = user.get_id()
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print(channel)
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if self.is_duck_channel(channel) == False:
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return
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if self.is_duck_visible(event) == False:
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if self.should_kick(event):
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self.kick_bef(event)
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return
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channel.games["ducks"][
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"next_duck_time"] = self.generate_next_duck_time()
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channel.games["ducks"]["duck_spawned"] = 0
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total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
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total_befriended = total_befriended + 1
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channel.set_user_setting(uid, "ducks-befriended", total_befriended)
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event["stdout"].write(
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"Aww! " + nick + " befriended a duck! You've befriended "
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+ Utils.bold(
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str(
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total_befriended)) + " ducks in " + Utils.bold(
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channel.name) + "!")
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self.clear_ducks(channel)
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def shoot(self, event):
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channel = event["target"]
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user = event["user"]
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nick = user.nickname
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uid = user.get_id()
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if self.is_duck_channel(channel) == False:
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return
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if self.is_duck_visible(event) == False:
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if self.should_kick(event):
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self.kick_bang(event)
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return
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channel.games["ducks"][
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"next_duck_time"] = self.generate_next_duck_time()
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channel.games["ducks"]["duck_spawned"] = 0
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total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
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total_shot = total_shot + 1
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channel.set_user_setting(uid, "ducks-shot", total_shot)
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event["stdout"].write(
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"Pow! " + nick + " shot a duck! You've shot " + Utils.bold(
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str(
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total_shot)) + " ducks in " + Utils.bold(
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channel.name) + "!")
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self.clear_ducks(channel)
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def duck_stats(self, event):
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user = event["user"]
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channel = event["target"].name
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nick = user.nickname
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id = user.get_id()
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poached = user.get_channel_settings_per_setting("ducks-shot", []
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)
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friends = user.get_channel_settings_per_setting(
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"ducks-befriended", []
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)
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channel_friends = 0
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channel_poached = 0
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total_friends = 0
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total_poached = 0
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for room, number in friends:
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if room == channel:
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channel_friends = number
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total_friends += number
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else:
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total_friends += number
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for room, number in poached:
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if room == channel:
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channel_poached = number
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total_poached += number
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else:
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total_poached += number
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event["stdout"].write(
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nick + ": " + str(total_poached) + " ducks killed (" + str(
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channel_poached) + " in " + channel + "), and " + str(
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total_friends) + " ducks befriended (" + str(
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channel_friends)
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+ " in " + channel + ")")
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def duck_enemies(self, event):
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the_enemy = event["server"].find_all_user_channel_settings(
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else:
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friendliest[i[1]] = i[2]
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for user, friends in sorted(friendliest.items(), key = itemgetter(1),
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reverse = True):
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for user, friends in sorted(friendliest.items(), key=itemgetter(1),
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reverse=True):
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friend_nicks.append(user)
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friend_ducks.append(friends)
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sentence = sentence[0:-2]
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event["stdout"].write(sentence)
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def duck_bef(self, event):
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user = event["user"]
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target = user.nickname
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id = user.get_id()
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active_duck = event["target"].get_setting("active-duck", False)
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if active_duck == False:
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if event["server"].has_user(target):
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if not event["server"].is_own_nickname(target):
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event["target"].send_kick(target,
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"You tried befriending a non-existent duck. Creepy!")
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else:
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event["stderr"].write("Nope.")
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else:
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event["stderr"].write("That user is not in this channel")
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else:
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befriended_ducks = event["target"].get_user_setting(id,
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"ducks-befriended",
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0)
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event["target"].set_user_setting(id,
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"ducks-befriended",
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befriended_ducks + 1)
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event["target"].set_setting("active-duck", False)
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grammar = "" if befriended_ducks == 0 else "s"
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event["stdout"].write(
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target + ", you've befriended " + Utils.bold(str(
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befriended_ducks + 1)) + " duck" + grammar + " in " +
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Utils.bold(event[
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"target"].name))
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self.duck_loop_entry(event)
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def duck_bang(self, event):
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user = event["user"]
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target = user.nickname
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id = user.get_id()
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if not event["target"].get_setting("active-duck", False):
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event["stderr"].set_prefix("Kick")
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if event["server"].has_user(target):
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if not event["server"].is_own_nickname(target):
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event["target"].send_kick(target,
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"You tried shooting a non-existent duck. Creepy!")
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else:
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event["stderr"].write("Nope.")
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else:
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event["stderr"].write("That user is not in this channel")
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else:
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shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
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event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
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event["target"].set_setting("active-duck", False)
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grammar = "" if shot_ducks == 0 else "s"
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event["stdout"].write(
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target + ", you've shot "
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+ Utils.bold(str(shot_ducks + 1)) + " duck"
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+ grammar + " in "
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+ Utils.bold(event["target"].name))
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self.duck_loop_entry(event)
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def get_random_duck_time(self):
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return random.randint(720, 3600)
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def show_duck(self, event):
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for server in self.bot.servers.values():
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for channel in server.channels.values():
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ducks_enabled = channel.get_setting("ducks-enabled", False)
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if ducks_enabled == False:
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continue
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active_duck = channel.get_setting("active-duck", False)
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if ducks_enabled == True and active_duck == False:
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channel.send_message(random.choice(DUCK_LIST))
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channel.set_setting("active-duck", True)
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elif ducks_enabled == True and active_duck == True:
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pass
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else:
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channel.set_setting("active-duck", False)
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def duck_decoy(self, event):
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self.events.on("send").on("stdout").call(target=event["channel"],
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module_name="Ducks", server=event["server"],
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message=random.choice(DUCK_LIST))
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def set_decoy(self, event):
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next_decoy_time = self.get_random_duck_time()
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self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
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server=event["server"], channel=event["target"])
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def duck_stats(self, event):
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user = event["user"]
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channel = event["target"].name
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nick = user.nickname
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id = user.get_id()
|
||||
|
||||
poached = user.get_channel_settings_per_setting("ducks-shot", []
|
||||
)
|
||||
friends = user.get_channel_settings_per_setting(
|
||||
"ducks-befriended", []
|
||||
)
|
||||
|
||||
channel_friends = 0
|
||||
channel_poached = 0
|
||||
|
||||
total_friends = 0
|
||||
total_poached = 0
|
||||
|
||||
for room, number in friends:
|
||||
if room == channel:
|
||||
channel_friends = number
|
||||
total_friends += number
|
||||
else:
|
||||
total_friends += number
|
||||
|
||||
for room, number in poached:
|
||||
if room == channel:
|
||||
channel_poached = number
|
||||
total_poached += number
|
||||
else:
|
||||
total_poached += number
|
||||
|
||||
event["stdout"].write(
|
||||
nick + ": " + str(total_poached) + " ducks killed (" + str(
|
||||
channel_poached) + " in " + channel + "), and " + str(
|
||||
total_friends) + " ducks befriended (" + str(channel_friends)
|
||||
+ " in " + channel + ")")
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,115 +0,0 @@
|
|||
from operator import itemgetter
|
||||
import Utils
|
||||
import random
|
||||
|
||||
DUCK_TAIL = "・゜゜・。。・゜゜"
|
||||
DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
|
||||
"\_\u00f3< "]
|
||||
DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
|
||||
DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!"]
|
||||
|
||||
DELAY_REDUCE_UNIQUE = 1
|
||||
DELAY_REDUCE = 0.5
|
||||
|
||||
CHANNELS_ENABLED = []
|
||||
|
||||
|
||||
class Module(object):
|
||||
def __init__(self, bot, events, exports):
|
||||
self.bot = bot
|
||||
self.events = events
|
||||
|
||||
# events.on("received").on("command").on("bef").hook(self.duck_action,
|
||||
# help="Befriend a duck!")
|
||||
# events.on("received").on("command").on("bang").hook(self.duck_bang,
|
||||
# help="Shoot a duck! Meanie.")
|
||||
# events.on("received").on("command").on("decoy").hook(self.set_decoy,
|
||||
# help="Be a sneaky fellow
|
||||
## and make a decoy duck.")
|
||||
# events.on("received").on("command").on("friends").hook(
|
||||
# self.duck_friends,
|
||||
# help="See who the
|
||||
# friendliest people to ducks are!")
|
||||
# events.on("received").on("command").on("killers").hook(
|
||||
# self.duck_enemies,
|
||||
# help="See who shoots the
|
||||
# most amount of ducks.")
|
||||
# events.on("received").on("command").on("duckstats").hook(
|
||||
# self.duck_stats,
|
||||
# help="Shows your duck "
|
||||
# "stats!")
|
||||
|
||||
exports.add("channelset", {"setting": "ducks-enabled",
|
||||
"help": "Toggle ducks!",
|
||||
"validate": Utils.bool_or_none})
|
||||
|
||||
events.on("new.channel").hook(self.bootstrap)
|
||||
|
||||
events.on("received").on("message").on("channel").hook(
|
||||
self.channel_message)
|
||||
|
||||
def bootstrap(self, event):
|
||||
channel = event["channel"]
|
||||
print("Init for " + channel.name)
|
||||
self.init_game_var(channel)
|
||||
# getset
|
||||
ducks_enabled = channel.get_setting("ducks-enabled", False)
|
||||
|
||||
print("Ducks enabled for " + channel.name + " -- " + str(
|
||||
ducks_enabled))
|
||||
if ducks_enabled == True:
|
||||
print("Starting game for " + channel.name)
|
||||
self.start_game(channel)
|
||||
|
||||
def init_game_var(self, event):
|
||||
channel = event
|
||||
|
||||
|
||||
if hasattr(channel, 'games') == False:
|
||||
channel.games = {}
|
||||
|
||||
|
||||
def start_game(self, event):
|
||||
# event is immediately the IRCChannel.Channel() event for the current
|
||||
# channel
|
||||
|
||||
channel = event
|
||||
|
||||
print("Starting duck game for channel: " + channel.name)
|
||||
|
||||
if "ducks" not in channel.games.keys():
|
||||
channel.games["ducks"] = {
|
||||
'current_active_delay': 10,
|
||||
'current_unique_nicks': 3,
|
||||
'duck_spawned': 0,
|
||||
'unique_nicks': []
|
||||
}
|
||||
|
||||
print(channel.games)
|
||||
|
||||
|
||||
def channel_message(self, event):
|
||||
channel = event["channel"]
|
||||
channel_name = channel.name
|
||||
|
||||
if "ducks" not in channel.games.keys():
|
||||
return
|
||||
|
||||
user = event["user"]
|
||||
game = channel.games["ducks"]
|
||||
|
||||
if user not in game["unique_nicks"]:
|
||||
game["unique_nicks"].append(user)
|
||||
|
||||
if game["current_unique_nicks"] > 0:
|
||||
game["current_unique_nicks"] = game["current_unique_nicks"] - 1
|
||||
|
||||
if game["current_active_delay"] > 0:
|
||||
game["current_active_delay"] = game["current_active_delay"] \
|
||||
- DELAY_REDUCE_UNIQUE
|
||||
else:
|
||||
if game["current_active_delay"] > 0:
|
||||
game["current_active_delay"] = game["current_active_delay"] \
|
||||
- DELAY_REDUCE
|
||||
|
||||
print(game)
|
263
modules/ducks_old.py
Normal file
263
modules/ducks_old.py
Normal file
|
@ -0,0 +1,263 @@
|
|||
from operator import itemgetter
|
||||
from threading import Timer
|
||||
import Utils
|
||||
import random
|
||||
|
||||
DUCK_LIST = [
|
||||
"・゜゜・。。・゜ ゜\_O< quack!",
|
||||
"・゜゜・。。・゜ ゜\_o< QUACK!",
|
||||
"・゜゜・。 。・゜゜\_ó< quack!",
|
||||
"・゜゜・。 。・゜゜\_ó< quack quack!",
|
||||
"・゜゜ 。 。・゜ \_ó< bawk!",
|
||||
"・゜゜ 。 。・゜゜\_ó< squawk!",
|
||||
"・ ゜・。 。・゜゜ \_ó< beep beep!"
|
||||
]
|
||||
|
||||
class Module(object):
|
||||
def __init__(self, bot, events, exports):
|
||||
self.bot = bot
|
||||
self.events = events
|
||||
|
||||
events.on("received.command.bef").hook(self.duck_bef,
|
||||
help="Befriend a duck!")
|
||||
events.on("received.command.bang").hook(self.duck_bang,
|
||||
help="Shoot a duck! Meanie.")
|
||||
events.on("received.command.decoy").hook(self.set_decoy,
|
||||
help="Be a sneaky fellow and make a decoy duck.")
|
||||
events.on("received.command.friends").hook(self.duck_friends,
|
||||
help="See who the friendliest people to ducks are!")
|
||||
events.on("received.command.killers").hook(self.duck_enemies,
|
||||
help="See who shoots the most amount of ducks.")
|
||||
events.on("received.command.duckstats").hook(self.duck_stats,
|
||||
help="Shows your duck "
|
||||
"stats!")
|
||||
|
||||
|
||||
#exports.add("channelset", {"setting": "ducks-enabled",
|
||||
# "help": "Toggle ducks!", "validate": Utils.bool_or_none})
|
||||
|
||||
#events.on("received.numeric.366").hook(self.bootstrap)
|
||||
|
||||
#events.on("raw").on("376").hook(self.duck_loop_entry)
|
||||
|
||||
#events.on("timer").on("duck-decoy").hook(self.duck_decoy)
|
||||
#events.on("timer").on("show-duck").hook(self.show_duck)
|
||||
|
||||
def duck_loop_entry(self, event):
|
||||
wait = self.get_random_duck_time()
|
||||
self.bot.log.info("Sending out a wave of ducks in %s seconds",
|
||||
[wait])
|
||||
self.bot.add_timer("show-duck", wait, persist=False)
|
||||
|
||||
def bootstrap(self, event):
|
||||
for server in self.bot.servers.values():
|
||||
for channel in server.channels.values():
|
||||
ducks_enabled = channel.get_setting("ducks-enabled", False)
|
||||
|
||||
if ducks_enabled == True:
|
||||
channel.set_setting("active-duck", False)
|
||||
|
||||
def duck_enemies(self, event):
|
||||
the_enemy = event["server"].find_all_user_channel_settings(
|
||||
"ducks-shot")
|
||||
|
||||
notorious = {}
|
||||
enemy_nicks = []
|
||||
enemy_ducks = []
|
||||
|
||||
for i in the_enemy:
|
||||
if i[1] in notorious.keys():
|
||||
notorious[i[1]] += i[2]
|
||||
else:
|
||||
notorious[i[1]] = i[2]
|
||||
|
||||
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
|
||||
reverse=True):
|
||||
enemy_nicks.append(user)
|
||||
enemy_ducks.append(enemies)
|
||||
|
||||
sentence = "Most Notorious Users -- "
|
||||
|
||||
length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
|
||||
|
||||
for i in range(0, length):
|
||||
sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
|
||||
if i < 10:
|
||||
sentence += ", "
|
||||
|
||||
sentence = sentence[0:-2]
|
||||
|
||||
event["stdout"].write(sentence)
|
||||
|
||||
def duck_friends(self, event):
|
||||
friends = event["server"].find_all_user_channel_settings(
|
||||
"ducks-befriended")
|
||||
|
||||
friendliest = {}
|
||||
friend_nicks = []
|
||||
friend_ducks = []
|
||||
|
||||
for i in friends:
|
||||
if i[1] in friendliest.keys():
|
||||
friendliest[i[1]] += i[2]
|
||||
else:
|
||||
friendliest[i[1]] = i[2]
|
||||
|
||||
for user, friends in sorted(friendliest.items(), key = itemgetter(1),
|
||||
reverse = True):
|
||||
friend_nicks.append(user)
|
||||
friend_ducks.append(friends)
|
||||
|
||||
sentence = "Friendliest Users -- "
|
||||
|
||||
length = len(friend_nicks) if len(friend_nicks) < 11 else 11
|
||||
|
||||
for i in range(0, length):
|
||||
sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
|
||||
if i < 10:
|
||||
sentence += ", "
|
||||
|
||||
sentence = sentence[0:-2]
|
||||
|
||||
event["stdout"].write(sentence)
|
||||
|
||||
def duck_bef(self, event):
|
||||
user = event["user"]
|
||||
target = user.nickname
|
||||
id = user.get_id()
|
||||
|
||||
active_duck = event["target"].get_setting("active-duck", False)
|
||||
|
||||
if active_duck == False:
|
||||
if event["server"].has_user(target):
|
||||
if not event["server"].is_own_nickname(target):
|
||||
event["target"].send_kick(target,
|
||||
"You tried befriending a non-existent duck. Creepy!")
|
||||
else:
|
||||
event["stderr"].write("Nope.")
|
||||
else:
|
||||
event["stderr"].write("That user is not in this channel")
|
||||
else:
|
||||
befriended_ducks = event["target"].get_user_setting(id,
|
||||
"ducks-befriended",
|
||||
0)
|
||||
event["target"].set_user_setting(id,
|
||||
"ducks-befriended",
|
||||
befriended_ducks + 1)
|
||||
event["target"].set_setting("active-duck", False)
|
||||
|
||||
grammar = "" if befriended_ducks == 0 else "s"
|
||||
|
||||
event["stdout"].write(
|
||||
target + ", you've befriended " + Utils.bold(str(
|
||||
befriended_ducks + 1)) + " duck" + grammar + " in " +
|
||||
Utils.bold(event[
|
||||
"target"].name))
|
||||
|
||||
self.duck_loop_entry(event)
|
||||
|
||||
def duck_bang(self, event):
|
||||
user = event["user"]
|
||||
target = user.nickname
|
||||
id = user.get_id()
|
||||
if not event["target"].get_setting("active-duck", False):
|
||||
event["stderr"].set_prefix("Kick")
|
||||
if event["server"].has_user(target):
|
||||
if not event["server"].is_own_nickname(target):
|
||||
event["target"].send_kick(target,
|
||||
"You tried shooting a non-existent duck. Creepy!")
|
||||
else:
|
||||
event["stderr"].write("Nope.")
|
||||
else:
|
||||
event["stderr"].write("That user is not in this channel")
|
||||
else:
|
||||
shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
|
||||
event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
|
||||
event["target"].set_setting("active-duck", False)
|
||||
|
||||
grammar = "" if shot_ducks == 0 else "s"
|
||||
|
||||
event["stdout"].write(
|
||||
target + ", you've shot "
|
||||
+ Utils.bold(str(shot_ducks + 1)) + " duck"
|
||||
+ grammar + " in "
|
||||
+ Utils.bold(event["target"].name))
|
||||
|
||||
self.duck_loop_entry(event)
|
||||
|
||||
def get_random_duck_time(self):
|
||||
return random.randint(720, 3600)
|
||||
|
||||
def show_duck(self, event):
|
||||
for server in self.bot.servers.values():
|
||||
for channel in server.channels.values():
|
||||
ducks_enabled = channel.get_setting("ducks-enabled", False)
|
||||
|
||||
if ducks_enabled == False:
|
||||
continue
|
||||
|
||||
active_duck = channel.get_setting("active-duck", False)
|
||||
|
||||
if ducks_enabled == True and active_duck == False:
|
||||
channel.send_message(random.choice(DUCK_LIST))
|
||||
|
||||
channel.set_setting("active-duck", True)
|
||||
|
||||
elif ducks_enabled == True and active_duck == True:
|
||||
pass
|
||||
|
||||
else:
|
||||
channel.set_setting("active-duck", False)
|
||||
|
||||
def duck_decoy(self, event):
|
||||
self.events.on("send").on("stdout").call(target=event["channel"],
|
||||
module_name="Ducks", server=event["server"],
|
||||
message=random.choice(DUCK_LIST))
|
||||
|
||||
def set_decoy(self, event):
|
||||
next_decoy_time = self.get_random_duck_time()
|
||||
self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
|
||||
server=event["server"], channel=event["target"])
|
||||
|
||||
|
||||
def duck_stats(self, event):
|
||||
user = event["user"]
|
||||
channel = event["target"].name
|
||||
nick = user.nickname
|
||||
id = user.get_id()
|
||||
|
||||
poached = user.get_channel_settings_per_setting("ducks-shot", []
|
||||
)
|
||||
friends = user.get_channel_settings_per_setting(
|
||||
"ducks-befriended", []
|
||||
)
|
||||
|
||||
channel_friends = 0
|
||||
channel_poached = 0
|
||||
|
||||
total_friends = 0
|
||||
total_poached = 0
|
||||
|
||||
for room, number in friends:
|
||||
if room == channel:
|
||||
channel_friends = number
|
||||
total_friends += number
|
||||
else:
|
||||
total_friends += number
|
||||
|
||||
for room, number in poached:
|
||||
if room == channel:
|
||||
channel_poached = number
|
||||
total_poached += number
|
||||
else:
|
||||
total_poached += number
|
||||
|
||||
event["stdout"].write(
|
||||
nick + ": " + str(total_poached) + " ducks killed (" + str(
|
||||
channel_poached) + " in " + channel + "), and " + str(
|
||||
total_friends) + " ducks befriended (" + str(channel_friends)
|
||||
+ " in " + channel + ")")
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in a new issue