Don't let the computer lose if it happens to roll past 100
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1 changed files with 2 additions and 2 deletions
4
main.py
4
main.py
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@ -51,7 +51,7 @@ def doRound(turn, canCheat, player, computer):
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bank += res[1]
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print(f"Computer roll {rollCounter}:")
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print(f"Computer rolled a {res[1]}, bank is now {bank}")
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shouldRoll = fp.randint(0, 1)
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shouldRoll = fp.randint(0, 1) if (bank+computer < 100) else 0
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else:
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rollCounter += 1
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print(f"Computer roll {rollCounter}:")
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@ -60,7 +60,7 @@ def doRound(turn, canCheat, player, computer):
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break
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bank += res[0]
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print(f"Computer rolled a {res[0]}, bank is now {bank}")
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shouldRoll = fp.randint(0, 1)
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shouldRoll = fp.randint(0, 1) if (bank+computer < 100) else 0
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if not shouldRoll:
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print(
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f"Computer stopped rolling after {rollCounter} roll(s), bank was {bank} points{' (!! CHEAT !!)' if cheatFlag else ''}"
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