From f57810163f2a4bedc6dc1c12bdf8be1890e31290 Mon Sep 17 00:00:00 2001 From: Firepup Sixfifty Date: Wed, 13 Nov 2024 11:28:49 -0600 Subject: [PATCH] Don't let the computer lose if it happens to roll past 100 --- main.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.py b/main.py index 79c9d97..799e470 100644 --- a/main.py +++ b/main.py @@ -51,7 +51,7 @@ def doRound(turn, canCheat, player, computer): bank += res[1] print(f"Computer roll {rollCounter}:") print(f"Computer rolled a {res[1]}, bank is now {bank}") - shouldRoll = fp.randint(0, 1) + shouldRoll = fp.randint(0, 1) if (bank+computer < 100) else 0 else: rollCounter += 1 print(f"Computer roll {rollCounter}:") @@ -60,7 +60,7 @@ def doRound(turn, canCheat, player, computer): break bank += res[0] print(f"Computer rolled a {res[0]}, bank is now {bank}") - shouldRoll = fp.randint(0, 1) + shouldRoll = fp.randint(0, 1) if (bank+computer < 100) else 0 if not shouldRoll: print( f"Computer stopped rolling after {rollCounter} roll(s), bank was {bank} points{' (!! CHEAT !!)' if cheatFlag else ''}"