bitbot-3.11-fork/modules/coins.py
2018-10-13 16:47:46 +01:00

533 lines
22 KiB
Python

import datetime, decimal, functools, math, random, re, secrets, time
from src import ModuleManager, utils
SIDES = {"heads": 0, "tails": 1}
DEFAULT_REDEEM_DELAY = 600 # 600 seconds, 10 minutes
DEFAULT_REDEEM_AMOUNT = "100.0"
DEFAULT_INTEREST_RATE = "0.01"
INTEREST_INTERVAL = 60*60 # 1 hour
DECIMAL_ZERO = decimal.Decimal("0")
REGEX_FLOAT = re.compile("(?:\d+(?:\.\d{1,2}|$)|\.\d{1,2})")
DEFAULT_MARKET_CAP = str(1_000_000_000)
HOUR_SECONDS = (1*60)*60
LOTTERY_INTERVAL = (60*60)*6 # 6 hours
LOTTERY_BUYIN = "100.00"
RED = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]
BLACK = [2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 29, 31, 33, 35]
SMALL = range(1, 19)
BIG = range(19, 37)
FIRST_DOZEN = list(range(1, 13))
SECOND_DOZEN = list(range(13, 25))
THIRD_DOZEN = list(range(25, 37))
FIRST_COLUMN = list(range(1, 37))[0::3]
SECOND_COLUMN = list(range(1, 37))[1::3]
THIRD_COLUMN = list(range(1, 37))[2::3]
REGEX_STREET = re.compile("street([1-9]|1[0-2])$")
class Module(ModuleManager.BaseModule):
def on_load(self):
self.timers.add("coin-interest", INTEREST_INTERVAL,
time.time()+self._until_next_hour())
self.timers.add("coin-lottery", LOTTERY_INTERVAL,
time.time()+self._until_next_6_hour())
def _until_next_hour(self, now=None):
now = now or datetime.datetime.utcnow()
until_next_hour = 60-now.second
return until_next_hour+((60-(now.minute+1))*60)
def _until_next_6_hour(self):
now = datetime.datetime.utcnow()
until_next_hour = self._until_next_hour(now)
until_next_6_hour = (6-(now.hour%6))-1
until_next_6_hour = until_next_6_hour*HOUR_SECONDS
return until_next_hour+until_next_6_hour
def _get_pool(self, server):
return decimal.Decimal(server.get_setting("coins", DEFAULT_MARKET_CAP))
def _set_pool(self, server, amount):
server.set_setting("coins", str(amount))
def _take_from_pool(self, server, amount):
coins = self._get_pool(server)
self._set_pool(server, coins-amount)
def _give_to_pool(self, server, amount):
coins = self._get_pool(server)
self._set_pool(server, coins+amount)
@utils.hook("received.command.bank")
def bank(self, event):
event["stdout"].write("The Bank has %s coins" %
"{0:.2f}".format(self._get_pool(event["server"])))
@utils.hook("received.command.totalcoins")
def total_coins(self, event):
all_coins = event["server"].get_all_user_settings("coins", [])
all_coins = list(filter(lambda coin: decimal.Decimal(coin[1]),
all_coins))
all_coins = [decimal.Decimal(coin[1]) for coin in all_coins]
all_coins = sum(all_coins)
pool = self._get_pool(event["server"])
event["stdout"].write("Total coins: %s" % "{0:.2f}".format(
pool+all_coins))
@utils.hook("received.command.coins")
def coins(self, event):
"""
:help: Show how many coins you have
"""
if event["args_split"]:
target = event["server"].get_user(event["args_split"][0])
else:
target = event["user"]
coins = decimal.Decimal(target.get_setting("coins", "0.0"))
event["stdout"].write("%s has %s coin%s" % (target.nickname,
"{0:.2f}".format(coins), "" if coins == 1 else "s"))
@utils.hook("received.command.resetcoins", min_args=1)
def reset_coins(self, event):
"""
:help: Reset a user's coins to 0
:usage: <target>
:permission: resetcoins
"""
target = event["server"].get_user(event["args_split"][0])
coins = decimal.Decimal(target.get_setting("coins", "0.0"))
if coins == DECIMAL_ZERO:
event["stderr"].write("%s already has %s coins" % (
target.nickname, str(DECIMAL_ZERO)))
else:
coins = decimal.Decimal(target.get_setting("coins", "0.0"))
self._give_to_pool(event["server"], coins)
target.del_setting("coins")
event["stdout"].write("Reset coins for %s" % target.nickname)
@utils.hook("received.command.givecoins", min_args=1)
def give_coins(self, event):
"""
:help: Give coins to a user
:usage: <nickname> <coins>
:permission: givecoins
"""
target = event["server"].get_user(event["args_split"][0])
coins = event["args_split"][1]
match = REGEX_FLOAT.match(coins)
if not match or round(decimal.Decimal(coins), 2) <= DECIMAL_ZERO:
event["stderr"].write(
"%s: Please provide a positive number of coins to send" %
event["user"].nickname)
return
coins = decimal.Decimal(match.group(0))
target_coins = decimal.Decimal(target.get_setting("coins", "0.0"))
self._take_from_pool(event["server"], coins)
target.set_setting("coins", str(target_coins+coins))
event["stdout"].write("Gave '%s' %s coins" % (target.nickname,
str(coins)))
@utils.hook("received.command.richest")
def richest(self, event):
"""
:help: Show the top 10 richest users
"""
all_coins = event["server"].get_all_user_settings("coins", [])
all_coins = list(filter(lambda coin: decimal.Decimal(coin[1]),
all_coins))
items = [(coin[0], decimal.Decimal(coin[1])) for coin in all_coins]
all_coins = dict(items)
top_10 = utils.top_10(all_coins,
convert_key=lambda nickname: utils.prevent_highlight(
event["server"].get_user(nickname).nickname),
value_format=lambda value: "{0:.2f}".format(value))
event["stdout"].write("Richest users: %s" % ", ".join(top_10))
def _redeem_cache(self, server, user):
return "redeem|%s|%s@%s" % (server.id, user.username, user.hostname)
@utils.hook("received.command.redeemcoins")
def redeem_coins(self, event):
"""
:help: Redeem your free coins
"""
user_coins = decimal.Decimal(event["user"].get_setting(
"coins", "0.0"))
if user_coins == DECIMAL_ZERO:
cache = self._redeem_cache(event["server"], event["user"])
if not self.bot.cache.has_item(cache):
redeem_amount = decimal.Decimal(event["server"
].get_setting("redeem-amount", DEFAULT_REDEEM_AMOUNT))
event["user"].set_setting("coins", str(
user_coins+redeem_amount))
self._take_from_pool(event["server"], redeem_amount)
event["stdout"].write("Redeemed %s coins" % "{0:.2f}".format(
redeem_amount))
redeem_delay = event["server"].get_setting("redeem-delay",
DEFAULT_REDEEM_DELAY)
self.bot.cache.temporary_cache(cache, redeem_delay)
else:
time_left = self.bot.cache.until_expiration(cache)
event["stderr"].write("%s: Please wait %s before redeeming" % (
event["user"].nickname,
utils.to_pretty_time(math.ceil(time_left))))
else:
event["stderr"].write(
"%s: You can only redeem coins when you have none" %
event["user"].nickname)
@utils.hook("received.command.flip", min_args=2, authenticated=True)
def flip(self, event):
"""
:help: Bet on a coin flip
:usage: heads|tails <coin amount>
"""
side_name = event["args_split"][0].lower()
coin_bet = event["args_split"][1].lower()
if coin_bet == "all":
coin_bet = event["user"].get_setting("coins", "0.0")
if decimal.Decimal(coin_bet) <= DECIMAL_ZERO:
event["stderr"].write("%s: You have no coins to bet" %
event["user"].nickname)
return
coin_bet = utils.parse_number(coin_bet)
match = REGEX_FLOAT.match(coin_bet)
if not match or round(decimal.Decimal(coin_bet), 2) <= DECIMAL_ZERO:
event["stderr"].write("%s: Please provide a number of coins to bet"
% event["user"].nickname)
return
coin_bet = decimal.Decimal(match.group(0))
coin_bet_str = "{0:.2f}".format(coin_bet)
if not side_name in SIDES:
event["stderr"].write("%s: Please provide 'heads' or 'tails'" %
event["user"].nickname)
return
user_coins = decimal.Decimal(event["user"].get_setting(
"coins", "0.0"))
if coin_bet > user_coins:
event["stderr"].write("%s: You don't have enough coins to bet" %
event["user"].nickname)
return
chosen_side = secrets.choice(list(SIDES.keys()))
win = side_name == chosen_side
if win:
new_coins = str(user_coins+coin_bet)
self._take_from_pool(event["server"], coin_bet)
event["user"].set_setting("coins", new_coins)
event["stdout"].write(
"%s flips %s and wins %s coin%s! (new total: %s)" % (
event["user"].nickname, side_name, coin_bet_str,
"" if coin_bet == 1 else "s", new_coins
)
)
else:
new_coins = str(user_coins-coin_bet)
self._give_to_pool(event["server"], coin_bet)
event["user"].set_setting("coins", new_coins)
event["stdout"].write(
"%s flips %s and loses %s coin%s! (new total: %s)" % (
event["user"].nickname, side_name, coin_bet_str,
"" if coin_bet == 1 else "s", new_coins
)
)
@utils.hook("received.command.sendcoins", min_args=2, authenticated=True)
def send(self, event):
"""
:help: Send coins to another user
:usage: <nickname> <amount>
"""
if event["user"].get_id() == event["server"].get_user(event[
"args_split"][0]).get_id():
event["stderr"].write("%s: You can't send coins to yourself" %
event["user"].nickname)
return
send_amount = event["args_split"][1]
match = REGEX_FLOAT.match(send_amount)
if not match or round(decimal.Decimal(send_amount), 2
) <= DECIMAL_ZERO:
event["stderr"].write(
"%s: Please provide a positive number of coins to send" %
event["user"].nickname)
return
send_amount = decimal.Decimal(match.group(0))
user_coins = decimal.Decimal(event["user"].get_setting("coins",
"0.0"))
redeem_amount = decimal.Decimal(event["server"].get_setting(
"redeem-amount", DEFAULT_REDEEM_AMOUNT))
new_user_coins = user_coins-send_amount
if user_coins == DECIMAL_ZERO:
event["stderr"].write("%s: You have no coins" %
event["user"].nickname)
return
elif new_user_coins < redeem_amount:
event["stderr"].write(
"%s: You cannot send an amount of money that puts"
" you below %s coins" % (
event["user"].nickname,
"{0:.2f}".format(redeem_amount)))
return
target_user = event["server"].get_user(event["args_split"][0])
target_user_coins = target_user.get_setting("coins", None)
if target_user_coins == None:
event["stderr"].write("%s: You can only send coins to users that "
"have had coins before" % event["user"].nickname)
return
event["user"].set_setting("coins", str(new_user_coins))
# get target_user_coins again, just in case *somehow* someone's
# sending coins to themselves.
target_user_coins = target_user.get_setting("coins", None)
target_user_coins = decimal.Decimal(target_user_coins)
target_user.set_setting("coins", str(target_user_coins+send_amount))
event["stdout"].write("%s sent %s coins to %s" % (
event["user"].nickname, "{0:.2f}".format(send_amount),
target_user.nickname))
@utils.hook("received.command.roulette", min_args=2, authenticated=True)
def roulette(self, event):
"""
:help: Spin a roulette wheel
:usage: <type> <amount>
"""
bets = event["args_split"][0].lower().split(",")
if "0" in bets:
event["stderr"].write("%s: You can't bet on 0" %
event["user"].nickname)
return
bet_amounts = [amount.lower() for amount in event["args_split"][1:]]
if len(bet_amounts) < len(bets):
event["stderr"].write("%s: Please provide an amount for each bet" %
event["user"].nickanme)
return
if len(bet_amounts) == 1 and bet_amounts[0] == "all":
bet_amounts[0] = event["user"].get_setting("coins", "0.0")
if decimal.Decimal(bet_amounts[0]) <= DECIMAL_ZERO:
event["stderr"].write("%s: You have no coins to bet" %
event["user"].nickname)
return
for i, bet_amount in enumerate(bet_amounts):
bet_amount = utils.parse_number(bet_amount)
match = REGEX_FLOAT.match(bet_amount)
if not match or round(decimal.Decimal(bet_amount), 2
) <= DECIMAL_ZERO:
event["stderr"].write(
"%s: Please provide a positive number of coins to bet" %
event["user"].nickname)
return
bet_amounts[i] = decimal.Decimal(match.group(0))
bet_amount_total = sum(bet_amounts)
user_coins = decimal.Decimal(event["user"].get_setting("coins",
"0.0"))
if bet_amount_total > user_coins:
event["stderr"].write("%s: You don't have enough coins to bet" %
event["user"].nickname)
return
# black, red, odds, evens, low (1-18), high (19-36)
# 1dozen (1-12), 2dozen (13-24), 3dozen (25-36)
# 1column (1,4..34), 2column (2,5..35), 3column (3,6..36)
choice = secrets.randbelow(37)
winnings = {}
losses = {}
if choice == 0:
loss = sum(bet_amounts)
self._give_to_pool(event["server"], loss)
event["user"].set_setting("coins", str(user_coins-loss))
event["stdout"].write("Roulette spin lands on 0, "
"the house wins, %s loses %s" % (
event["user"].nickname, loss))
return
failed = False
colour = "red" if choice in RED else "black"
for i, bet in enumerate(bets):
street_match = REGEX_STREET.match(bet)
odds = 0
if bet == "even":
odds = 1*((choice % 2) == 0)
elif bet == "odd":
odds = 1*((choice % 2) == 1)
elif bet == "red":
odds = 1*(choice in RED)
elif bet == "black":
odds = 1*(choice in BLACK)
elif bet == "small" or bet == "low":
odds = 1*(choice in SMALL)
elif bet == "big" or bet == "high":
odds = 1*(choice in BIG)
elif bet == "dozen1":
odds = 2*(choice in FIRST_DOZEN)
elif bet == "dozen2":
odds = 2*(choice in SECOND_DOZEN)
elif bet == "dozen3":
odds = 2*(choice in THIRD_DOZEN)
elif bet == "column1":
odds = 2*(choice in FIRST_COLUMN)
elif bet == "column2":
odds = 2*(choice in SECOND_COLUMN)
elif bet == "column3":
odds = 2*(choice in THIRD_COLUMN)
elif street_match:
row = int(street_match.group(1))
odds = 11*(((row*3)-2) <= choice <= (row*3))
elif bet.isdigit() and (1 <= int(bet) <= 36):
odds = 35*(choice == int(bet))
else:
event["stderr"].write("%s: Unknown bet" %
event["user"].nickname)
failed = True
break
if odds == 0:
losses[bet] = bet_amounts[i]
else:
winnings[bet] = [odds, bet_amounts[i]*odds]
if failed:
return
winnings_str = ["%s for %s (%d to 1)" % (winnings[bet][1], bet,
winnings[bet][0]) for bet in winnings.keys()]
coin_winnings = sum(bet[1] for bet in winnings.values())
coin_losses = sum([loss for loss in losses.values()])
if coin_winnings:
self._take_from_pool(event["server"], coin_winnings)
if coin_losses:
self._give_to_pool(event["server"], coin_losses)
total_winnings_str = " (%s total)" % coin_winnings if len(
winnings.keys()) > 1 else ""
new_user_coins = (user_coins-coin_losses)+coin_winnings
event["user"].set_setting("coins", str(new_user_coins))
choice = "%d %s" % (choice, colour)
if not losses and winnings:
event["stdout"].write("Roulette spin lands on %s, "
"%s wins %s%s" % (choice, event["user"].nickname,
", ".join(winnings_str), str(total_winnings_str)))
elif losses and winnings:
event["stdout"].write("Roulette spin lands on %s, "
"%s wins %s%s; loses %s" % (choice,
event["user"].nickname, ", ".join(winnings_str),
str(total_winnings_str), str(coin_losses)))
else:
event["stdout"].write("Roulette spin lands on %s, "
"%s loses %s" % (choice, event["user"].nickname,
str(coin_losses)))
@utils.hook("timer.coin-interest")
def interest(self, event):
for server in self.bot.servers.values():
all_coins = server.get_all_user_settings(
"coins", [])
interest_rate = decimal.Decimal(server.get_setting(
"interest-rate", DEFAULT_INTEREST_RATE))
redeem_amount = decimal.Decimal(server.get_setting(
"redeem-amount", DEFAULT_REDEEM_AMOUNT))
for nickname, coins in all_coins:
coins = decimal.Decimal(coins)
if coins > redeem_amount:
interest = round(coins*interest_rate, 2)
coins += interest
self._take_from_pool(server, interest)
server.get_user(nickname).set_setting("coins",
str(coins))
event["timer"].redo()
@utils.hook("received.command.lotterybuy", authenticated=True)
def lottery_buy(self, event):
"""
:help: By ticket(s) for the lottery
:usage: [amount]
"""
amount = 1
if event["args_split"]:
amount = event["args_split"][0]
if not amount.isdigit():
event["stderr"].write("%s: Please provide a positive number "
"of tickets to buy" % event["user"].nickname)
return
amount = int(amount)
user_coins = decimal.Decimal(event["user"].get_setting("coins", "0.0"))
coin_amount = decimal.Decimal(LOTTERY_BUYIN)*amount
if coin_amount > user_coins:
event["stderr"].write("%s: You don't have enough coins" %
event["user"].nickname)
return
self._give_to_pool(event["server"], coin_amount)
event["user"].set_setting("coins", str(user_coins-coin_amount))
lottery = event["server"].get_setting("lottery", {})
nickname = event["user"].nickname_lower
if not nickname in lottery:
lottery[nickname] = 0
lottery[nickname] += amount
event["server"].set_setting("lottery", lottery)
event["stdout"].write("%s: You bought %d lottery ticket%s for %s" % (
event["user"].nickname, amount, "" if amount == 1 else "s",
"{0:.2f}".format(coin_amount)))
@utils.hook("received.command.mylottery")
def my_lottery(self, event):
lottery = event["server"].get_setting("lottery", {})
count = lottery.get(event["user"].nickname_lower, 0)
event["stdout"].write("%s: You have %d lottery ticket%s" % (
event["user"].nickname, count, "" if count == 1 else "s"))
@utils.hook("received.command.jackpot")
def jackpot(self, event):
lottery = event["server"].get_setting("lottery", {})
count = sum([value for nickname, value in lottery.items()])
event["stdout"].write("%s: The current jackpot is %s" % (
event["user"].nickname, decimal.Decimal(LOTTERY_BUYIN)*count))
@utils.hook("received.command.nextlottery")
def next_lottery(self, event):
until = self._until_next_6_hour()
event["stdout"].write("Next lottery is in: %s" %
utils.to_pretty_time(until))
@utils.hook("timer.coin-lottery")
def lottery(self, event):
for server in self.bot.servers.values():
lottery = server.get_setting("lottery", {})
if lottery:
server.del_setting("lottery")
else:
continue
users = [(nickname,)*value for nickname, value in lottery.items()]
users = functools.reduce(lambda x, y: x+y, users)
winner = random.choice(users)
user = server.get_user(winner)
coins = decimal.Decimal(user.get_setting("coins", "0.0"))
winnings = decimal.Decimal(LOTTERY_BUYIN)*len(users)
self._take_from_pool(server, winnings)
new_coins = coins+winnings
user.set_setting("coins", str(new_coins))
user.send_notice("You won %s in the lottery! you now have %s coins"
% ("{0:.2f}".format(winnings), "{0:.2f}".format(new_coins)))