bitbot-3.11-fork/modules/ducks.py
2018-09-01 20:40:26 +01:00

221 lines
8.3 KiB
Python
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

from operator import itemgetter
from threading import Timer
import Utils
import random
DUCK_LIST = [
"・゜゜・。。・゜ \_O< quack!",
"・゜゜・。。・゜ \_o< QUACK!",
"・゜゜・。 。・゜゜\_ó< quack!",
"・゜゜・。 。・゜゜\_ó< quack quack!",
"・゜゜ 。 。・゜ \_ó< bawk!",
"・゜゜ 。 。・゜゜\_ó< squawk!",
"・ ゜・。 。・゜゜ \_ó< beep beep!"
]
class Module(object):
def __init__(self, bot, events):
self.bot = bot
self.events = events
events.on("received.command.bef").hook(self.duck_bef,
help="Befriend a duck!")
events.on("received.command.bang").hook(self.duck_bang,
help="Shoot a duck! Meanie.")
events.on("received.command.decoy").hook(self.set_decoy,
help="Be a sneaky fellow and make a decoy duck.")
events.on("received.command.friends").hook(self.duck_friends,
help="See who the friendliest people to ducks are!")
events.on("received.command.killers").hook(self.duck_enemies,
help="See who shoots the most amount of ducks.")
# events.on("received.command.ducks").hook(self.duck_list,
# help="Shows a list of the most popular duck superstars.")
events.on("postboot").on("configure").on(
"channelset").assure_call(setting="ducks-enabled",
help="Toggles ducks!",
validate=Utils.bool_or_none)
events.on("received.numeric.366").hook(self.bootstrap)
events.on("raw").on("376").hook(self.duck_loop_entry)
events.on("timer").on("duck-decoy").hook(self.duck_decoy)
events.on("timer").on("show-duck").hook(self.show_duck)
def duck_loop_entry(self, event):
wait = self.get_random_duck_time()
self.bot.log.info("Sending out a wave of ducks in %s seconds",
[wait])
self.bot.add_timer("show-duck", wait, persist=False)
def bootstrap(self, event):
for server in self.bot.servers.values():
for channel in server.channels.values():
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == True:
channel.set_setting("active-duck", False)
def duck_enemies(self, event):
the_enemy = event["server"].find_all_user_channel_settings(
"ducks-shot")
notorious = {}
enemy_nicks = []
enemy_ducks = []
for i in the_enemy:
if i[1] in notorious.keys():
notorious[i[1]] += i[2]
else:
notorious[i[1]] = i[2]
for user, enemies in sorted(notorious.items(), key=itemgetter(1),
reverse=True):
enemy_nicks.append(user)
enemy_ducks.append(enemies)
sentence = "Most Notorious Users -- "
length = len(enemy_nicks) if len(enemy_nicks) < 11 else 11
for i in range(0, length):
sentence += enemy_nicks[i] + " (" + str(enemy_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
def duck_friends(self, event):
friends = event["server"].find_all_user_channel_settings(
"ducks-befriended")
friendliest = {}
friend_nicks = []
friend_ducks = []
for i in friends:
if i[1] in friendliest.keys():
friendliest[i[1]] += i[2]
else:
friendliest[i[1]] = i[2]
for user, friends in sorted(friendliest.items(), key = itemgetter(1),
reverse = True):
friend_nicks.append(user)
friend_ducks.append(friends)
sentence = "Friendliest Users -- "
length = len(friend_nicks) if len(friend_nicks) < 11 else 11
for i in range(0, length):
sentence += friend_nicks[i] + " (" + str(friend_ducks[i]) + ")"
if i < 10:
sentence += ", "
sentence = sentence[0:-2]
event["stdout"].write(sentence)
def duck_bef(self, event):
user = event["user"]
target = user.nickname
id = user.id
active_duck = event["target"].get_setting("active-duck", False)
if active_duck == False:
if event["server"].has_user(target):
if not event["server"].is_own_nickname(target):
event["target"].send_kick(target,
"You tried befriending a non-existent duck. Creepy!")
else:
event["stderr"].write("Nope.")
else:
event["stderr"].write("That user is not in this channel")
else:
befriended_ducks = event["target"].get_user_setting(id,
"ducks-befriended",
0)
event["target"].set_user_setting(id,
"ducks-befriended",
befriended_ducks + 1)
event["target"].set_setting("active-duck", False)
grammar = "" if befriended_ducks == 0 else "s"
event["stdout"].write(
target + ", you've befriended " + Utils.bold(str(
befriended_ducks + 1)) + " duck" + grammar + " in " +
Utils.bold(event[
"target"].name))
self.duck_loop_entry(event)
def duck_bang(self, event):
user = event["user"]
target = user.nickname
id = user.id
if not event["target"].get_setting("active-duck", False):
event["stderr"].set_prefix("Kick")
if event["server"].has_user(target):
if not event["server"].is_own_nickname(target):
event["target"].send_kick(target,
"You tried shooting a non-existent duck. Creepy!")
else:
event["stderr"].write("Nope.")
else:
event["stderr"].write("That user is not in this channel")
else:
shot_ducks = event["target"].get_user_setting(id, "ducks-shot", 0)
event["target"].set_user_setting(id, "ducks-shot", shot_ducks + 1)
event["target"].set_setting("active-duck", False)
grammar = "" if shot_ducks == 0 else "s"
event["stdout"].write(
target + ", you've shot "
+ Utils.bold(str(shot_ducks + 1)) + " duck"
+ grammar + " in "
+ Utils.bold(event["target"].name))
self.duck_loop_entry(event)
def get_random_duck_time(self):
return random.randint(120, 1200)
def show_duck(self, event):
for server in self.bot.servers.values():
for channel in server.channels.values():
ducks_enabled = channel.get_setting("ducks-enabled", False)
if ducks_enabled == False:
continue
active_duck = channel.get_setting("active-duck", False)
if ducks_enabled == True and active_duck == False:
channel.send_message(random.choice(DUCK_LIST))
channel.set_setting("active-duck", True)
elif ducks_enabled == True and active_duck == True:
pass
else:
channel.set_setting("active-duck", False)
def duck_decoy(self, event):
self.events.on("send").on("stdout").call(target=event["channel"],
module_name="Ducks", server=event["server"],
message=random.choice(DUCK_LIST))
def set_decoy(self, event):
next_decoy_time = self.get_random_duck_time()
self.bot.add_timer("duck-decoy", next_decoy_time, persist=False,
server=event["server"], channel=event["target"])