import math, random, time import Utils SIDES = {"heads": 0, "tails": 1} DEFAULT_REDEEM_DELAY = 600 # 600 seconds, 10 minutes DEFAULT_REDEEM_AMOUNT = 100 class Module(object): def __init__(self, bot): bot.events.on("received.command.coins").hook(self.coins, help="Show how many coins you have") bot.events.on("received.command.richest").hook( self.richest, help="Show the top 10 richest users") bot.events.on("received.command.redeemcoins").hook( self.redeem_coins, help="Redeem free coins") bot.events.on("received.command.flip").hook(self.flip, help="Bet coins on a coin flip", usage= "heads|tails ", min_args=2) bot.events.on("received.command.sendcoins").hook( self.send, min_args=2, help="Send coins to a user", usage=" ") def coins(self, event): coins = event["user"].get_setting("coins", 0) event["stdout"].write("%s has %d coin%s" % ( event["user"].nickname, coins, "" if coins == 1 else "s")) def richest(self, event): all_coins = event["server"].get_all_user_settings("coins", []) items = [(coin[0], coin[1]) for coin in all_coins] all_coins = dict(items) top_10 = sorted(all_coins.keys()) top_10 = sorted(top_10, key=all_coins.get, reverse=True)[:10] top_10 = ", ".join("%s (%d)" % (event["server"].get_user( nickname).nickname, all_coins[nickname] ) for nickname in top_10) event["stdout"].write("Richest users: %s" % top_10) def redeem_coins(self, event): user_coins = event["user"].get_setting("coins", 0) if user_coins == 0: last_redeem = event["user"].get_setting("last-redeem", None) redeem_delay = event["server"].get_setting("redeem-delay", DEFAULT_REDEEM_DELAY) if last_redeem == None or (time.time()-last_redeem ) >= redeem_delay: user_coins = event["user"].get_setting("coins", 0) redeem_amount = event["server"].get_setting( "redeem-amount", DEFAULT_REDEEM_AMOUNT) event["user"].set_setting("coins", user_coins+redeem_amount) event["stdout"].write("Redeemed %d coins" % redeem_amount) event["user"].set_setting("last-redeem", time.time()) else: time_left = (last_redeem+redeem_delay)-time.time() event["stdout"].write("Please wait %s before redeeming" % Utils.to_pretty_time(math.ceil(time_left))) else: event["stderr"].write( "You can only redeem coins when you have none") def flip(self, event): side_name = event["args_split"][0].lower() coin_bet = event["args_split"][1] if not coin_bet.isdigit(): event["stderr"].write("Please provide a number of coins to bet") return coin_bet = int(coin_bet) if not side_name in SIDES: event["stderr"].write("Please provide 'heads' or 'tails'") return user_coins = event["user"].get_setting("coins", 0) if coin_bet > user_coins: event["stderr"].write("You don't have enough coins to bet") return chosen_side = random.choice(list(SIDES.keys())) win = side_name == chosen_side if win: event["user"].set_setting("coins", user_coins+coin_bet) event["stdout"].write("%s flips %s and wins %d!" % ( event["user"].nickname, side_name, coin_bet)) else: event["user"].set_setting("coins", user_coins-coin_bet) event["stdout"].write("%s flips %s and loses %d!" % ( event["user"].nickname, side_name, coin_bet)) def send(self, event): send_amount = event["args_split"][1] if not send_amount.isdigit() or int(send_amount) <= 0: event["stderr"].write( "Please provide a positive number of coins to send") return send_amount = int(send_amount) user_coins = event["user"].get_setting("coins") redeem_amount = event["server"].get_setting( "redeem-amount", DEFAULT_REDEEM_AMOUNT) new_user_coins = user_coins - send_amount if new_user_coins == 0: event["stderr"].write("You have no coins") return elif new_user_coins < redeem_amount: event["stderr"].write( "You cannot send an amount of money that puts" " you below %d coins" % redeem_amount) return target_user = event["server"].get_user(event["args_split"][0]) target_user_coins = target_user.get_setting("coins", 0) event["user"].set_setting("coins", new_user_coins) target_user.set_setting("coins", target_user_coins+send_amount) event["stdout"].write("%s sent %d coins to %s" % ( event["user"].nickname, send_amount, target_user.nickname))