bitbot-3.11-fork/modules/ducks.py
2018-09-08 17:02:03 +01:00

364 lines
11 KiB
Python

import random
from operator import itemgetter
from time import time
import Utils
DUCK_TAIL = "・゜゜・。。・゜゜"
DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
"\_\u00f3< "]
DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!",
"HONK!", "I AM THE METAL DUCK"]
DUCK_MINIMUM_MESSAGES = 10
DUCK_MINIMUM_UNIQUE = 3
CHANNELS_ENABLED = []
class Module(object):
def __init__(self, bot, events, exports):
self.bot = bot
self.events = events
events.on("received").on("command").on("bef").hook(self.befriend,
priority=1,
help="Befriend a "
"duck!")
events.on("received").on("command").on("bang").hook(self.shoot,
priority=1,
help="Shoot a "
"duck! "
"Meanie.",
)
# events.on("received").on("command").on("decoy").hook(self.set_decoy,
# help="Be a
# sneaky fellow
# and make a
# decoy duck!")
events.on("received").on("command").on("friends").hook(
self.duck_friends,
help="See who the friendliest people to ducks are!")
events.on("received").on("command").on("killers").hook(
self.duck_enemies,
help="See who shoots the most smount of ducks!")
events.on("received").on("command").on("duckstats").hook(
self.duck_stats,
help="Shows your duck stats!")
exports.add("channelset", {"setting": "ducks-enabled",
"help": "Toggle ducks!",
"validate": Utils.bool_or_none})
exports.add("channelset", {"setting": "ducks-kick",
"help": "Should the bot kick if there's no "
"duck?",
"validate": Utils.bool_or_none})
events.on("new.channel").hook(self.bootstrap)
events.on("received").on("message").on("channel").hook(
self.channel_message, priority=2)
def bootstrap(self, event):
channel = event["channel"]
self.init_game_var(channel)
# getset
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == True:
self.start_game(channel)
def is_duck_channel(self, channel):
if channel.get_setting("ducks-enabled", False) == False:
return False
if hasattr(channel, 'games') == False:
return False
if "ducks" not in channel.games.keys():
return False
return True
def init_game_var(self, channel):
if hasattr(channel, 'games') == False:
channel.games = {}
def clear_ducks(self, channel):
rand_time = self.generate_next_duck_time()
channel.games["ducks"] = {
'messages': 0,
'duck_spawned': 0,
'unique_users': [],
'next_duck_time': rand_time
}
def start_game(self, channel):
# event is immediately the IRCChannel.Channel() event for the current
# channel
self.clear_ducks(channel)
def generate_next_duck_time(self):
rand_time = random.randint(int(time()) + 300, int(time()) + 1200)
return rand_time
def is_duck_visible(self, event):
channel = event["target"]
visible = bool(channel.games["ducks"]["duck_spawned"])
return visible
def should_kick(self, event):
channel = event["target"]
return channel.get_setting("ducks-kick", False)
def kick_bef(self, event):
channel = event["target"]
target = event["user"].nickname
channel.send_kick(target,
"You tried befriending a non-existent duck. Creepy!")
def kick_bang(self, event):
channel = event["target"]
target = event["user"].nickname
channel.send_kick(target,
"You tried shooting a non-existent duck. Creepy!")
def should_generate_duck(self, event):
channel = event["channel"]
game = channel.games["ducks"]
spawned = game["duck_spawned"]
unique = len(game["unique_users"])
messages = game["messages"]
next_duck = game["next_duck_time"]
# DUCK_MINIMUM_MESSAGES = 10
# DUCK_MINIMUM_UNIQUE = 3
if spawned == 0 and next_duck < time() and unique > \
DUCK_MINIMUM_UNIQUE and \
messages > \
DUCK_MINIMUM_MESSAGES:
return True
else:
return False
def show_duck(self, event):
channel = event["channel"]
duck = ""
if channel.games["ducks"]["duck_spawned"] == 1:
return
duck += DUCK_TAIL
duck += random.choice(DUCK_HEAD)
duck = str(Utils.color(4) + Utils.bold(duck + random.choice(
DUCK_MESSAGE_RARE)) + Utils.color(4)) if 1 == random.randint(1,
20) \
else duck + random.choice(DUCK_MESSAGE)
channel.send_message(duck)
channel.games["ducks"]["duck_spawned"] = 1
def channel_message(self, event):
channel = event["channel"]
if "ducks" not in channel.games.keys():
return
user = event["user"]
game = channel.games["ducks"]
delay_increment = 0
if game["duck_spawned"] == 1 or channel.has_user(
event["user"]) == False:
return
unique = game["unique_users"]
messages = game["messages"]
if user not in unique:
game["unique_users"].append(user)
messages_increment = 1
else:
messages_increment = 0.5
game["messages"] = messages + messages_increment
if self.should_generate_duck(event) == True:
self.show_duck(event)
def befriend(self, event):
channel = event["target"]
user = event["user"]
nick = user.nickname
uid = user.get_id()
print(channel)
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event) == False:
if self.should_kick(event):
self.kick_bef(event)
return
channel.games["ducks"][
"next_duck_time"] = self.generate_next_duck_time()
channel.games["ducks"]["duck_spawned"] = 0
total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
total_befriended = total_befriended + 1
channel.set_user_setting(uid, "ducks-befriended", total_befriended)
event["stdout"].write(
"Aww! " + nick + " befriended a duck! You've befriended "
+ Utils.bold(
str(
total_befriended)) + " ducks in " + Utils.bold(
channel.name) + "!")
self.clear_ducks(channel)
def shoot(self, event):
channel = event["target"]
user = event["user"]
nick = user.nickname
uid = user.get_id()
if self.is_duck_channel(channel) == False:
return
if self.is_duck_visible(event) == False:
if self.should_kick(event):
self.kick_bang(event)
return
channel.games["ducks"][
"next_duck_time"] = self.generate_next_duck_time()
channel.games["ducks"]["duck_spawned"] = 0
total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
total_shot = total_shot + 1
channel.set_user_setting(uid, "ducks-shot", total_shot)
event["stdout"].write(
"Pow! " + nick + " shot a duck! You've shot " + Utils.bold(
str(
total_shot)) + " ducks in " + Utils.bold(
channel.name) + "!")
self.clear_ducks(channel)
def duck_stats(self, event):
user = event["user"]
channel = event["target"].name
nick = user.nickname
id = user.get_id()
poached = user.get_channel_settings_per_setting("ducks-shot", []
)
friends = user.get_channel_settings_per_setting(
"ducks-befriended", []
)
channel_friends = 0
channel_poached = 0
total_friends = 0
total_poached = 0
for room, number in friends:
if room == channel:
channel_friends = number
total_friends += number
else:
total_friends += number
for room, number in poached:
if room == channel:
channel_poached = number
total_poached += number
else:
total_poached += number
event["stdout"].write(
nick + ": " + str(total_poached) + " ducks killed (" + str(
channel_poached) + " in " + channel + "), and " + str(
total_friends) + " ducks befriended (" + str(
channel_friends)
+ " in " + channel + ")")
def duck_enemies(self, event):
the_enemy = event["server"].find_all_user_channel_settings(
"ducks-shot")
notorious = {}
enemy_nicks = []
enemy_ducks = []
for i in the_enemy:
if i[1] in notorious.keys():
notorious[i[1]] += i[2]
else:
notorious[i[1]] = i[2]
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
reverse=True):
enemy_nicks.append(user)
enemy_ducks.append(enemies)
sentence = "Most Notorious Users -- "
length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
for i in range(0, length):
sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
def duck_friends(self, event):
friends = event["server"].find_all_user_channel_settings(
"ducks-befriended")
friendliest = {}
friend_nicks = []
friend_ducks = []
for i in friends:
if i[1] in friendliest.keys():
friendliest[i[1]] += i[2]
else:
friendliest[i[1]] = i[2]
for user, friends in sorted(friendliest.items(), key=itemgetter(1),
reverse=True):
friend_nicks.append(user)
friend_ducks.append(friends)
sentence = "Friendliest Users -- "
length = len(friend_nicks) if len(friend_nicks) < 11 else 11
for i in range(0, length):
sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)