lego-game/game.py

203 lines
7.2 KiB
Python

from firepup650 import clear, randint, sql, e, menu, gp, gh, cur, flushPrint
import random as r
from fkeycapture import get, getnum, getchars
import os, time, sys, re
from time import sleep
db = sql("dev-database.db")
alphanum = list("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
def multipleOf(num: int, mult: int = 5) -> bool:
return num%mult == 0
cur.hide()
clear()
print("Loading Loge City v 0.0.1...")
sleep(1)
flushPrint("Checking system compatibility...")
sleep(1)
print(" \aOK.")
sleep(1)
flushPrint("Checking data...")
sleep(1)
print(" \aOK.")
sleep(1)
print("Loaded successfully")
print("Starting...")
sleep(2)
cur.show()
log = menu({"Yes": 1, "No": 0, "Exit": "E"}, "Welcome to the city!\nDo you have an existing account?")
clear()
un = ""
if log == "E":
exit(0)
if log:
print("Login")
print("Username: ", end="")
un = gp(5, alphanum, allowDelete=True)
print("Password: ", end="")
pw = gh(5, alphanum, allowDelete=True)
uData = db.get(un)
if not uData:
print("Sorry, that username is not recognized.")
e(3)
elif pw != uData["password"]:
print("Incorrect password")
e(2)
else:
print("Logged in.")
else:
print("Signup")
print("Username (alphanumeric): ", end="")
un = gp(5, alphanum, allowDelete=True)
print("Password (alphanumeric):", end="")
pw = gh(5, alphanum, allowDelete=True)
uData = db.get(un)
if uData:
print("Sorry, that username is already registered, please log in instead.")
e(4)
else:
db.set(
un,
{
"password": pw,
"permissionLevel": 10,
"logins": 0,
"vehicles": [],
"houseLevel": 0,
"energyTanks": 0,
"studsGained": 0,
"studsLost": 0,
"highestStuds": 20,
"studs": 20,
"debug": False,
"o": 0, # I have no clue what this is supposed to be, doesn't seem to be used in the original doc?
},
)
print("Account created successfully!")
sleep(1)
clear()
uData = db.get(un)
uData["logins"] += 1
if uData["logins"] == 1:
print(f"Welcome {un}, to Loge City!")
else:
print(f"Welcome back to Loge City {un}.")
sleep(2)
while 1:
go = menu({"Stats": 1, "Gamble": 2, "Research": 3, "Vehicle Shop": 4, "Rare Parts Shop": 5, "Energy Tank Shop": 6, "Resturant": 7, "[DEBUG]": "D", "Exit": "E"}, "What would you like to do?") # TODO: Put shops in their own menu
clear()
match go:
case 1:
print(f"""Stats:
Studs:
Current: {uData["studs"]}
All-time Highest: {uData["highestStuds"]}
All-time Losses: {uData["studsLost"]}
All-time Gains: {uData["studsGained"]}
Vehicles: {uData["vehicles"]}
House Level: {uData["houseLevel"]}
Energy Tanks: {uData["energyTanks"]}""")
if uData["debug"]:
print(f"""Debug Stats:
Bebug bit: {uData["debug"]}
Permission Level: {uData["permissionLevel"]}
Idk what o is: {uData["o"]}""")
print("Press any key to exit")
get()
case 2:
print("Calculating avaliable bets, this shouldn't take long...")
bets = {str(i): i for i in range(5, min(uData["studs"], 50000000), 5)}
bets["Exit"] = "E"
bet = menu(bets, "How many studs would you like to bet?")
betHigh = 0 if type(bet) != int else bet*2
winnings = 0
betLow = -bet if betHigh else 0
while betHigh:
winnings = randint(betLow, betHigh)
if multipleOf(winnings):
break
if betHigh:
if uData["studs"] >= abs(betLow):
uData["studs"] += winnings
# And this is the end of the old code docs... (basically, this part is modified however)
if winnings == 0:
print("You won nothing. (You kept your bet though)")
elif winnings == betLow:
print("You lost your bet!")
uData["studsLost"] += abs(winnings)
elif winnings >= 0:
print(f"You won {winnings} studs!")
uData["studsGained"] += winnings
elif winnings <= 0:
print(f"You lost {abs(winnings)} studs!")
uData["studsLost"] += abs(winnings)
else:
print("This should be impossible. Cue the panic attacks.")
else:
print("You don't have enough studs to bet that much.")
sleep(5)
case 3:
print("TODO: Research Menu")
sleep(1)
case 4:
print("TODO: Vehicle Shop")
sleep(1)
case 5:
print("TODO: Rare Parts Shop")
sleep(1)
case 6:
price1 = 10 + (5 * uData["energyTanks"])
price5 = 5 * price1
price10 = 2 * price5
count = menu({f"1 ({price1} studs)": 1, "5 ({price5} studs)": 5, "10 ({price10} studs)": 10}, "How many energy tanks do you want?")
print("TODO: Energy Tank Shop Functionality")
sleep(1)
case 7:
print("TODO: Resturant")
sleep(1)
case "E":
exit(0)
case "D":
if uData["debug"]:
deb = menu({"Dump User Data": 1, "Reset Studs": 2, "Full data reset": 3, "Exit": "E"}, "[DEBUG MENU]")
match deb:
case 1:
print("User Data dump: {")
for k in uData:
print(f' "{k}": {str(uData[k])}')
print("}")
case 2:
uData["studs"] = 20
uData["studsLost"] = 0
uData["studsGained"] = 0
uData["highestStuds"] = 20
print("Studs (and related stats) have been reset.")
case 3:
uData["studs"] = 20
uData["studsLost"] = 0
uData["studsGained"] = 0
uData["highestStuds"] = 20
uData["vehicles"] = {}
uData["energyTanks"] = 0
uData["logins"] = 0
uData["houseLevel"] = 0
uData["o"] = 0
print("User data has been reset.")
case "E":
print("SLEEP 5")
case _:
print("Firepup forgot to implement a debug menu option\nSLEEP 10")
sleep(5)
sleep(5)
else:
print("Operation not permitted")
sleep(5)
case _:
print("Invalid option, this should have been impossible.")
sleep(60)
clear()
if uData["studs"] > uData["highestStuds"]:
uData["highestStuds"] = uData["studs"]
db.set(un, uData) # Update user data after each loop so it actually saves changes to the data