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game.py
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@ -1,4 +1,4 @@
from firepup650 import clear, randint, sql, e, menu, gp, gh, cur, flushPrint
from firepup650 import clear, randint, sql, e, menu, gp, gh, cur, flushPrint, randint
import random as r
from fkeycapture import get, getnum, getchars
import os, time, sys, re
@ -8,8 +8,10 @@ db = sql("dev-database.db")
alphanum = list("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
def multipleOf(num: int, mult: int = 5) -> bool:
return num%mult == 0
return num % mult == 0
cur.hide()
clear()
@ -27,7 +29,10 @@ print("Loaded successfully")
print("Starting...")
sleep(2)
cur.show()
log = menu({"Yes": 1, "No": 0, "Exit": "E"}, "Welcome to the city!\nDo you have an existing account?")
log = menu(
{"Yes": 1, "No": 0, "Exit": "E"},
"Welcome to the city!\nDo you have an existing account?",
)
clear()
un = ""
if log == "E":
@ -72,7 +77,9 @@ else:
"highestStuds": 20,
"studs": 20,
"debug": False,
"o": 0, # I have no clue what this is supposed to be, doesn't seem to be used in the original doc?
"o": 0, # I have no clue what this is supposed to be, doesn't seem to be used in the original doc?
"racScore": 0,
"richScore": 0,
},
)
print("Account created successfully!")
@ -86,11 +93,26 @@ else:
print(f"Welcome back to Loge City {un}.")
sleep(2)
while 1:
go = menu({"Stats": 1, "Gamble": 2, "Research": 3, "Vehicle Shop": 4, "Rare Parts Shop": 5, "Energy Tank Shop": 6, "Resturant": 7, "[DEBUG]": "D", "Exit": "E"}, "What would you like to do?") # TODO: Put shops in their own menu
go = menu(
{
"Stats": 1,
"Gamble": 2,
"Research": 3,
"Vehicle Shop": 4,
"Rare Parts Shop": 5,
"Energy Tank Shop": 6,
"Resturant": 7,
"Fix my save data": 8,
"[DEBUG]": "D",
"Exit": "E",
},
"What would you like to do?",
)
clear()
match go:
case 1:
print(f"""Stats:
print(
f"""Stats:
Studs:
Current: {uData["studs"]}
All-time Highest: {uData["highestStuds"]}
@ -98,12 +120,18 @@ while 1:
All-time Gains: {uData["studsGained"]}
Vehicles: {uData["vehicles"]}
House Level: {uData["houseLevel"]}
Energy Tanks: {uData["energyTanks"]}""")
if uData["debug"]:
print(f"""Debug Stats:
Energy Tanks: {uData["energyTanks"]}
Misc:
Raccoon Score: {uData["racScore"]}
Rich: {uData["richScore"]}"""
)
if uData["debug"] or uData["permissionLevel"] >= 50:
print(
f"""Debug Stats:
Bebug bit: {uData["debug"]}
Permission Level: {uData["permissionLevel"]}
Idk what o is: {uData["o"]}""")
Idk what o is: {uData["o"]}"""
)
print("Press any key to exit")
get()
case 2:
@ -111,9 +139,9 @@ while 1:
bets = {str(i): i for i in range(5, min(uData["studs"], 50000000), 5)}
bets["Exit"] = "E"
bet = menu(bets, "How many studs would you like to bet?")
betHigh = 0 if type(bet) != int else bet*2
betHigh = 0 if type(bet) != int else bet
winnings = 0
betLow = -bet if betHigh else 0
betLow = -2 * bet if betHigh else 0
while betHigh:
winnings = randint(betLow, betHigh)
if multipleOf(winnings):
@ -149,19 +177,266 @@ while 1:
sleep(1)
case 6:
price1 = 10 + (5 * uData["energyTanks"])
price5 = 5 * price1
price10 = 2 * price5
count = menu({f"1 ({price1} studs)": 1, "5 ({price5} studs)": 5, "10 ({price10} studs)": 10}, "How many energy tanks do you want?")
print("TODO: Energy Tank Shop Functionality")
sleep(1)
price5 = 0
for i in range(5):
price5 += 10 + (5 * (uData["energyTanks"] + i))
print(price5)
price10 = 0
for i in range(10):
price10 += 10 + (5 * (uData["energyTanks"] + i))
count = menu(
{
f"1 ({price1} studs)": 1,
f"5 ({price5} studs)": 5,
f"10 ({price10} studs)": 10,
"Exit": "E",
},
"How many energy tanks do you want?",
)
match count:
case 1:
if price1 <= uData["studs"]:
uData["studs"] -= price1
uData["studsLost"] += price1
uData["energyTanks"] += 1
print("You bought a single energy tank!")
else:
print("You're too poor.")
sleep(2)
case 5:
if price5 <= uData["studs"]:
uData["studs"] -= price5
uData["studsLost"] += price5
uData["energyTanks"] += 5
print("You bought 5 energy tanks!")
else:
print("You're too poor.")
sleep(2)
case 10:
if price10 <= uData["studs"]:
uData["studs"] -= price10
uData["studsLost"] += price10
uData["energyTanks"] += 10
print("You bought 10 energy tanks!")
else:
print("You're too poor.")
sleep(2)
case "E":
pass
case _:
print("Firepup forgot to add a menu option, smh.")
sleep(2)
case 7:
print("TODO: Resturant")
sleep(1)
sel = menu(
{
"Pizza (5 studs)": 1,
"Drink (10 studs)": 2,
"Box of Tacos (20 studs)": 3,
"Box of doughnuts (50 studs)": 4,
"Trash (What are you, a raccoon? We're not even supposed to sell this...) (200 studs)": 5,
"Money (Excuse me?) (500 studs)": 6,
"Oh actually I don't want to eat anything I just want to waste money (1000 studs)": 7,
"Pure gold pizza (5000 studs)": 8,
"Liquid Gold (10000 studs)": 9,
"Box of golden tacos (20000 studs)": 10,
"Box of golden doughnuts (50000 studs)": 11,
"Golden trash (I... why do we even sell this.) (200000 studs)": 12,
"5 cubic meters of gold (...You know there's better uses of your money right?) (500000 studs)": 13,
"I REALLY want to waste money (1 million studs)": 14,
"Exit": 0,
},
"What would you like to order?",
)
thing, price, message, weird = ("Nothing", 0, "You bought nothing", True)
match sel:
case 1:
thing, price, message, weird = ("a pizza", 5, "delicious!", False)
case 2:
match randint(0, 9):
case 0:
thing = "a can of strawberry fanta"
case 1:
thing = "a can of liquid death"
case 2:
thing = "a can of water"
case 3:
thing = "a can of generic soda"
case 4:
thing = 'a can of "fresh spring" water'
case 5:
thing = "a paper cup of tap water"
case 6:
thing = "a can of motor oil"
case 7:
thing = "a can of rehyderated water"
case 8:
thing = "a can of blueberry"
case 9:
thing = "a can of rain water"
price, message, weird = (
10,
"tastes just like you remember it!",
False,
)
case 3:
thing, price, message, weird = (
"a box of tacos",
20,
"there was a good amount of variety in that!",
False,
)
case 4:
thing, price, message, weird = (
"a box of doughnuts",
50,
"you can tell you're gonna reget all that sugar later.",
False,
)
case 5:
thing, price, message, weird = (
" trash",
200,
(
"You... eat the trash? (+1 raccoon score)"
if uData["racScore"] < 10
else "You eagerly consume the trash pile! (+1 raccoon score)"
),
True,
)
uData["racScore"] += 1
case 6:
thing, price, message, weird = (
" money",
500,
"You literally just eat money. Disgusting.",
True,
)
case 7:
thing, price, message, weird = (
'a "tip"',
1000,
'You just give the cashier 1000 studs as a "tip". (+1 rich)',
True,
)
uData["richScore"] += 1
case 8:
thing, price, message, weird = (
"a golden pizza",
5000,
"You add the golden pizza to your home. You can't eat it after all. (+1 rich)",
True,
)
uData["richScore"] += 1
case 9:
thing, price, message, weird = (
"liquid gold",
10000,
"You chug the liquid gold. You are in severe pain for at least 20 minutes. (+1 rich)",
True,
)
uData["richScore"] += 1
case 10:
thing, price, message, weird = (
"golden tacos",
20000,
"You add the golden tacos to your home. The box was too poor for them. (+1 rich)",
True,
)
uData["richScore"] += 1
case 11:
thing, price, message, weird = (
"golden doughnuts",
50000,
"You add the golden doughtnuts to your home. Very sophisticated! (+1 rich)",
True,
)
uData["richScore"] += 1
case 12:
thing, price, message, weird = (
"golden trash",
200000,
(
"You... eat... GOLDEN TRASH. What is worng with you? (+1 rich, +1 raccoon)"
if uData["racScore"] < 10
else "You eagerly consume the golden trash pile! (+1 rich, +1 raccoon)"
),
True,
)
uData["richScore"] += 1
uData["racScore"] += 1
case 13:
thing, price, message, weird = (
"5 cubic meters of gold",
500000,
"You EAT 5 cubic meters of gold. I don't even know how you managed that. (+5 rich)",
True,
)
uData["richScore"] += 5
case 14:
thing, price, message, weird = (
'a hefty "tip"',
1000000,
'You "tip" the cashier a million studs. That\'s just not a tip man. (+5 rich)',
True,
)
case _:
print("Firepup forgot to add a menu option, smh.")
sleep(5)
if price <= uData["studs"]:
uData["studs"] -= price
uData["studsLost"] += price
if not weird:
print(
f"You {'eat' if sel!=2 else 'drink'} your {thing[2:]}... {message}"
)
else:
print(message)
else:
print(f"You're too poor to buy {thing} right now.")
sleep(2)
case 8:
migrations = {
"permissionLevel": 10,
"logins": 0,
"vehicles": [],
"houseLevel": 0,
"energyTanks": 0,
"studsGained": 0,
"studsLost": 0,
"highestStuds": 20,
"studs": 20,
"debug": False,
"o": 0,
"racScore": 0,
"richScore": 0,
}
fixed = False
for key in migrations:
if key not in uData:
fixed = True
print(
f'Found missing save data key "{key}"! Resetting to default value...'
)
uData[key] = migrations[key]
print(
"Your save data has been fixed!"
if fixed
else "There was nothing I could find that was wrong with your save data!"
)
sleep(2)
case "E":
exit(0)
case "D":
if uData["debug"]:
deb = menu({"Dump User Data": 1, "Reset Studs": 2, "Full data reset": 3, "Exit": "E"}, "[DEBUG MENU]")
deb = menu(
{
"Dump User Data": 1,
"Reset Studs": 2,
"Full data reset": 3,
"Exit": "E",
},
"[DEBUG MENU]",
)
match deb:
case 1:
print("User Data dump: {")
@ -184,11 +459,15 @@ while 1:
uData["logins"] = 0
uData["houseLevel"] = 0
uData["o"] = 0
uData["racScore"] = 0
uData["richScore"] = 0
print("User data has been reset.")
case "E":
print("SLEEP 5")
case _:
print("Firepup forgot to implement a debug menu option\nSLEEP 10")
print(
"Firepup forgot to implement a debug menu option\nSLEEP 10"
)
sleep(5)
sleep(5)
else:
@ -200,4 +479,6 @@ while 1:
clear()
if uData["studs"] > uData["highestStuds"]:
uData["highestStuds"] = uData["studs"]
db.set(un, uData) # Update user data after each loop so it actually saves changes to the data
db.set(
un, uData
) # Update user data after each loop so it actually saves changes to the data