431 lines
13 KiB
Python
431 lines
13 KiB
Python
import random
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from operator import itemgetter
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from time import time
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import EventManager
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import Utils
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DUCK_TAIL = "・゜゜・。。・゜゜"
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DUCK_HEAD = ["\_o< ", "\_O< ", "\_0< ", "\_\u00f6< ", "\_\u00f8< ",
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"\_\u00f3< "]
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DUCK_MESSAGE = ["QUACK!", "FLAP FLAP!", "quack!", "squawk!"]
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DUCK_MESSAGE_RARE = ["beep boop!", "QUACK QUACK QUACK QUACK QUACK!!", "HONK!",
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Utils.underline("I AM THE METAL DUCK")]
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DUCK_MINIMUM_MESSAGES = 10
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DUCK_MINIMUM_UNIQUE = 3
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class Module(object):
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def __init__(self, bot, events, exports):
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self.bot = bot
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self.events = events
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events.on("received.command.bef").hook(self.befriend,
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priority=EventManager.PRIORITY_HIGH,
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help="Befriend a duck!")
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events.on("received.command.bang").hook(self.shoot,
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priority=EventManager.PRIORITY_HIGH,
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help="Shoot a duck! Meanie.")
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events.on("received.command.decoy").hook(
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self.duck_decoy,
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priority=EventManager.PRIORITY_HIGH,
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help="Lay out a sneaky decoy!")
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events.on("received.command.friends").hook(self.duck_friends,
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help="See who the friendliest people to ducks are!")
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events.on("received.command.killers").hook(self.duck_enemies,
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help="See who shoots the most smount of ducks!")
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events.on("received.command.duckstats").hook(self.duck_stats,
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help="Shows your duck stats!")
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exports.add("channelset", {"setting": "ducks-enabled",
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"help": "Toggle ducks!", "validate": Utils.bool_or_none})
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exports.add("channelset", {"setting": "ducks-kick",
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"help": "Should the bot kick if there's no duck?",
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"validate": Utils.bool_or_none})
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exports.add("channelset", {"setting": "ducks-min-unique",
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"help": "Minimum unique users required to "
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"talk before a duck spawns.",
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"validate": Utils.int_or_none})
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exports.add("channelset", {"setting": "ducks-min-messages",
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"help": "Minimum messages between ducks "
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"spawning.",
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"validate": Utils.int_or_none})
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events.on("new.channel").hook(self.new_channel)
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events.on("received.message.channel").hook(
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self.channel_message, EventManager.PRIORITY_LOW)
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for server in self.bot.servers.values():
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for channel in server.channels.values():
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self.bootstrap(channel)
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def new_channel(self, event):
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self.bootstrap(event["channel"])
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def bootstrap(self, channel):
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self.init_game_var(channel)
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# getset
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ducks_enabled = channel.get_setting("ducks-enabled", False)
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if ducks_enabled == True:
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self.start_game(channel)
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def is_duck_channel(self, channel):
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if channel.get_setting("ducks-enabled", False) == False:
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return False
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if hasattr(channel, 'games') == False:
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return False
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if "ducks" not in channel.games.keys():
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return False
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return True
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def init_game_var(self, channel):
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if hasattr(channel, 'games') == False:
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channel.games = {}
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def clear_ducks(self, channel):
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rand_time = self.generate_next_duck_time()
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if hasattr(channel.games, "ducks"):
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del channel.games["ducks"]
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channel.games["ducks"] = {'messages': 0, 'duck_spawned': 0,
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'unique_users': [],
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'next_duck_time': rand_time,
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'decoy_spawned': 0, 'decoy_requested': 0,
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'next_decoy_time': rand_time}
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def start_game(self, channel):
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# event is immediately the IRCChannel.Channel() event for the current
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# channel
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self.clear_ducks(channel)
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min_unique = channel.get_setting("ducks-min-unique", 0)
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min_messages = channel.get_setting("ducks-min-messages", 0)
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if min_unique == 0:
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channel.set_setting("ducks-min-unique", DUCK_MINIMUM_UNIQUE)
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if min_messages == 0:
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channel.set_setting("ducks-min-messages", DUCK_MINIMUM_MESSAGES)
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def generate_next_duck_time(self):
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rand_time = random.randint(int(time()) + 360, int(time()) + 1200)
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return rand_time
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def is_duck_visible(self, event, decoy=False):
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channel = event["target"]
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visible = channel.games["ducks"]["decoy_spawned"] if \
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decoy else channel.games["ducks"]["duck_spawned"]
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return visible
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def should_kick(self, event):
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channel = event["target"]
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return channel.get_setting("ducks-kick", False)
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def kick_bef(self, event):
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channel = event["target"]
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target = event["user"].nickname
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channel.send_kick(target,
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"You tried befriending a non-existent duck. Creepy!")
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def kick_bang(self, event):
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channel = event["target"]
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target = event["user"].nickname
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channel.send_kick(target,
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"You tried shooting a non-existent duck. Creepy!")
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def duck_decoy(self, event):
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channel = event["target"]
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if self.is_duck_channel(channel) == False:
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return
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if self.is_duck_visible(event):
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return
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game = channel.games["ducks"]
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game["decoy_requested"] = 1
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event.eat()
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def should_generate_duck(self, event):
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channel = event["channel"]
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game = channel.games["ducks"]
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spawned = int(game["decoy_spawned"] or game["duck_spawned"])
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decoy = bool(game["decoy_requested"])
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unique = len(game["unique_users"])
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messages = game["messages"]
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next_duck = game["next_decoy_time"] if decoy else game["next_duck_time"]
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min_unique = 1 if decoy else channel.get_setting("ducks-min-unique",
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DUCK_MINIMUM_UNIQUE)
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min_messages = channel.get_setting("ducks-min-messages", DUCK_MINIMUM_MESSAGES)
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requirement = (unique >= min_unique and messages >= min_messages)
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# DUCK_MINIMUM_MESSAGES = 10
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# DUCK_MINIMUM_UNIQUE = 3
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if spawned == 0 and next_duck < time():
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if requirement:
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return True
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else:
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return False
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else:
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return False
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def show_duck(self, event):
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channel = event["channel"]
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game = channel.games["ducks"]
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duck = ""
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if game["duck_spawned"] == 1 or game["decoy_spawned"] == 1:
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return
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duck += DUCK_TAIL
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duck += random.choice(DUCK_HEAD)
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if random.randint(1, 20) == 1:
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# rare!
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message = random.choice(DUCK_MESSAGE_RARE)
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duck = Utils.color(Utils.bold(duck + message), Utils.COLOR_RED)
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else:
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# not rare!
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duck += random.choice(DUCK_MESSAGE)
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channel.send_message(duck)
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# Decoys take priority over regular ducks.
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if game["decoy_requested"] == 1:
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game["decoy_spawned"] = 1
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game["decoy_requested"] = 0
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game["next_duck_time"] = self.generate_next_duck_time()
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else:
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game["duck_spawned"] = 1
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def channel_message(self, event):
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if not event["channel"].get_setting("ducks-enabled", False):
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return
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channel = event["channel"]
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if "ducks" not in channel.games.keys():
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return
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user = event["user"]
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game = channel.games["ducks"]
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if game["decoy_spawned"] == 1 or game["duck_spawned"] == 1 or \
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channel.has_user(event["user"]) == False:
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return
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unique = game["unique_users"]
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messages = game["messages"]
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if user not in unique:
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game["unique_users"].append(user)
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messages_increment = 1
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else:
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messages_increment = 0.5
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game["messages"] = messages + messages_increment
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if self.should_generate_duck(event) == True:
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self.show_duck(event)
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def befriend(self, event):
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channel = event["target"]
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user = event["user"]
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nick = user.nickname
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uid = user.get_id()
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if self.is_duck_channel(channel) == False:
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return
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if self.is_duck_visible(event, False) == False:
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if self.should_kick(event):
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self.kick_bef(event)
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event.eat()
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self.clear_ducks(channel)
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return
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channel.games["ducks"][
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"next_duck_time"] = self.generate_next_duck_time()
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channel.games["ducks"]["duck_spawned"] = 0
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total_befriended = channel.get_user_setting(uid, "ducks-befriended", 0)
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total_befriended = total_befriended + 1
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channel.set_user_setting(uid, "ducks-befriended", total_befriended)
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msg = "Aww! %s befriended a duck! You've befriended %s ducks in %s!" \
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% (Utils.bold(nick), Utils.bold(total_befriended),
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Utils.bold(channel.name))
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event["stdout"].write(msg)
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self.clear_ducks(channel)
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event.eat()
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def shoot(self, event):
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channel = event["target"]
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user = event["user"]
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nick = user.nickname
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uid = user.get_id()
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if self.is_duck_channel(channel) == False:
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return
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if self.is_duck_visible(event, False) == False:
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if self.should_kick(event):
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self.kick_bang(event)
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event.eat()
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self.clear_ducks(channel)
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return
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channel.games["ducks"][
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"next_duck_time"] = self.generate_next_duck_time()
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channel.games["ducks"]["duck_spawned"] = 0
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total_shot = channel.get_user_setting(uid, "ducks-shot", 0)
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total_shot = total_shot + 1
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channel.set_user_setting(uid, "ducks-shot", total_shot)
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msg = "Pow! %s shot a duck! You've shot %s ducks in %s!" \
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% (Utils.bold(nick), Utils.bold(total_shot),
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Utils.bold(channel.name))
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event["stdout"].write(msg)
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self.clear_ducks(channel)
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event.eat()
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def duck_stats(self, event):
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user = event["user"]
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channel = event["target"].name
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nick = user.nickname
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id = user.get_id()
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poached = user.get_channel_settings_per_setting("ducks-shot", [])
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friends = user.get_channel_settings_per_setting("ducks-befriended", [])
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channel_friends = 0
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channel_poached = 0
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total_friends = 0
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total_poached = 0
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for room, number in friends:
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if room == channel:
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channel_friends = number
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total_friends += number
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else:
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total_friends += number
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for room, number in poached:
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if room == channel:
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channel_poached = number
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total_poached += number
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else:
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total_poached += number
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tf = total_friends
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tp = total_poached
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cp = channel_poached
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cf = channel_friends
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msg = "%s ducks killed (%s in %s), and %s ducks befriended (%s in %s)" \
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% (Utils.bold(tp), Utils.bold(cp), Utils.bold(channel),
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Utils.bold(tf), Utils.bold(cf), Utils.bold(channel))
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event["stdout"].write(Utils.bold(nick) + ": " + msg)
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event.eat()
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def duck_enemies(self, event):
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the_enemy = event["server"].find_all_user_channel_settings("ducks-shot")
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notorious = {}
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enemy_nicks = []
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enemy_ducks = []
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for i in the_enemy:
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if i[1] in notorious.keys():
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notorious[i[1]] += i[2]
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else:
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notorious[i[1]] = i[2]
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for user, enemies in sorted(notorious.items(), key=itemgetter(1),
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reverse=True):
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enemy_nicks.append(user)
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enemy_ducks.append(enemies)
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sentence = Utils.bold("Duck Wranglers: ")
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build = []
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length = len(enemy_nicks) if len(enemy_nicks) < 8 else 8
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for i in range(0, length):
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nick = Utils.prevent_highlight(enemy_nicks[i])
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build.append("%s (%s)" \
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% (Utils.bold(nick),
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enemy_ducks[i]))
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sentence += ", ".join(build)
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event["stdout"].write(sentence)
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event.eat()
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def duck_friends(self, event):
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friends = event["server"].find_all_user_channel_settings(
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"ducks-befriended")
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friendliest = {}
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friend_nicks = []
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friend_ducks = []
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for i in friends:
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if i[1] in friendliest.keys():
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friendliest[i[1]] += i[2]
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else:
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friendliest[i[1]] = i[2]
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for user, friends in sorted(friendliest.items(), key=itemgetter(1),
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reverse=True):
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friend_nicks.append(user)
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friend_ducks.append(friends)
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sentence = Utils.bold("Duck Friends: ")
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length = len(friend_nicks) if len(friend_nicks) < 8 else 8
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build = []
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for i in range(0, length):
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nick = Utils.prevent_highlight(friend_nicks[i])
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build.append("%s (%s)" \
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% (Utils.bold(nick),
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friend_ducks[i])
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)
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sentence += ", ".join(build)
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event["stdout"].write(sentence)
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event.eat()
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