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75113922a2
...
180cab16a0
Author | SHA1 | Date | |
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180cab16a0 | |||
d90abd8b83 |
1 changed files with 303 additions and 22 deletions
321
game.py
321
game.py
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@ -1,4 +1,4 @@
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from firepup650 import clear, randint, sql, e, menu, gp, gh, cur, flushPrint
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from firepup650 import clear, randint, sql, e, menu, gp, gh, cur, flushPrint, randint
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import random as r
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from fkeycapture import get, getnum, getchars
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import os, time, sys, re
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@ -8,9 +8,11 @@ db = sql("dev-database.db")
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alphanum = list("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
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def multipleOf(num: int, mult: int = 5) -> bool:
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return num % mult == 0
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cur.hide()
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clear()
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print("Loading Loge City v 0.0.1...")
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@ -27,7 +29,10 @@ print("Loaded successfully")
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print("Starting...")
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sleep(2)
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cur.show()
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log = menu({"Yes": 1, "No": 0, "Exit": "E"}, "Welcome to the city!\nDo you have an existing account?")
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log = menu(
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{"Yes": 1, "No": 0, "Exit": "E"},
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"Welcome to the city!\nDo you have an existing account?",
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)
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clear()
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un = ""
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if log == "E":
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@ -73,6 +78,8 @@ else:
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"studs": 20,
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"debug": False,
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"o": 0, # I have no clue what this is supposed to be, doesn't seem to be used in the original doc?
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"racScore": 0,
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"richScore": 0,
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},
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)
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print("Account created successfully!")
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@ -86,11 +93,26 @@ else:
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print(f"Welcome back to Loge City {un}.")
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sleep(2)
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while 1:
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go = menu({"Stats": 1, "Gamble": 2, "Research": 3, "Vehicle Shop": 4, "Rare Parts Shop": 5, "Energy Tank Shop": 6, "Resturant": 7, "[DEBUG]": "D", "Exit": "E"}, "What would you like to do?") # TODO: Put shops in their own menu
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go = menu(
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{
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"Stats": 1,
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"Gamble": 2,
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"Research": 3,
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"Vehicle Shop": 4,
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"Rare Parts Shop": 5,
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"Energy Tank Shop": 6,
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"Resturant": 7,
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"Fix my save data": 8,
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"[DEBUG]": "D",
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"Exit": "E",
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},
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"What would you like to do?",
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)
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clear()
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match go:
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case 1:
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print(f"""Stats:
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print(
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f"""Stats:
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Studs:
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Current: {uData["studs"]}
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All-time Highest: {uData["highestStuds"]}
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@ -98,12 +120,18 @@ while 1:
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All-time Gains: {uData["studsGained"]}
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Vehicles: {uData["vehicles"]}
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House Level: {uData["houseLevel"]}
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Energy Tanks: {uData["energyTanks"]}""")
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if uData["debug"]:
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print(f"""Debug Stats:
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Energy Tanks: {uData["energyTanks"]}
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Misc:
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Raccoon Score: {uData["racScore"]}
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Rich: {uData["richScore"]}"""
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)
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if uData["debug"] or uData["permissionLevel"] >= 50:
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print(
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f"""Debug Stats:
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Bebug bit: {uData["debug"]}
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Permission Level: {uData["permissionLevel"]}
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Idk what o is: {uData["o"]}""")
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Idk what o is: {uData["o"]}"""
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)
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print("Press any key to exit")
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get()
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case 2:
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@ -111,9 +139,9 @@ while 1:
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bets = {str(i): i for i in range(5, min(uData["studs"], 50000000), 5)}
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bets["Exit"] = "E"
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bet = menu(bets, "How many studs would you like to bet?")
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betHigh = 0 if type(bet) != int else bet*2
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betHigh = 0 if type(bet) != int else bet
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winnings = 0
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betLow = -bet if betHigh else 0
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betLow = -2 * bet if betHigh else 0
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while betHigh:
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winnings = randint(betLow, betHigh)
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if multipleOf(winnings):
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@ -149,19 +177,266 @@ while 1:
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sleep(1)
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case 6:
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price1 = 10 + (5 * uData["energyTanks"])
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price5 = 5 * price1
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price10 = 2 * price5
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count = menu({f"1 ({price1} studs)": 1, "5 ({price5} studs)": 5, "10 ({price10} studs)": 10}, "How many energy tanks do you want?")
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print("TODO: Energy Tank Shop Functionality")
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sleep(1)
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price5 = 0
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for i in range(5):
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price5 += 10 + (5 * (uData["energyTanks"] + i))
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print(price5)
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price10 = 0
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for i in range(10):
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price10 += 10 + (5 * (uData["energyTanks"] + i))
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count = menu(
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{
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f"1 ({price1} studs)": 1,
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f"5 ({price5} studs)": 5,
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f"10 ({price10} studs)": 10,
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"Exit": "E",
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},
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"How many energy tanks do you want?",
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)
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match count:
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case 1:
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if price1 <= uData["studs"]:
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uData["studs"] -= price1
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uData["studsLost"] += price1
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uData["energyTanks"] += 1
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print("You bought a single energy tank!")
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else:
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print("You're too poor.")
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sleep(2)
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case 5:
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if price5 <= uData["studs"]:
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uData["studs"] -= price5
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uData["studsLost"] += price5
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uData["energyTanks"] += 5
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print("You bought 5 energy tanks!")
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else:
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print("You're too poor.")
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sleep(2)
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case 10:
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if price10 <= uData["studs"]:
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uData["studs"] -= price10
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uData["studsLost"] += price10
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uData["energyTanks"] += 10
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print("You bought 10 energy tanks!")
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else:
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print("You're too poor.")
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sleep(2)
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case "E":
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pass
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case _:
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print("Firepup forgot to add a menu option, smh.")
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sleep(2)
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case 7:
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print("TODO: Resturant")
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sleep(1)
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sel = menu(
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{
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"Pizza (5 studs)": 1,
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"Drink (10 studs)": 2,
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"Box of Tacos (20 studs)": 3,
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"Box of doughnuts (50 studs)": 4,
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"Trash (What are you, a raccoon? We're not even supposed to sell this...) (200 studs)": 5,
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"Money (Excuse me?) (500 studs)": 6,
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"Oh actually I don't want to eat anything I just want to waste money (1000 studs)": 7,
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"Pure gold pizza (5000 studs)": 8,
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"Liquid Gold (10000 studs)": 9,
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"Box of golden tacos (20000 studs)": 10,
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"Box of golden doughnuts (50000 studs)": 11,
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"Golden trash (I... why do we even sell this.) (200000 studs)": 12,
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"5 cubic meters of gold (...You know there's better uses of your money right?) (500000 studs)": 13,
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"I REALLY want to waste money (1 million studs)": 14,
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"Exit": 0,
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},
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"What would you like to order?",
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)
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thing, price, message, weird = ("Nothing", 0, "You bought nothing", True)
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match sel:
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case 1:
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thing, price, message, weird = ("a pizza", 5, "delicious!", False)
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case 2:
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match randint(0, 9):
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case 0:
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thing = "a can of strawberry fanta"
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case 1:
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thing = "a can of liquid death"
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case 2:
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thing = "a can of water"
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case 3:
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thing = "a can of generic soda"
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case 4:
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thing = 'a can of "fresh spring" water'
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case 5:
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thing = "a paper cup of tap water"
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case 6:
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thing = "a can of motor oil"
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case 7:
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thing = "a can of rehyderated water"
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case 8:
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thing = "a can of blueberry"
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case 9:
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thing = "a can of rain water"
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price, message, weird = (
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10,
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"tastes just like you remember it!",
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False,
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)
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case 3:
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thing, price, message, weird = (
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"a box of tacos",
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20,
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"there was a good amount of variety in that!",
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False,
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)
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case 4:
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thing, price, message, weird = (
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"a box of doughnuts",
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50,
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"you can tell you're gonna reget all that sugar later.",
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False,
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)
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case 5:
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thing, price, message, weird = (
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" trash",
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200,
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(
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"You... eat the trash? (+1 raccoon score)"
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if uData["racScore"] < 10
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else "You eagerly consume the trash pile! (+1 raccoon score)"
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),
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True,
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)
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uData["racScore"] += 1
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case 6:
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thing, price, message, weird = (
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" money",
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500,
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"You literally just eat money. Disgusting.",
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True,
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)
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case 7:
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thing, price, message, weird = (
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'a "tip"',
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1000,
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'You just give the cashier 1000 studs as a "tip". (+1 rich)',
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True,
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)
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uData["richScore"] += 1
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case 8:
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thing, price, message, weird = (
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"a golden pizza",
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5000,
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"You add the golden pizza to your home. You can't eat it after all. (+1 rich)",
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True,
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)
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uData["richScore"] += 1
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case 9:
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thing, price, message, weird = (
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"liquid gold",
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10000,
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"You chug the liquid gold. You are in severe pain for at least 20 minutes. (+1 rich)",
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True,
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)
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uData["richScore"] += 1
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case 10:
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thing, price, message, weird = (
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"golden tacos",
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20000,
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"You add the golden tacos to your home. The box was too poor for them. (+1 rich)",
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True,
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)
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uData["richScore"] += 1
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case 11:
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thing, price, message, weird = (
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"golden doughnuts",
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50000,
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"You add the golden doughtnuts to your home. Very sophisticated! (+1 rich)",
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True,
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)
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uData["richScore"] += 1
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case 12:
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thing, price, message, weird = (
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"golden trash",
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200000,
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(
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"You... eat... GOLDEN TRASH. What is worng with you? (+1 rich, +1 raccoon)"
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if uData["racScore"] < 10
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else "You eagerly consume the golden trash pile! (+1 rich, +1 raccoon)"
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),
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True,
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)
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uData["richScore"] += 1
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uData["racScore"] += 1
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case 13:
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thing, price, message, weird = (
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"5 cubic meters of gold",
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500000,
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"You EAT 5 cubic meters of gold. I don't even know how you managed that. (+5 rich)",
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True,
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)
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uData["richScore"] += 5
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case 14:
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thing, price, message, weird = (
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'a hefty "tip"',
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1000000,
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'You "tip" the cashier a million studs. That\'s just not a tip man. (+5 rich)',
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True,
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)
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case _:
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print("Firepup forgot to add a menu option, smh.")
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sleep(5)
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if price <= uData["studs"]:
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uData["studs"] -= price
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uData["studsLost"] += price
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if not weird:
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print(
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f"You {'eat' if sel!=2 else 'drink'} your {thing[2:]}... {message}"
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)
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else:
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print(message)
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else:
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print(f"You're too poor to buy {thing} right now.")
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sleep(2)
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case 8:
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migrations = {
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"permissionLevel": 10,
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"logins": 0,
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"vehicles": [],
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"houseLevel": 0,
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"energyTanks": 0,
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"studsGained": 0,
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"studsLost": 0,
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"highestStuds": 20,
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"studs": 20,
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"debug": False,
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"o": 0,
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"racScore": 0,
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"richScore": 0,
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}
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fixed = False
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for key in migrations:
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if key not in uData:
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fixed = True
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print(
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f'Found missing save data key "{key}"! Resetting to default value...'
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)
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uData[key] = migrations[key]
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print(
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"Your save data has been fixed!"
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if fixed
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else "There was nothing I could find that was wrong with your save data!"
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)
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sleep(2)
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case "E":
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exit(0)
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case "D":
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if uData["debug"]:
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deb = menu({"Dump User Data": 1, "Reset Studs": 2, "Full data reset": 3, "Exit": "E"}, "[DEBUG MENU]")
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deb = menu(
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{
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"Dump User Data": 1,
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"Reset Studs": 2,
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"Full data reset": 3,
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"Exit": "E",
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},
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"[DEBUG MENU]",
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)
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match deb:
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case 1:
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print("User Data dump: {")
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@ -184,11 +459,15 @@ while 1:
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uData["logins"] = 0
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uData["houseLevel"] = 0
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uData["o"] = 0
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uData["racScore"] = 0
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uData["richScore"] = 0
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print("User data has been reset.")
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case "E":
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print("SLEEP 5")
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case _:
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print("Firepup forgot to implement a debug menu option\nSLEEP 10")
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print(
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"Firepup forgot to implement a debug menu option\nSLEEP 10"
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)
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sleep(5)
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sleep(5)
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else:
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|
@ -200,4 +479,6 @@ while 1:
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clear()
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if uData["studs"] > uData["highestStuds"]:
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uData["highestStuds"] = uData["studs"]
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db.set(un, uData) # Update user data after each loop so it actually saves changes to the data
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db.set(
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un, uData
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) # Update user data after each loop so it actually saves changes to the data
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Loading…
Reference in a new issue