fallout-term/fallout_functions.py

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import curses
import time
import sys
from pathlib import Path as _Path
from playsound import playsound as _play
from threading import Thread
from time import sleep
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LETTER_PAUSE = 5
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INPUT_PAUSE = 500 # ms
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TYPE_DELAY = 40
HIDDEN_MASK = '*'
NEWLINE = 10
DELETE = 330
BACKSPACE = 263
_playing = False
_soundQueue = []
global _queueRunning
_queueRunning = False
def slowWrite(window, text, pause = LETTER_PAUSE, fake_user = False):
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"""
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wrapper for curses.addstr() which writes the text slowly
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"""
if not fake_user:
addSound("beep")
for i in range(len(text)):
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window.addstr(text[i])
window.refresh()
curses.napms(pause)
if fake_user:
_playSound("keyenter", True)
def upperInput(window, hidden = False, can_newline = True):
"""
Reads user input until enter key is pressed. Echoes the input in upper case
hidden - if true the output will be masked
can_newline - if true the input is followed by a newline and the screen is
scrolled if necessary
"""
inchar = 0
instr = ''
while inchar != NEWLINE:
inchar = window.getch()
# convert lower case to upper
if inchar > 96 and inchar < 123:
inchar -= 32
# deal with backspace
if inchar in [DELETE, BACKSPACE]:
if len(instr) > 0:
#addSound("keyenter")
instr = instr[:-1]
cur = window.getyx()
window.move(cur[0], cur[1] - 1)
window.clrtobot()
else:
continue
elif inchar > 255:
continue
# output the character
elif inchar != NEWLINE:
#addSound("keyenter")
instr += chr(inchar)
if hidden:
window.addch(HIDDEN_MASK)
else:
window.addch(inchar)
elif can_newline:
#addSound("keyenter")
window.addch(NEWLINE)
return instr
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def centeredWrite(window, text, pause = LETTER_PAUSE):
"""
Writes to the current line but centers the text
"""
width = window.getmaxyx()[1]
window.move(window.getyx()[0], int(width / 2 - len(text) / 2))
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slowWrite(window, text, pause)
def _soundCheck():
"""
Internal use - Checks if the user explicity disabled sound or not
"""
return '--no-sound' not in sys.argv
def _playSound(file, block = False):
"""
Internal use - plays a specific sound from the current directory
"""
if _soundCheck():
_play(str(_Path.cwd() / f'audio/{file}.wav'), block)
def _playQueue():
"""
Internal use - play sounds from a queue
"""
global _queueRunning
global _soundQueue
if _queueRunning:
return
_queueRunning = True
while _soundCheck():
if len(_soundQueue) > 0:
_playSound(_soundQueue[0], True)
_soundQueue.pop(0)
else:
sleep(0.02)
def queueIsEmpty():
"""
Check if the sound queue is empty
"""
return len(_soundQueue) == 0
def soundTest():
addSound("beep")
addSound("beep")
addSound("keyenter")
addSound("keyenter")
addSound("wrongpass")
addSound("wrongpass")
addSound("correctpass")
addSound("correctpass")
addSound("poweron")
addSound("poweron")
addSound("poweroff")
addSound("poweroff")
global _soundQueue
while not queueIsEmpty():
sleep(0.2)
def addSound(file):
"""
Add sounds to the queue
"""
global _soundQueue
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if _soundCheck():
_soundQueue.extend([file])
_queueMgr = Thread(target=_playQueue)
_queueMgr.daemon = True
_queueMgr.start()