#--depends-on commands import random from src import ModuleManager, utils class Module(ModuleManager.BaseModule): @utils.hook("received.command.strax") def strax(self, event): """ :help: Suggests a glorious method of battle for the glory of the Sontaran Empire, through IRC! """ suggestion_greeting = ["Might I suggest", "Can I suggest", "Should we attack immediately with"] command_greeting = ["We should attack now with", "We must attack now with", "I suggest attacking with", "We should coordinate an attack with"] method_of_attack_a = ["full-frontal", "pincer", "surprise", "brutally excessive", "multi-pronged", "glorious", "violent", "devastating", "superior", "fast-paced", "fleet-wide", "stealth", "diversionary", "exceptional", "point-blank", "night time"] method_of_attack_an = ["acid-heavy", "immediate", "overwhelming", "unstoppable", "underground", "arial", "naval", "amphibious", "full-scale"] type_of_attack = ["assault", "attack", "bombardment", "offensive", "barrage", "charge", "strike", "operation", "manoeuvre", "blitzkrieg", "ambush", "massacre"] attack_adjective = ["laser", "berserker", "acid", "armoured attack", "proton", "three kinds of", "atomic", "toxic", "explosive", "red-hot", "thermal", "automated fire", "cluster", "enhanced germ", "energy-drink-fueled", "battle ready", "Sontaran", "military"] attack_object = ["bees", "chainsaws", "marmots", "acid", "monkeys", "mines", "bombs", "snakes", "spiders", "knives", "rockets", "sharks", "owls", "repurposed cybermats", "cannons", "alligators", "ants", "gorillas", "genetically enhanced cyber-elephants", "mechanoids", "KGB agents", "MI5 operatives", "thermonuclear missiles"] attack_object_two = ["robots", "ninjas", "grenades", "a dolphin full of napalm", "dynamite", "xenomorphs", "lots and lots of C4", "tactical nukes", "bio-weapons", "rocket launchers", "an elephant", "a memory worm for afterwards", "this pencil"] method_of_attack = " an " + random.choice(method_of_attack_an) if random.choice([1, 2]) == 1 else " a " + random.choice( method_of_attack_a) greeting_choice = random.choice([1, 2]) greeting = random.choice(suggestion_greeting) if greeting_choice == 1 else random.choice(command_greeting) exclamation = "?" if greeting_choice == 1 else "!" suggestion = greeting + method_of_attack + " " + random.choice(type_of_attack) + " with " + random.choice( attack_adjective) + " " + random.choice(attack_object) + " and " + random.choice( attack_object_two) + exclamation event["stdout"].write(suggestion)